Oboro, Palace in the Clouds is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
: Add
.
: Return Oboro to its owner's hand.
Complete guide
Oboro, Palace in the Clouds is a legendary land that provides consistent blue mana with a built-in safety mechanism. Its unique ability to return to your hand makes it a resilient choice for decks that care about land drops or protecting valuable mana sources.
What It Does
Oboro, Palace in the Clouds functions as a standard blue source that taps for one blue mana. However, its activated ability allows you to pay one generic mana to return the land from the battlefield to its owner's hand. This is an activated ability, not a mana ability, and it can be used at any time you have priority.
How It Resolves
First, you pay the cost of one generic mana to activate the ability. Once the ability is on the stack, players may respond. When the ability resolves, Oboro is moved from the battlefield to your hand. If you tapped Oboro for blue mana before activating the return ability, that blue mana remains in your mana pool until the end of the current phase.
When to Play It
This card is exceptionally useful for triggering Landfall abilities multiple times or for protecting your land from targeted destruction spells. It also serves as a way to filter mana; if you have an excess of non-blue mana, you can return Oboro and replay it to ensure you have access to blue mana on a later turn or to discard to hand-size effects if necessary.
Interaction examples
You tap Oboro for one blue mana. Later in the turn, you spend one mana from another source, like Command Tower, to return Oboro to your hand. You have now used the mana Oboro produced and still have the card safely in your hand to play again next turn.
While Oboro only provides blue, having Command Tower on the field alongside it ensures you have the generic mana available to bounce Oboro if an opponent tries to destroy it. You can tap Oboro in response to a destruction spell, tap Command Tower for mana, and use that mana to save Oboro.
If an opponent controls Oboro, Palace in the Clouds, your Exotic Orchard can tap for blue mana because Oboro could produce blue. Even if the opponent returns Oboro to their hand in response to you tapping for mana, the type of mana Exotic Orchard can produce is checked at the time the ability is activated.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Oboro, Palace in the Clouds
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
Kodama of the East Tree + Tireless Provisioner + Oboro, Palace in the Clouds
- 1Play Oboro, Palace in the Clouds.
- 2When Oboro, Palace in the Clouds enters the battlefield, Tireless Provisioner and Kodama of the East Tree trigger.
- 3In response, activate Oboro's first ability by tapping it, adding
.
- 4Activate Oboro's last ability by paying
, returning it from the battlefield to your hand.
- 5Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 6Resolve the Tireless Provisioner trigger, creating a token.
- 7When the token enters the battlefield, Kodama of the East Tree triggers, putting Oboro from your hand onto the battlefield.
- 8When Oboro, Palace in the Clouds enters the battlefield, Tireless Provisioner triggers.
Kodama of the East Tree + Oboro, Palace in the Clouds + Scute Swarm
- 1Play Oboro, Palace in the Clouds.
- 2When Oboro, Palace in the Clouds enters the battlefield, Scute Swarm and Kodama of the East Tree trigger.
- 3In response, activate Oboro's first ability by tapping it, adding
.
- 4Activate Oboro's last ability by paying
, returning it from the battlefield to your hand.
- 5Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 6Resolve the Scute Swarm trigger, creating a token.
- 7When the token enters the battlefield, Kodama of the East Tree triggers, putting Oboro from your hand onto the battlefield.
- 8When Oboro, Palace in the Clouds enters the battlefield, Scute Swarm triggers.
Retreat to Coralhelm + Oboro, Palace in the Clouds + Sakura-Tribe Scout
- 1Activate Sakura-Tribe Scout by tapping it, putting Oboro from your hand onto the battlefield.
- 2When Oboro enters the battlefield, Retreat to Coralhelm triggers, untapping Sakura-Tribe Scout.
- 3Activate Oboro's first ability by tapping it, adding
.
- 4Activate Oboro's second ability by paying
, returning it from the battlefield to your hand.
- 5Repeat.
Kodama of the East Tree + Oboro, Palace in the Clouds + Field of the Dead
- 1If Oboro is on the battlefield, tap it for
.
- 2Activate Oboro for
, returning it to your hand.
- 3Play Oboro.
- 4Field of the Dead and Kodama of the East Tree trigger.
- 5Resolve the Kodama of the East Tree trigger, not putting anything onto the battlefield from your hand.
- 6Resolve the Field of the Dead trigger, creating a 2/2 black Zombie creature token.
- 7Kodama of the East Tree triggers.
- 8In response to the Kodama of the East Tree trigger, tap Oboro for
.
Retreat to Coralhelm + Walking Atlas + Oboro, Palace in the Clouds
- 1Activate Walking Atlas by tapping it, putting Oboro from your hand onto the battlefield.
- 2When Oboro enters the battlefield, Retreat to Coralhelm triggers, untapping Walking Atlas.
- 3Activate Oboro's first ability by tapping it, adding
.
- 4Activate Oboro's second ability by paying
, returning it from the battlefield to your hand.
- 5Repeat.
Kodama of the East Tree + Oboro, Palace in the Clouds + Rampaging Baloths
- 1Play Oboro, Palace in the Clouds.
- 2When Oboro, Palace in the Clouds enters the battlefield, Rampaging Baloths and Kodama of the East Tree trigger.
- 3In response, activate Oboro's first ability by tapping it, adding
.
- 4Activate Oboro's last ability by paying
, returning it from the battlefield to your hand.
- 5Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 6Resolve the Rampaging Baloths trigger, creating a token.
- 7When the token enters the battlefield, Kodama of the East Tree triggers, putting Oboro from your hand onto the battlefield.
- 8When Oboro, Palace in the Clouds enters the battlefield, Rampaging Baloths triggers.
Kodama of the East Tree + Oboro, Palace in the Clouds + Springheart Nantuko
- 1Play Oboro, Palace in the Clouds.
- 2When Oboro, Palace in the Clouds enters the battlefield, Springheart Nantuko and Kodama of the East Tree trigger.
- 3In response, activate Oboro's first ability by tapping it, adding
.
- 4Activate Oboro's last ability by paying
, returning it from the battlefield to your hand.
- 5Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 6Resolve the Springheart Nantuko trigger, creating a token.
- 7When the token enters the battlefield, Kodama of the East Tree triggers, putting Oboro from your hand onto the battlefield.
- 8When Oboro, Palace in the Clouds enters the battlefield, Springheart Nantuko triggers.
Retreat to Coralhelm + Oboro, Palace in the Clouds + PuPu UFO
- 1Activate PuPu UFO by tapping it, putting Oboro from your hand onto the battlefield.
- 2When Oboro enters the battlefield, Retreat to Coralhelm triggers, untapping PuPu UFO.
- 3Activate Oboro's first ability by tapping it, adding
.
- 4Activate Oboro's second ability by paying
, returning it from the battlefield to your hand.
- 5Repeat.
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Oboro, Palace in the Clouds
No archived Top 8 deck with this card yet.



Command Tower
Exotic Orchard








