← MTG Rules

Rules guide · Conspiracy

WorldknitHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Conspiracy· June 6, 2014
Carte Magic Worldknit

Worldknit is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

(Start the game with this conspiracy face up in the command zone.) As long as every card in your card pool started the game in your library or in the command zone, lands you control have "{T}: Add one mana of any color."

How it works : Worldknit

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Conspiracies aren't legal for any sanctioned Constructed format, but may be included in other Limited formats, such as Cube Draft.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    A conspiracy doesn't count as a card in your deck for purposes of meeting minimum deck size requirements. (In most drafts, the minimum deck size is 40 cards.)

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    You don't have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can't put conspiracies into the command zone after this point.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    You can look at any player's face-up conspiracies at any time. You'll also know how many face-down conspiracies a player has in the command zone, although you won't know what they are.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    A conspiracy's static and triggered abilities function as long as that conspiracy is face-up in the command zone.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Conspiracies are colorless, have no mana cost, and can't be cast as spells.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    Your card pool includes every card you drafted or received after the draft because of Deal Broker. It doesn't include any cards removed from the draft with Cogwork Grinder.

    No other card is named in this ruling.

0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Worldknit

No archived Top 8 deck with this card yet.

Explore the meta
Official source