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Rules guide · Legendary Creature

Acererak the ArchlichHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Adventures in the Forgotten Realms· July 23, 2021
Carte Magic Acererak the Archlich

Acererak the Archlich is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

When Acererak enters, if you haven't completed Tomb of Annihilation, return Acererak to its owner's hand and venture into the dungeon. Whenever Acererak attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice.

Complete guide

Acererak the Archlich is a powerful legendary Zombie Wizard that offers immense value through dungeon exploration and board presence. While he demands a specific path to stay on the battlefield, his ability to repeatedly venture into the dungeon makes him a unique engine for any deck. Mastering his timing and understanding the 'intervening if' clause is key to conquering the game.

Stay or Go: The Entry Trigger

When Acererak the Archlich enters the battlefield, his first ability checks if you have completed the specific dungeon 'Tomb of Annihilation'. If you haven't completed it, he returns to your hand and you venture into the dungeon of your choice. This is an 'intervening if' clause: the ability only triggers if you haven't finished that specific dungeon, and it checks again upon resolution. If he leaves the battlefield before the ability resolves, you still venture, but he obviously cannot return to your hand from the graveyard or exile.

Resolving the Attack Trigger

Whenever Acererak attacks, a separate triggered ability goes on the stack. For each opponent, that player must choose to either sacrifice a creature of their choice or let you create a 2/2 black Zombie token. In multiplayer games, players make this choice in turn order. You don't get the tokens until every opponent has made their decision; then, all sacrifices and token creations happen simultaneously.

Common Mistakes

A common error is thinking you must venture into 'Tomb of Annihilation' to satisfy his entry trigger. You can actually venture into 'Dungeon of the Mad Mage' or 'Lost Mine of Phandelver' instead; however, Acererak will continue to return to your hand every time he enters until 'Tomb of Annihilation' is fully completed. Also, remember that if you complete 'Tomb of Annihilation' while his trigger is on the stack, the ability does nothing—Acererak stays on the field and you do not venture.

When to Play Acererak

Play Acererak early when you want to repeatedly trigger 'Enters the Battlefield' effects or quickly speed through dungeons like 'Lost Mine of Phandelver' for card draw and mana. Once you have completed 'Tomb of Annihilation', Acererak becomes a permanent threat on the board, generating a Zombie army or forcing sacrifices every time he swings at your opponents.

Interaction examples

Speed Running the Dungeon

You cast Acererak for 3 mana. Since you haven't completed Tomb of Annihilation, his trigger returns him to your hand and you venture into Lost Mine of Phandelver. You can repeat this process as many times as you have mana, effectively using Acererak as a repeatable spell to move through the rooms of your chosen dungeon.

Doubling the Archlich's Power

With Roaming Throne on the battlefield naming 'Zombie', Acererak's abilities trigger twice. If you haven't completed the tomb, you will venture twice and return him to your hand twice (the second return instruction simply does nothing). If he is on the field and attacks, Roaming Throne causes his attack trigger to fire twice, forcing each opponent to sacrifice two creatures or give you two 2/2 black Zombie tokens.

Choosing Between Tokens and Sacrifices

You attack an opponent with Acererak. That opponent controls a Solemn Simulacrum. The opponent chooses to sacrifice the Simulacrum rather than letting you have a 2/2 Zombie. The sacrifice happens, the opponent draws a card from the Simulacrum's death trigger, and you do not receive a token for that specific opponent.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Acererak the Archlich

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Acererak the Archlich has an intervening if clause in its first triggered ability. If you have completed Tomb of Annihilation, the ability won't trigger at all. If it does trigger, but you somehow complete Tomb of Annihilation while the ability is on the stack, then the ability won't do anything. You won't return Acererak to its owner's hand and you won't venture into the dungeon.

    Card named in this ruling

  2. #2· Wizards of the Coast

    If Acererak is no longer on the battlefield as its first ability resolves and you haven't completed Tomb of Annihilation, you will still venture into the dungeon.

    Card named in this ruling

  3. #3· Wizards of the Coast

    In a multiplayer game, each opponent decides in turn order whether or not they will sacrifice a creature and which one they will sacrifice. Each opponent knows the choices made before they make their own choice. Then, once all opponents have chosen, creatures are sacrificed and tokens are created simultaneously.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Acererak the Archlich
+Rooftop Storm
#1

Acererak the Archlich + Rooftop Storm

Infinite card drawInfinite draw triggersNear-infinite colored manaNear-infinite creature tokens
  1. 1Cast Acererak by paying {0}.
  2. 2Acererak enters the battlefield, returning it to your hand and venturing into the Lost Mine of Phandelver.
  3. 3Each time you trigger the Dark Pool room ability, each opponent loses one life and you gain 1 life.
  4. 4Repeat.
Acererak the Archlich
+Relic of Legends
+Heartless Summoning
#2

Acererak the Archlich + Relic of Legends + Heartless Summoning

Near-infinite +1/+1 counters on creatures you controlInfinite card drawInfinite draw triggersNear-infinite colored mana
  1. 1Cast Acererak either from your hand or from the command zone by paying {B} and commander tax, if applicable.
  2. 2When Acererak enters, its first ability triggers.
  3. 3Holding priority, activate Relic of Legends' second ability by tapping Acererak, adding {B}.
  4. 4Resolve the Acererak trigger, returning it from the battlefield to your hand, and venturing into Lost Mine of Phandelver.
  5. 5Repeat.
The Sibsig Ceremony
+Acererak the Archlich
+Relic of Legends
#3

The Sibsig Ceremony + Acererak the Archlich + Relic of Legends

Infinite card drawNear-infinite lifegainNear-infinite lifelossNear-infinite lifegain triggers
  1. 1Cast Acererak either from your hand or from the command zone by paying {B} plus commander tax, if applicable.
  2. 2When Acererak enters the battlefield, its first ability and The Sibsig Ceremony trigger.
  3. 3Holding priority, activate Relic of Legends' second ability by tapping Acererak, adding {B}.
  4. 4Resolve the Acererak trigger, returning it from the battlefield to your hand and causing you to venture into Lost Mine of Phandelver.
  5. 5Resolve the Sibsig Ceremony trigger, creating a 2/2 Zombie Druid creature token.
Acererak the Archlich
+Ayara, First of Locthwain
+Bontu's Monument
+K'rrik, Son of Yawgmoth
#4

Acererak the Archlich + Ayara, First of Locthwain + Bontu's Monument + K'rrik, Son of Yawgmoth

Near-infinite +1/+1 counters on creatures you controlInfinite card drawInfinite draw triggersNear-infinite colored mana
  1. 1Cast Acererak by paying 2 life.
  2. 2Bontu's Monument triggers, losing each opponent 1 life and gaining you 1 life.
  3. 3Acererak enters the battlefield, triggering Ayara and itself.
  4. 4Resolve the Ayara trigger, losing each opponent 1 life and gaining you 1 life.
  5. 5Resolve Acererak trigger, returning it to your hand and venturing into the Lost Mine of Phandelver.
  6. 6Each time you trigger the Dark Pool room ability, each opponent loses 1 life and you gain 1 life.
  7. 7Repeat.
Acererak the Archlich
+Ayara, First of Locthwain
+Bontu's Monument
+K'rrik, Son of Yawgmoth
#5

Acererak the Archlich + Ayara, First of Locthwain + Bontu's Monument + K'rrik, Son of Yawgmoth

Near-infinite +1/+1 counters on creatures you controlInfinite card drawInfinite draw triggersNear-infinite colored mana
  1. 1Cast Acererak by paying 2 life.
  2. 2Bontu's Monument triggers, losing each opponent 1 life and gaining you 1 life.
  3. 3Acererak enters the battlefield, triggering Ayara and itself.
  4. 4Resolve the the Ayara trigger, losing each opponent 1 life and gaining you 1 life.
  5. 5Resolve Acererak trigger, returning it to your hand and venturing into the Lost Mine of Phandelver.
  6. 6Each time you trigger the Dark Pool room ability, each opponent loses 1 life and you gain 1 life.
  7. 7Repeat.
Acererak the Archlich
+Relic of Legends
+Urza's Incubator
#6

Acererak the Archlich + Relic of Legends + Urza's Incubator

Near-infinite +1/+1 counters on creatures you controlInfinite card drawInfinite draw triggersNear-infinite creature ETB
  1. 1Cast Acererak either from your hand or from the command zone by paying {B} and commander tax, if applicable.
  2. 2When Acererak enters, its first ability triggers.
  3. 3Holding priority, activate Relic of Legends' second ability by tapping Acererak, adding {B}.
  4. 4Resolve the Acererak trigger, returning it from the battlefield to your hand, and venturing into Lost Mine of Phandelver.
  5. 5Repeat.
Acererak the Archlich
+Carnival of Souls
+Bontu's Monument
+Urza's Incubator
#7

Acererak the Archlich + Carnival of Souls + Bontu's Monument + Urza's Incubator

Near-infinite +1/+1 counters on creatures you controlInfinite card drawInfinite draw triggersNear-infinite creature ETB
  1. 1Cast Acererak either from your hand or from the command zone by paying {B} plus commander tax, if applicable.
  2. 2Bontu's Monument triggers, causing you to gain life and each opponent to lose life.
  3. 3When Acererak enters, its first ability and Carnival of Souls trigger.
  4. 4Resolve the Carnival of Souls trigger, causing you to add {B} and lose 1 life.
  5. 5Resolve the Acererak trigger, returning it from the battlefield to your hand, and venturing into Lost Mine of Phandelver.
  6. 6Repeat.
Acererak the Archlich
+Ayara, First of Locthwain
+Bontu's Monument
+Defiler of Flesh
#8

Acererak the Archlich + Ayara, First of Locthwain + Bontu's Monument + Defiler of Flesh

Near-infinite +1/+1 counters on creatures you controlInfinite card drawInfinite draw triggersNear-infinite creature ETB
  1. 1Cast Acererak by paying 2 life.
  2. 2Bontu's Monument and Defiler of Faith trigger.
  3. 3Resolve the Bontu's Monument trigger, losing each opponent 1 life and gaining you 1 life.
  4. 4Resolve the Defiler of Faith trigger, giving a creature you control +1/+1 until end of turn.
  5. 5Acererak enters the battlefield, triggering Ayara and itself.
  6. 6Resolve the Ayara trigger, losing each opponent 1 life and gaining you 1 life.
  7. 7Resolve Acererak trigger, returning it to your hand and venturing into the Lost Mine of Phandelver.
  8. 8Each time you trigger the Dark Pool room ability, each opponent loses 1 life and you gain 1 life.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawldueltlr
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