World War Hulk is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The next red or green creature spell you cast this turn can be cast without paying its mana cost. II — Put three +1/+1 counters on target creature you control. III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
Complete guide
World War Hulk is a powerful Saga that captures the escalating rage and physical dominance of its namesake character. Over three turns, this green enchantment provides massive mana advantages, permanent growth, and a crushing finishing blow to close out games. It is a quintessential tool for green-based aggressive decks looking to cheat out huge threats and push through lethal damage.
What it Does
World War Hulk is a three-chapter Saga that begins by allowing you to cast a red or green creature for free. As it progresses, it permanently strengthens a creature with three +1/+1 counters before finally granting a massive, temporary combat boost that doubles a creature's stats and grants trample. Because it is a Saga, it enters with a lore counter and gains a new one after your draw step each turn, triggering the corresponding chapter.
How it Resolves Step by Step
When Chapter I triggers and resolves, it creates a continuous effect that applies to the next red or green creature spell you cast that turn; you still follow all timing rules for that spell. Chapter II requires a legal target as it is put onto the stack; if the target becomes illegal before resolution, no counters are placed. Chapter III also targets a creature you control. When it resolves, it checks the creature's current power and toughness (including any existing counters or buffs) and gives it a bonus equal to those values, alongside the trample keyword.
Common Mistakes
A common mistake is forgetting that Chapter I only covers the mana cost, not additional costs or taxes. Also, keep in mind that the 'doubling' effect in Chapter III is calculated at the moment the ability resolves. If you apply other power-buffing spells later in the turn, those new values will not be doubled. Finally, if World War Hulk is destroyed in response to its third chapter triggering, the ability still resolves and applies its bonuses to your target.
When to Play It
This card is best played when you have a high-cost red or green creature in hand to maximize the value of Chapter I. It is particularly effective when you already have a board presence, as Chapters II and III require a target creature to be effective. It shines in midrange decks that can benefit from the sudden tempo swing of a free spell followed by two turns of aggressive pressure.
Interaction examples
If you control Doubling Season when World War Hulk enters, it will enter with two lore counters instead of one, triggering both Chapter I and Chapter II immediately. Furthermore, when Chapter II resolves, Doubling Season will cause you to put six +1/+1 counters on your creature instead of three.
When you use World War Hulk's Chapter I to cast a creature for free, that creature still enters the battlefield normally. If it is a nontoken creature with a unique name, Guardian Project will trigger, allowing you to draw a card. This ensures you maintain hand advantage even after committing your free threat to the board.
During the resolution of Chapter III, if you target a creature that was already buffed by Chapter II (receiving three +1/+1 counters), the 'doubling' effect will include those counters. For example, a 2/2 creature that received three counters in Chapter II is now a 5/5; Chapter III will give it +5/+5 and trample, resulting in a 10/10 attacker.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : World War Hulk
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
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Meta decks with World War Hulk
No archived Top 8 deck with this card yet.



Doubling Season
Guardian Project