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Rules guide · World Enchantment

Teferi's RealmHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Visions· February 3, 1997
Carte Magic Teferi's Realm

Teferi's Realm is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

How it works : Teferi's Realm

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    This has the supertype world. When a world permanent enters, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter at the same time, they're both put into their owners' graveyards.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Can affect itself if you choose "non-Aura enchantment".

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Does not affect token permanents, only cards.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Mechanized Production
+Ugin's Nexus
+Teferi's Realm
#1

Mechanized Production + Ugin's Nexus + Teferi's Realm

Infinite turnsLock
  1. 1At the beginning of your upkeep, Mechanized Production and Teferi's Realm trigger.
  2. 2Resolve the Mechanized Production trigger, creating a token copy of Ugin's Nexus.
  3. 3Put the token copy of Ugin's Nexus into exile due to the legend rule, causing you to take an extra turn after this one.
  4. 4Resolve the Teferi's Realm trigger, causing Ugin's Nexus and Mechanized Production to phase out.
  5. 5Move to your next turn.
  6. 6At the beginning of your untap step, Mechanized Production and Ugin's Nexus phase in.
  7. 7Repeat.
03

Legal formats

legacyvintagecommanderoathbreakerduelpremodernpredhtlr
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