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Rules guide · Sorcery

Mizzix's MasteryHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Outlaws of Thunder Junction Commander· April 19, 2024
Carte Magic Mizzix's Mastery

Mizzix's Mastery is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Complete guide

Mizzix's Mastery is a powerful red sorcery that allows you to reclaim spells from your graveyard, potentially leading to an explosive turn. Whether you are picking one key spell or overloading it to cast your entire graveyard, this card turns your history into your current victory. By bypassing mana costs, it transforms discarded or spent resources into immediate pressure on the board.

How It Works

When you cast Mizzix's Mastery, you choose between its standard cost or its Overload cost. If you cast it normally, you target one instant or sorcery in your graveyard. If you Overload it, you change 'target' to 'each,' meaning you exile every instant and sorcery card in your graveyard. You then create copies of those exiled cards and may cast those copies without paying their mana costs. Finally, Mizzix's Mastery exiles itself upon resolution.

Resolution Step-by-Step

First, the chosen card or cards are exiled from your graveyard. Second, for each card exiled, a copy is created. Third, you choose whether to cast each copy; you must make this decision immediately during the resolution of Mizzix's Mastery. If the cards have an X in their mana cost, X must be zero. If there are mandatory additional costs, you must pay them, but you can also choose to pay optional additional costs like Kicker. The copies you cast are placed on the stack in the order of your choice, meaning the last one you cast will be the first one to resolve.

Common Pitfalls

A frequent mistake involves timing: you cannot save the copies to cast later in the turn; you must cast them while Mizzix's Mastery is resolving. Another common error involves the Overload cost. If you cast Mizzix's Mastery via an effect that says 'without paying its mana cost,' you cannot choose to pay the Overload cost. Additionally, remember that Mizzix's Mastery is still on the stack while it is resolving, so if you Overload it, it does not exile or copy itself.

When to Play It

In the early game, Mizzix's Mastery is a great way to reuse a single powerful utility spell or draw spell. In the late game, the Overload cost is a primary win condition for spell-heavy decks. Because Overload removes the 'target' requirement, it is also a safe way to resolve spells if your graveyard is being targeted by hate, as the Overloaded version does not target specific cards.

Interaction examples

Fueling the Fire

If you have Mana Geyser in your graveyard and cast Mizzix's Mastery targeting it, you exile the Geyser and cast a copy. The copy resolves, giving you red mana for each tapped land your opponents control. This is a great way to generate the mana needed for a massive follow-up play.

The Ultimate Combo Turn

With both Mana Geyser and Jeska's Will in your graveyard, you pay the Overload cost for Mizzix's Mastery. Both cards are exiled and copied. You choose to cast the Jeska's Will copy last, so it resolves first. You get mana and cards from the Will, and then the Mana Geyser copy resolves to provide even more mana, giving you a massive pool of resources and new cards to spend it on.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Mizzix's Mastery

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    The copies are created and cast during the resolution of Mizzix's Mastery. You can't wait to cast them later in the turn. Timing restrictions based on the copy's type are ignored. Other restrictions (such as "Cast [this spell] only during combat") are not.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If you cast a spell "without paying its mana cost," you can't pay any alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If the copy has {X} in its mana cost, you must choose 0 as the value of X.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    The cards remain exiled no matter what happens to the copies.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    If Mizzix's Mastery exiled multiple cards, you may cast the copies in any order. The last copy you cast will be the first one to resolve.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    If you don't cast one of the copies (perhaps because there are no legal targets available or you don't want to), the copy will cease to exist.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    Mizzix's Mastery is still on the stack as it resolves. If you pay the overload cost, Mizzix's Mastery won't copy itself.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Worldfire
+Mizzix's Mastery
#1

Worldfire + Mizzix's Mastery

Each opponent loses the gameExile all cards in hands and graveyardsExile all permanentsNear-infinite lifeloss for all players
  1. 1Cast Mizzix's Mastery for its overload cost by paying {5}{R}{R}{R}, exiling each instant and sorcery card in your graveyard and casting them without paying their mana costs.
  2. 2Resolve the copy of Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1.
  3. 3Resolve the copy of the instant or sorcery that deals damage or causes lifeloss, causing each opponent to lose at least 1 life or be dealt at least 1 damage.
  4. 4Each opponent loses the game due to having 0 or less life.
03

Legal formats

historictimelessgladiatorlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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