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Rules guide · Instant

Teferi's ProtectionHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Double Masters 2022· July 8, 2022
Carte Magic Teferi's Protection

Teferi's Protection is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Complete guide

Teferi's Protection is one of the most powerful defensive tools in Magic: The Gathering, offering a way to vanish from the game entirely until your next turn. By combining phasing and protection, it shields both your life total and your board from almost any threat. Mastering this spell requires understanding how to navigate a world where your permanents temporarily cease to exist.

Total Fortification

When Teferi's Protection resolves, three major effects occur. First, your life total becomes locked; it cannot increase or decrease through any means. Second, you gain protection from everything, meaning you can't be targeted, damaged, or enchanted. Finally, every permanent you control phases out, making them impossible to interact with as they are treated as though they don't exist.

The Mechanics of Phasing

Phasing is unique because it doesn't cause permanents to leave the battlefield. This means 'enters the battlefield' or 'leaves the battlefield' abilities will not trigger. Your permanents, along with any Auras or Equipment attached to them, simply step out of time. They will automatically phase back in just before you untap during your next untap step, retaining any counters or choices made when they were originally played.

Life and Costs

While your life total can't change, you are barred from paying any costs that require life, such as the activation cost of a fetch land or a black spell's additional cost. Furthermore, if an effect would replace life gain or loss with another event, that replacement effect fails because the underlying life change is impossible. However, damage can still be dealt to you if an effect says 'damage can't be prevented'; in that case, your life total still won't move, but secondary effects like Infect or Lifelink will still function.

Strategic Timing

The best time to cast this spell is in response to a 'board wipe' or a lethal attack. Since the spell exiles itself upon resolution, it is a one-time escape hatch. Note that if you somehow skip your next untap step, your permanents will remain phased out until you actually have an untap step, even though your protection and life-locking effects will have expired.

Interaction examples

Evading Targeted Removal

If an opponent casts Generous Gift targeting one of your lands, you can cast Teferi's Protection in response. As Teferi's Protection resolves, your land phases out. When Generous Gift tries to resolve, it checks its target and finds it no longer exists on the battlefield. The spell is then removed from the stack with no effect; you keep your land and the opponent does not provide you with an Elephant token.

Choosing the Best Shield

Imagine an opponent casts a spell that gives all creatures -5/-5. While Flawless Maneuver would grant your creatures indestructible, it wouldn't save them from having zero toughness. In this scenario, Teferi's Protection is the superior choice. By phasing your creatures out, they are no longer on the battlefield to be affected by the stat reduction, ensuring they return safely on your next turn.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Teferi's Protection

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Ad Nauseam
+Teferi's Protection
#1

Ad Nauseam + Teferi's Protection

Infinite card draw
  1. 1Cast Ad Nauseam by paying {3}{B}{B}.
  2. 2Resolve Ad Nauseam, revealing the top card of your library, putting that card into your hand and losing no life due to Teferi's Protection
  3. 3Repeat the process in step 2 as many times as desired.
Teferi's Protection
+Obliterate
#2

Teferi's Protection + Obliterate

Mass Land DenialDestroy all lands, creatures, and artifacts your opponents control
  1. 1Float at least {8}{W}{R}{R}.
  2. 2Cast Teferi's Protection for {2}{W}, phasing out all of your permanents.
  3. 3Cast Obliterate for {6}{R}{R}, destroying all lands, artifacts and creatures.
  4. 4At the beginning of your next upkeep, your permanents phase back in.
Zethi, Arcane Blademaster
+Teferi's Protection
#3

Zethi, Arcane Blademaster + Teferi's Protection

Permanents you control phase out during your opponents' turnsYour life total can't change during your opponents' turnsLock
  1. 1Declare Zethi as an attacker, triggering its ability, copying Teferi's Protection and causing you to pay {2}{W} to cast the copy from exile.
  2. 2Resolve the Teferi's Protection copy, causing your life total to be unable to change until your next turn and causing all permanents you control to phase out.
  3. 3Repeat during each of your turns.
Teferi's Protection
+Worldfire
#4

Teferi's Protection + Worldfire

Each opponent's life total becomes 1Exile all cards in hands and graveyardsExile all permanents opponents controlMass Land Denial
  1. 1Activate all your mana-producing permanents, adding at least {8}{W}{R}{R}{R}.
  2. 2Cast Teferi's Protection by paying {2}{W}, phasing out all of your permanents and preventing your life total from changing until your next turn.
  3. 3Cast Worldfire by paying {6}{R}{R}{R}, exiling all permanents that are not phased out, exiling all cards in hands and graveyards, and setting each opponent's life total to 1.
Teferi's Protection
+Spellbinder
#5

Teferi's Protection + Spellbinder

Permanents you control phase out during your opponents' turnsYou have protection from everything during your opponents' turnsYour life total can't change during your opponents' turnsLock
  1. 1Deal combat damage to an opponent using the creature that has Spellbinder attached.
  2. 2Spellbinder triggers, casting a copy of Teferi's Protection without paying its mana cost.
  3. 3Resolve the copy of Teferi's Protection, phasing out all permanents you control and causing you to have protection from everything and preventing your life total from changing until your next turn.
  4. 4Repeat during each of your turns.
Lethal Vapors
+Teferi's Protection
+Grand Abolisher
#6

Lethal Vapors + Teferi's Protection + Grand Abolisher

Skip all your future turns, causing your opponents to eventually draw from an empty library and lose the gameYou have protection from everythingYour life total can't changeLock
  1. 1Cast Lethal Vapors by paying {2}{B}{B}.
  2. 2Activate Lethal Vapors an arbitrarily large number of times.
  3. 3Cast Teferi's Protection by paying {2}{W}: until your next turn your life total can't change and you have protection from everything.
  4. 4Allow all the activated abilities from Lethal Vapors to resolve, skipping an arbitrarily large number of turns.
Balancing Act
+Teferi's Protection
#7

Balancing Act + Teferi's Protection

Each opponent sacrifices all permanents they controlMass Land Denial
  1. 1Cast Balancing Act by paying {2}{W}{W}.
  2. 2Holding priority, cast Teferi's Protection by paying {2}{W}, causing all permanents you control to phase out.
  3. 3Resolve Balancing Act, causing each opponent to sacrifice all their permanents as you control no permanents that aren't phased out.
Teferi's Protection
+Apocalypse
#8

Teferi's Protection + Apocalypse

Discard your handExile all permanents opponents controlMass Land Denial
  1. 1Float at least {4}{W}{R}{R}{R}.
  2. 2Cast Teferi's Protection for {2}{W}, phasing out all of your permanents.
  3. 3Cast Apocalypse for {2}{R}{R}{R}, discarding your hand and exiling all permanents.
  4. 4At the beginning of your next upkeep, your permanents phase back in.
03

Legal formats

historictimelessgladiatorlegacyvintagecommanderoathbreakerbrawlcompetitivebrawldueltlr
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