Ace's Baseball Bat is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Equipped creature gets +3/+0. As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able. Equip legendary creatureEquip
How it works : Ace's Baseball Bat
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Only one Dalek is required to block the equipped creature. Other Dalek and non-Dalek creatures may also block that creature and are free to block other creatures or not block at all.
No other card is named in this ruling.
- #2· Wizards of the Coast
The defending player, not the attacking player, chooses which Dalek blocks the equipped creature.
No other card is named in this ruling.
- #3· Wizards of the Coast
If each Dalek that could block the equipped creature is tapped or is affected by a spell or ability that says it can't block, then none of them block. If there's a cost associated with having each of those creatures block, its controller isn't forced to pay the cost, so they don't have to block in that case either.
No other card is named in this ruling.
- #4· Wizards of the Coast
If one creature is somehow equipped with multiple Ace's Baseball Bats, that creature still requires only a single Dalek to block it.
No other card is named in this ruling.
Legal formats
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Meta decks with Ace's Baseball Bat
No archived Top 8 deck with this card yet.




