Tireless Tracker is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
Complete guide
Tireless Tracker is a staple of midrange strategies, offering both card advantage and a growing threat on the board. By turning every land drop into a Clue, it ensures you never run out of gas while simultaneously scaling its power.
Endless Investigation
Tireless Tracker features a Landfall ability that triggers whenever a land enters the battlefield under your control. Whether you play a land for your turn or put one into play via a spell or ability, you Investigate, creating a Clue token. These Clues are artifact tokens that can be sacrificed for two mana to draw a card, providing a consistent way to cycle through your deck.
How it Resolves
When a land enters, the Landfall trigger is placed on the stack. Once it resolves, you create a Clue token. You can then activate the Clue's ability by paying two mana and sacrificing it. This triggers the Tracker's second ability, which puts a +1/+1 counter on it. Importantly, the +1/+1 counter ability triggers whenever you sacrifice a Clue for any reason, not just to its own draw ability.
Strategic Timing
Because Tireless Tracker grows whenever a Clue is sacrificed, you can wait to crack your Clues until you need to grow the Tracker for combat or to protect it from damage-based removal. Since it is a triggered ability, you can even sacrifice Clues in response to your opponent's spells to make the Tracker larger than expected.
Common Pitfalls
Remember that Clue is an artifact type, not a creature type. Also, you cannot sacrifice a single Clue to pay for two different costs; if you sacrifice it to draw a card, you cannot also sacrifice it to another effect that requires an artifact sacrifice. However, the Tracker will still trigger regardless of which cost you were paying, as long as the Clue was sacrificed.
Interaction examples
With Tireless Tracker on the battlefield, you sacrifice Sakura-Tribe Elder to search for a basic land. When that land enters the battlefield, Tireless Tracker's Landfall ability triggers, and you create a Clue token. You can then pay two mana to sacrifice that Clue, drawing a card and putting a +1/+1 counter on the Tracker.
When Solemn Simulacrum enters the battlefield, you search for a basic land and put it into play. This triggers Tireless Tracker to create a Clue. Later, when the Simulacrum dies, you draw a card from its own ability, and you can still spend mana to sacrifice the Clue you generated earlier to draw another card and grow your Tracker.
If you have a Clue token already on the battlefield from a previous turn, you can pay two mana at any time to sacrifice it. The moment you do, Tireless Tracker's second ability triggers and goes on the stack. Once that trigger resolves, the Tracker receives a +1/+1 counter, and you draw your card.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Tireless Tracker
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
No other card is named in this ruling.
- #2· Wizards of the Coast
Whenever a land you control enters, each landfall ability of permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve. As a result, you can have those abilities resolve in the order of your choosing.
No other card is named in this ruling.
- #3· Wizards of the Coast
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
No other card is named in this ruling.
- #4· Wizards of the Coast
You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.
Card named in this ruling
- #5· Wizards of the Coast
Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.
Card named in this ruling
- #6· Wizards of the Coast
If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.
Card named in this ruling
- #7· Wizards of the Coast
Some abilities trigger "whenever you sacrifice a Clue". Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue's activated ability.
Card named in this ruling
- #8· Wizards of the Coast
Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Clue tokens.
Card named in this ruling
Popular combos
Real combos played by the community, sorted by popularity.
Kodama of the East Tree + Tireless Tracker + Simic Growth Chamber
- 1Play Simic Growth Chamber.
- 2When Simic Growth Chamber enters the battlefield, it, Tireless Tracker, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Simic Growth Chamber trigger, returning it from the battlefield to your hand.
- 5Resolve the Tireless Tracker trigger, creating a token.
- 6When the token enters the battlefield, Kodama triggers, putting Simic Growth Chamber from your hand onto the battlefield.
- 7When Simic Growth Chamber enters the battlefield, it and Tireless Tracker trigger.
- 8Repeat from step 4.
Kodama of the East Tree + Tireless Tracker + Gruul Turf
- 1Play Gruul Turf.
- 2When Gruul Turf enters the battlefield, it, Tireless Tracker, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Gruul Turf trigger, returning it from the battlefield to your hand.
- 5Resolve the Tireless Tracker trigger, creating a token.
- 6When the token enters the battlefield, Kodama triggers, putting Gruul Turf from your hand onto the battlefield.
- 7When Gruul Turf enters the battlefield, it and Tireless Tracker trigger.
- 8Repeat from step 4.
Kodama of the East Tree + Tireless Tracker + Guildless Commons
- 1Play Guildless Commons.
- 2When Guildless Commons enters the battlefield, it, Tireless Tracker, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Guildless Commons trigger, returning it from the battlefield to your hand.
- 5Resolve the Tireless Tracker trigger, creating a token.
- 6When the token enters the battlefield, Kodama triggers, putting Guildless Commons from your hand onto the battlefield.
- 7When Guildless Commons enters the battlefield, it and Tireless Tracker trigger.
- 8Repeat from step 4.
Kodama of the East Tree + Tireless Tracker + Selesnya Sanctuary
- 1Play Selesnya Sanctuary.
- 2When Selesnya Sanctuary enters the battlefield, it, Tireless Tracker, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
- 5Resolve the Tireless Tracker trigger, creating a token.
- 6When the token enters the battlefield, Kodama triggers, putting Selesnya Sanctuary from your hand onto the battlefield.
- 7When Selesnya Sanctuary enters the battlefield, it and Tireless Tracker trigger.
- 8Repeat from step 4.
Kodama of the East Tree + Tireless Tracker + Golgari Rot Farm
- 1Play Golgari Rot Farm.
- 2When Golgari Rot Farm enters the battlefield, it, Tireless Tracker, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Golgari Rot Farm trigger, returning it from the battlefield to your hand.
- 5Resolve the Tireless Tracker trigger, creating a token.
- 6When the token enters the battlefield, Kodama triggers, putting Golgari Rot Farm from your hand onto the battlefield.
- 7When Golgari Rot Farm enters the battlefield, it and Tireless Tracker trigger.
- 8Repeat from step 4.
Kodama of the East Tree + Tireless Tracker + Arid Archway
- 1Play Arid Archway.
- 2When Arid Archway enters the battlefield, it, Tireless Tracker, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Arid Archway trigger, returning it from the battlefield to your hand.
- 5Resolve the Tireless Tracker trigger, creating a token.
- 6When the token enters the battlefield, Kodama triggers, putting Arid Archway from your hand onto the battlefield.
- 7When Arid Archway enters the battlefield, it and Tireless Tracker trigger.
- 8Repeat from step 4.
Kodama of the East Tree + Tireless Tracker + Izzet Boilerworks
- 1Play Izzet Boilerworks.
- 2When Izzet Boilerworks enters the battlefield, it, Tireless Tracker, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Izzet Boilerworks trigger, returning it from the battlefield to your hand.
- 5Resolve the Tireless Tracker trigger, creating a token.
- 6When the token enters the battlefield, Kodama triggers, putting Izzet Boilerworks from your hand onto the battlefield.
- 7When Izzet Boilerworks enters the battlefield, it and Tireless Tracker trigger.
- 8Repeat from step 4.
Kodama of the East Tree + Tireless Tracker + Oboro, Palace in the Clouds
- 1Play Oboro, Palace in the Clouds.
- 2When Oboro, Palace in the Clouds enters the battlefield, Tireless Tracker and Kodama of the East Tree trigger.
- 3In response, activate Oboro's first ability by tapping it, adding
.
- 4Activate Oboro's last ability by paying
, returning it from the battlefield to your hand.
- 5Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 6Resolve the Tireless Tracker trigger, creating a token.
- 7When the token enters the battlefield, Kodama of the East Tree triggers, putting Oboro from your hand onto the battlefield.
- 8When Oboro, Palace in the Clouds enters the battlefield, Tireless Tracker triggers.
Related cards and tokens
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Tireless Tracker
No archived Top 8 deck with this card yet.



Sakura-Tribe Elder
Solemn Simulacrum
Clue







