Acrobatic Maneuver is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.
How it works : Acrobatic Maneuver
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
After the creature returns to the battlefield, it will be a new object with no connection to the creature that was exiled. It won't be in combat or have any additional abilities it may have had before it was exiled. Any +1/+1 counters on it or Auras attached to it are removed, and any Equipment will no longer be attached.
No other card is named in this ruling.
- #2· Wizards of the Coast
If a creature token is exiled this way, it will cease to exist and won't return to the battlefield.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Abdel Adrian, Gorion's Ward + Acrobatic Maneuver + Restoration Angel
- 1Cast Abdel Adrian either from your hand or from the command zone by paying
and commander tax, if applicable.
- 2When Abdel Adrian enters the battlefield, it triggers, exiling Restoration Angel until Abedl Adrian leaves the battlefield and creating a 1/1 Soldier creature token.
- 3Cast Acrobatic Maneuver by paying its mana cost, blinking Abdel Adrian.
- 4Abdel Adrian leaves and enters the battlefield, causing Restoration Angel to return to the battlefield from exile, and triggering Abdel Adrian and Restoration Angel's enter abilities.
- 5Resolve the Abdel Adrian trigger, exiling Restoration Angel until Abdel Adrian leaves the battlefield and creating a 1/1 Soldier creature token.
- 6Resolve the Restoration Angel trigger, blinking Abdel Adrian.
- 7Repeat from step 4.
Abdel Adrian, Gorion's Ward + Acrobatic Maneuver + Felidar Guardian
- 1Cast Abdel Adrian either from your hand or from the command zone by paying
and commander tax, if applicable.
- 2When Abdel Adrian enters the battlefield, it triggers, exiling Felidar Guardian until Abedl Adrian leaves the battlefield and creating a 1/1 Soldier creature token.
- 3Cast Acrobatic Maneuver by paying its mana cost, blinking Abdel Adrian.
- 4Abdel Adrian leaves and enters the battlefield, causing Felidar Guardian to return to the battlefield from exile, and triggering Abdel Adrian and Felidar Guardian's enter abilities.
- 5Resolve the Abdel Adrian trigger, exiling Felidar Guardian until Abdel Adrian leaves the battlefield and creating a 1/1 Soldier creature token.
- 6Resolve the Felidar Guardian trigger, blinking Abdel Adrian.
- 7Repeat from step 4.
Preston, the Vanisher + Acrobatic Maneuver + Felidar Guardian
- 1Cast Acrobatic Maneuver by paying its mana cost, blinking Felidar Guardian.
- 2Felidar Guardian and Preston trigger.
- 3Resolve the Felidar Guardian trigger, blinking another permanent you control.
- 4Resolve the Preston trigger, creating a token copy of Felidar Guardian that is a 0/1 Illusion.
- 5When the Felidar Guardian token enters the battlefield, it triggers, blinking the nontoken Felidar Guardian.
- 6Repeat from step 2.
Dualcaster Mage + Acrobatic Maneuver
- 1Cast Acrobatic Maneuver by paying its mana cost.
- 2Holding priority, cast Dualcaster Mage by paying its mana cost.
- 3When Dualcaster Mage enters, it triggers, copying Acrobatic Maneuver, with the copy targeting Dualcaster Mage.
- 4Resolve the copy of Acrobatic Maneuver, blinking Dualcaster Mage.
- 5Repeat from step 3.
Abdel Adrian, Gorion's Ward + Acrobatic Maneuver + Archaeomancer
- 1Cast Acrobatic Maneuver by paying its mana cost, blinking Abdel Adrian.
- 2Abdel Adrian leaves the battlefield, returning Archaeomancer and all other cards that were exiled with it to the battlefield.
- 3Abdel Adrian and Archaeomancer trigger.
- 4Resolve the Archaeomancer trigger, returning Acrobatic Maneuver from your graveyard to your hand.
- 5Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Acrobatic Maneuver.
- 6Resolve the Abdel Adrian trigger, exiling Archaeomancer and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way.
- 7Repeat.
Abdel Adrian, Gorion's Ward + Acrobatic Maneuver + Wispweaver Angel
- 1Cast Abdel Adrian either from your hand or from the command zone by paying
and commander tax, if applicable.
- 2When Abdel Adrian enters the battlefield, it triggers, exiling Wispweaver Angel until Abedl Adrian leaves the battlefield and creating a 1/1 Soldier creature token.
- 3Cast Acrobatic Maneuver by paying its mana cost, blinking Abdel Adrian.
- 4Abdel Adrian leaves and enters the battlefield, causing Wispweaver Angel to return to the battlefield from exile, and triggering Abdel Adrian and Wispweaver Angel's enter abilities.
- 5Resolve the Abdel Adrian trigger, exiling Wispweaver Angel until Abdel Adrian leaves the battlefield and creating a 1/1 Soldier creature token.
- 6Resolve the Wispweaver Angel trigger, blinking Abdel Adrian.
- 7Repeat from step 4.
Abdel Adrian, Gorion's Ward + Acrobatic Maneuver + Mnemonic Wall
- 1Cast Acrobatic Maneuver by paying its mana cost, blinking Abdel Adrian.
- 2Abdel Adrian leaves the battlefield, returning Mnemonic Wall and all other cards that were exiled with it to the battlefield.
- 3Abdel Adrian and Mnemonic Wall trigger.
- 4Resolve the Mnemonic Wall trigger, returning Acrobatic Maneuver from your graveyard to your hand.
- 5Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Acrobatic Maneuver.
- 6Resolve the Abdel Adrian trigger, exiling Mnemonic Wall and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way.
- 7Repeat.
Preston, the Vanisher + Acrobatic Maneuver + Wispweaver Angel
- 1Cast Acrobatic Maneuver by paying its mana cost, blinking Wispweaver Angel.
- 2Wispweaver Angel and Preston trigger.
- 3Resolve the Wispweaver Angel trigger, blinking another creature you control.
- 4Resolve the Preston trigger, creating a token copy of Wispweaver Angel that is a 0/1 Illusion.
- 5When the Wispweaver Angel token enters the battlefield, it triggers, blinking the nontoken Wispweaver Angel.
- 6Repeat from step 2.
Legal formats
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Meta decks with Acrobatic Maneuver
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