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Rules guide · Artifact

Relic of LegendsHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Marvel Super Heroes Commander· June 26, 2026
Carte Magic Relic of Legends

Relic of Legends is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{T}: Add one mana of any color. Tap an untapped legendary creature you control: Add one mana of any color.

Complete guide

Relic of Legends is a powerful mana rock specifically designed for decks that feature legendary characters. It offers incredible flexibility by turning every legendary creature you control into a source of mana. Whether you are ramping into bigger spells or fixing your colors, this artifact is a staple for Commander enthusiasts.

Dual Mana Sources

The Relic of Legends provides two distinct activated abilities. First, it has a standard tap ability that produces one mana of any color, similar to other mana rocks. Second, it has a special ability that allows you to tap any untapped legendary creature you control to generate one mana of any color. This second ability does not require the artifact itself to be untapped.

Bypassing Summoning Sickness

A key advantage of Relic of Legends is how it interacts with the rules of summoning sickness. The keyword 'summoning sickness' only prevents a creature from attacking or using its own abilities that feature the tap symbol. Because Relic of Legends is the source of the ability and the cost is simply 'Tap an untapped legendary creature,' you can tap a legendary creature for mana the very turn it enters the battlefield.

Strategic Timing

Since the creature-tapping ability does not use the tap symbol for the artifact, you can use it multiple times in a single turn if you control multiple legendary creatures. You can even tap the artifact itself for mana and then tap a legendary creature to get a second mana immediately. This makes it significantly more explosive than standard mana artifacts.

Interaction examples

Fast Mana Generation

If you have both artifacts on the field, you can tap Arcane Signet for one mana and Relic of Legends for another. If you then play a legendary creature, you can immediately tap that creature via Relic of Legends' second ability to generate a third mana, even if the creature is summoning sick.

Haste and Utility

While Swiftfoot Boots allows a legendary creature to attack or use its own tap abilities immediately, Relic of Legends provides utility regardless of haste. You can tap your legendary creature to pay for the Equip cost of Swiftfoot Boots using the mana generated by Relic of Legends, then attack with that creature if it has haste.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Relic of Legends

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You can tap any untapped legendary creature you control, including one you haven't controlled continuously since the beginning of your most recent turn, to pay the cost of Relic of Legends's activated ability.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Kilo, Apogee Mind
+Freed from the Real
+Relic of Legends
#1

Kilo, Apogee Mind + Freed from the Real + Relic of Legends

Infinite proliferate
  1. 1Activate Relic of Legends' second ability by tapping Kilo, adding {U}.
  2. 2Kilo triggers, causing you to proliferate.
  3. 3Activate Freed from the Real by paying {U}, untapping Kilo.
  4. 4Repeat.
Kilo, Apogee Mind
+Pemmin's Aura
+Relic of Legends
#2

Kilo, Apogee Mind + Pemmin's Aura + Relic of Legends

Infinite proliferate
  1. 1Activate Relic of Legends' second ability by tapping Kilo, adding {U}.
  2. 2Kilo triggers, causing you to proliferate.
  3. 3Activate Pemmin's Aura by paying {U}, untapping Kilo.
  4. 4Repeat.
Ratadrabik of Urborg
+Relic of Legends
+Samwise the Stouthearted
#3

Ratadrabik of Urborg + Relic of Legends + Samwise the Stouthearted

Infinite creature tokensInfinite death triggersInfinite storm countInfinite creature ETB
  1. 1Kill Samwise. When it dies, Ratadrabik triggers, creating a token copy of Samwise that is a 2/2 Zombie that isn't legendary.
  2. 2When the Samwise token enters, it triggers, returning Samwise from your graveyard to your hand. and causing the token Samwise to become your Ring-bearer, thus making it legendary.
  3. 3Activate Relic of Legends' second ability by tapping the token Samwise, adding {W}.
  4. 4Cast Samwise by paying {1}{W}.
  5. 5Put the token Samwise into your graveyard due to the legend rule. When it dies, Ratadrabik triggers, creating a token copy of it that is a 2/2 Zombie that isn't legendary.
  6. 6When the Samwise token enters, it triggers.
  7. 7Holding priority, activate Relic of Legends' second ability by tapping the nontoken Samwise, adding {W}.
  8. 8Resolve the Samwise trigger, causing the token Samwise to become your Ring-bearer, thus making it legendary.
Krark, the Thumbless
+Sakashima of a Thousand Faces
+Relic of Legends
#4

Krark, the Thumbless + Sakashima of a Thousand Faces + Relic of Legends

Infinite colored manaInfinite copies of creatures you controlInfinite copies of instant or sorcery spells you castInfinite magecraft triggers
  1. 1Activate Relic of Legends's second ability by tapping an untapped legendary creature you control, adding one mana.
  2. 2Repeat until there are no more available creatures to tap.
  3. 3Cast the first creature-copying spell, targeting Krark.
  4. 4When you cast it, Krark and any additional copies of Krark trigger.
  5. 5Resolve all Krark triggers, copying that spell for each flip you won, and returning that spell to your hand as long as you lost at least one flip.
  6. 6Resolve each copy of that spell, creating a token copy of Krark each time.
  7. 7If that spell is back in your hand, repeat from step 1.
  8. 8If you won every flip, instead resolve the spell itself, creating one more Krark token and putting the spell into your graveyard.
Krark, the Thumbless
+Sakashima of a Thousand Faces
+Relic of Legends
#5

Krark, the Thumbless + Sakashima of a Thousand Faces + Relic of Legends

Infinite colored manaInfinite copies of creatures you controlInfinite copies of instant or sorcery spells you castInfinite magecraft triggers
  1. 1Activate Relic of Legends's second ability by tapping an untapped legendary creature you control, adding one mana.
  2. 2Repeat until there are no more available creatures to tap.
  3. 3Cast the instant or sorcery that creates a copy of a creature by paying its mana cost, targeting Krark.
  4. 4When you cast that spell, Krark and any additional copies of Krark trigger.
  5. 5Resolve all Krark triggers, copying that spell for each flip you won, and returning the original to your hand as long as you lost at least one flip.
  6. 6Resolve each copy of that spell, creating a token copy of Krark each time.
  7. 7If that spell is back in your hand, repeat from step 1.
  8. 8If you won every flip, instead resolve the card itself, creating one more Krark token and putting the card into your graveyard.
Neerdiv, Devious Diver
+Relic of Legends
+Freed from the Real
#6

Neerdiv, Devious Diver + Relic of Legends + Freed from the Real

Infinite millInfinite self-mill
  1. 1Activate Relic of Legends by tapping Neerdiv, adding {U}.
  2. 2Neerdiv triggers, causing a player to mill cards equal to its power.
  3. 3Activate Freed from the Real by paying {U}, untapping Neerdiv.
  4. 4Repeat.
Acererak the Archlich
+Relic of Legends
+Heartless Summoning
#7

Acererak the Archlich + Relic of Legends + Heartless Summoning

Near-infinite +1/+1 counters on creatures you controlInfinite card drawInfinite draw triggersNear-infinite colored mana
  1. 1Cast Acererak either from your hand or from the command zone by paying {B} and commander tax, if applicable.
  2. 2When Acererak enters, its first ability triggers.
  3. 3Holding priority, activate Relic of Legends' second ability by tapping Acererak, adding {B}.
  4. 4Resolve the Acererak trigger, returning it from the battlefield to your hand, and venturing into Lost Mine of Phandelver.
  5. 5Repeat.
Neerdiv, Devious Diver
+Relic of Legends
+Pemmin's Aura
#8

Neerdiv, Devious Diver + Relic of Legends + Pemmin's Aura

Infinite millInfinite self-mill
  1. 1Activate Relic of Legends by tapping Neerdiv, adding {U}.
  2. 2Neerdiv triggers, causing a player to mill cards equal to its power.
  3. 3Activate Pemmin's Aura by paying {U}, untapping Neerdiv.
  4. 4Repeat.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawldueltlr
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