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Acrobatic CheerleaderHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Duskmourn: House of Horror· September 27, 2024
Carte Magic Acrobatic Cheerleader

Acrobatic Cheerleader is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Survival — At the beginning of your second main phase, if this creature is tapped, put a flying counter on it. This ability triggers only once.

How it works : Acrobatic Cheerleader

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If Acrobatic Cheerleader leaves the battlefield and then returns, it's a new object with no memory of its previous existence. Its ability will be able to trigger again.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Once Acrobatic Cheerleader's ability triggers, it won't trigger again as long as it remains on the battlefield, even if the triggered ability is countered or the flying counter is somehow removed. If an effect would cause Acrobatic Cheerleader's ability to trigger again, that part of the effect won't do anything.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything.

    No other card is named in this ruling.

02

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacypaupervintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemypaupercommanderdueltlr
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Meta decks with Acrobatic Cheerleader

No archived Top 8 deck with this card yet.

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