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Rules guide · Enchantment

Obscura AscendancyHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Streets of New Capenna· April 29, 2022
Carte Magic Obscura Ascendancy

Obscura Ascendancy is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on this enchantment, put a soul counter on this enchantment, then create a 2/2 white Spirit creature token with flying. As long as there are five or more soul counters on this enchantment, Spirits you control get +3/+3.

Complete guide

Obscura Ascendancy is a unique enchantment that rewards you for playing spells in a specific sequence, building up a ghostly army along the way. By matching the mana value of your spells to the number of counters on the enchantment, you can eventually turn your Spirits into massive threats. This card requires careful planning and a well-structured deck to reach its full potential.

Scaling the Soul Counters

The core mechanic of Obscura Ascendancy involves checking its soul counters every time you cast a spell. If the spell's mana value is exactly one higher than the current number of soul counters, the ability triggers. Upon resolution, you add a soul counter and create a 2/2 white Spirit creature token with flying. Because this uses an 'intervening if' clause, the condition is checked both when you cast the spell and when the ability tries to resolve.

Reaching the Threshold

Once you have successfully placed five or more soul counters on Obscura Ascendancy, it provides a static buff. All Spirits you control, including the tokens generated by this enchantment and any other Spirit creatures, receive +3/+3. This transforms your 2/2 flyers into 5/5 powerhouses, making it a powerful win condition in the late game.

Common Pitfalls

A common mistake is trying to cast multiple spells of the same mana value to get multiple counters quickly. Due to the way the trigger is worded, if you cast two spells with mana value 1 while the enchantment has zero counters, the first trigger will add a counter, making the second trigger fail its check upon resolution. You must follow the sequence: 1, then 2, then 3, and so on.

Strategic Implementation

To maximize this card, you should play it early and ensure your deck has a balanced 'curve' of mana values. Since it only triggers on your casts, you want to be proactive. It is also important to remember that additional costs (like taxes) or alternative costs do not change a spell's mana value; only the printed cost in the top right corner (or X values) determines if the ability triggers.

Interaction examples

Starting the Chain

With Obscura Ascendancy on the battlefield and zero counters, you cast Rhystic Study. Rhystic Study has a mana value of 3. Because 3 is not equal to 0 + 1, the ability does not trigger. You would instead need to cast a spell with mana value 1, such as an Opt or a Sol Ring, to get your first counter and Spirit token.

Climbing the Curve

Suppose Obscura Ascendancy already has three soul counters. You cast Smothering Tithe, which has a mana value of 4. The enchantment checks the condition: 4 is indeed 3 + 1. The ability triggers, adds a fourth soul counter, and creates a 2/2 Spirit token. Your next spell will need a mana value of 5 to trigger the ability again.

Reaching the Bonus

If Obscura Ascendancy has four counters and you cast a spell with mana value 5, the ability triggers and adds a fifth soul counter. As soon as that fifth counter is placed, the static ability becomes active. The 2/2 Spirit token you just created, along with any other Spirits on your board, immediately becomes a 5/5 creature.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Obscura Ascendancy

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If there are no soul counters on Obscura Ascendancy, its ability triggers if you cast a spell with mana value 1. If there is one counter, its ability triggers if you cast a spell with mana value 2, and so on.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Obscura Ascendancy's triggered ability has an “intervening ‘if'” clause. This means that it checks the number of counters both when the ability triggers and when it resolves. Notably, this means that casting two instants in a row with mana value 1 will never cause a player to create two tokens or put two counters on Obscura Ascendancy.

    No other card is named in this ruling.

Related cards and tokens

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Legal formats

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