Worldfire is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.
How it works : Worldfire
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
These actions are performed in order, but no triggered abilities resolve in between them and no player may cast spells or activate abilities in between them. This means that if a permanent’s ability triggers on a player losing life, that permanent will be exiled first and won’t be on the battlefield when your life total becomes 1. Leaves-the-battlefield triggers won’t resolve until you’re done resolving Worldfire entirely.
No other card is named in this ruling.
- #2· Wizards of the Coast
If your life total is greater than 1 when Worldfire resolves, the change in life total will count as life loss. Other effects that interact with life loss will interact with this effect accordingly.
No other card is named in this ruling.
- #3· Wizards of the Coast
Worldfire won’t be exiled. It will go to your graveyard as the final part of its resolution.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Teferi's Protection + Worldfire
- 1Activate all your mana-producing permanents, adding at least
.
- 2Cast Teferi's Protection by paying
, phasing out all of your permanents and preventing your life total from changing until your next turn.
- 3Cast Worldfire by paying
, exiling all permanents that are not phased out, exiling all cards in hands and graveyards, and setting each opponent's life total to 1.
Worldfire + Mizzix's Mastery
- 1Cast Mizzix's Mastery for its overload cost by paying
, exiling each instant and sorcery card in your graveyard and casting them without paying their mana costs.
- 2Resolve the copy of Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1.
- 3Resolve the copy of the instant or sorcery that deals damage or causes lifeloss, causing each opponent to lose at least 1 life or be dealt at least 1 damage.
- 4Each opponent loses the game due to having 0 or less life.
Worldfire + Outpost Siege
- 1Cast Worldfire by paying
, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one.
- 2Outpost Siege triggers for each creature you had leave the battlefield this way.
- 3Resolve the first Outpost Siege trigger, dealing 1 damage to any opponent.
- 4The opponent loses the game due to having zero or less life.
- 5Repeat from step 3 for each remaining opponent.
Worldgorger Dragon + Worldfire
- 1Cast Worldgorger Dragon by paying
.
- 2Worldgorger Dragon enters the battlefield, exiling all other permanents you control.
- 3Cast Worldfire by paying
, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one.
- 4Worldgorger Dragon leaves the battlefield, returning all cards exiled with it to the battlefield under your control.
Worldfire + Wizards of Thay
- 1Cast the instant or sorcery that deals damage or causes lifeloss by paying its mana cost.
- 2Holding priority, cast Worldfire by paying
, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1.
- 3Resolve the instant or sorcery cast in step 1, causing each opponent to lose at least 1 life or be dealt at least 1 damage.
- 4Each opponent loses the game due to having 0 or less life.
Worldfire + Oblivion Ring + Barren Glory
- 1Cast Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one.
- 2Oblivion Ring triggers, returning Barren Glory to the battlefield.
- 3At the beginning of your next upkeep, Barren Glory triggers, winning you the game.
Worldfire + Nekusar, the Mindrazer
- 1Cast Worldfire by paying
, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one.
- 2Cast Nekusar from the command zone by paying
and commander tax, if applicable.
- 3Whenever your opponent draw a card during their draw step, Nekusar causes them to draw an additional card and triggers twice.
- 4Resolve the first Nekusar trigger, dealing 1 damage to the opponent.
- 5The opponent loses the game due to having zero or less life.
- 6Repeat from step 3 for each remaining opponent.
Worldfire + Finale of Promise
- 1Cast Finale of Promise by paying
, casting the instant that deals damage or causes lifeloss and Worldfire from your graveyard without paying their mana costs.
- 2Resolve Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1.
- 3Resolve the instant that deals damage or causes lifeloss, causing each opponent to lose at least 1 life or be dealt at least 1 damage.
- 4Each opponent loses the game due to having 0 or less life.
Legal formats
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Meta decks with Worldfire
No archived Top 8 deck with this card yet.













