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Rules guide · Sorcery

Blasphemous ActHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Marvel Super Heroes Commander· June 26, 2026
Carte Magic Blasphemous Act

Blasphemous Act is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Complete guide

Blasphemous Act is a classic red board wipe that rewards you for being in a crowded game. It is a powerful tool for turning a swarm of creatures into a pile of ash for as little as a single red mana.

What it Does

Blasphemous Act is a sorcery that deals 13 damage to every creature on the battlefield. While its printed mana cost is nine mana, it features a cost-reduction ability that subtracts one generic mana for every creature currently on the battlefield, including your own and those belonging to your opponents.

How it Resolves Step by Step

First, you announce the spell and check how many creatures are on the battlefield to determine the cost. This cost is locked in before you pay; even if a creature leaves the battlefield while you are activating mana abilities (like sacrificing a creature for mana), the discount remains. Once cast, players may respond with spells or abilities. When it resolves, it deals exactly 13 damage to every creature simultaneously. Any creature with toughness 13 or less will typically be destroyed by state-based actions immediately after.

Common Mistakes

A common misconception is that the Mana Value of the spell changes based on the discount. The Mana Value of Blasphemous Act is always 9, regardless of how much mana you actually spent to cast it. Additionally, remember that the cost reduction can only reduce the generic mana portion of the cost; you must always pay at least one red mana ({R}) to cast this spell.

When to Play it

This spell is best utilized when the board is stalled with many small creatures. Because it counts all creatures, you can often cast it for {R} when there are eight or more creatures in play. It is an excellent way to reset the board before playing your own threats or to trigger abilities that care about creatures dying.

Interaction examples

Stealing and Sweeping

If you cast Insurrection first, you gain control of all creatures on the battlefield. Even though you now control them, the total number of creatures hasn't changed. You can then use those creatures to count toward the discount for Blasphemous Act. After attacking with your new army, you can cast Blasphemous Act for a low cost to ensure your opponents don't get their creatures back at the end of the turn.

Cascading into Destruction

When you cast Call Forth the Tempest, its Cascade triggers twice. If you exile Blasphemous Act, you may cast it for free because its Mana Value (9) is less than Call Forth the Tempest (11). Later, when Call Forth the Tempest resolves, it will count Blasphemous Act as a 'spell you've cast this turn.' This will add 9 to the total damage Call Forth the Tempest deals to your opponents' creatures.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Blasphemous Act

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Although players may respond to Blasphemous Act once it's been cast, once it's announced, they can't respond before the cost is calculated and paid.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Blasphemous Act). The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Blasphemous Act's ability can't reduce the total cost to cast the spell below {R}.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    The total cost to cast Blasphemous Act is locked in before you pay that cost. For example, if there are three creatures on the battlefield, including one you can sacrifice to add {C}, the total cost of Blasphemous Act is {5}{R}. Then you can sacrifice the creature when you activate mana abilities just before paying the cost.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Blasphemous Act
+Repercussion
#1

Blasphemous Act + Repercussion

Near-infinite damage to all players
  1. 1Cast Blasphemous Act by paying at most {8}{R}, dealing 13 damage to each creature.
  2. 2Repercussion triggers for each creature dealt damage this way.
  3. 3Resolve the first Repercussion trigger, dealing 13 damage to an opponent.
  4. 4Repeat step 3 for each Repercussion trigger, ensuring to resolve all triggers that would damage your opponent(s) first.
Toralf, God of Fury // Toralf's Hammer
+Blasphemous Act
#2

Toralf, God of Fury // Toralf's Hammer + Blasphemous Act

Near-infinite damage
  1. 1Cast Blasphemous Act by paying at most {7}{R}, dealing 13 damage to each creature.
  2. 2Each creature an opponent controls who was dealt dealt excess damage this way causes Toralf to trigger.
  3. 3Resolve the first Toralf trigger, dealing an amount of damage to an opponent.
  4. 4Repeat step 3 for each remaining trigger.
Fall of Cair Andros
+Blasphemous Act
#3

Fall of Cair Andros + Blasphemous Act

Infinite +1/+1 counters on a creatureNear-infinite damage to creatures
  1. 1Cast Blasphemous Act by paying at most {7}{R}, dealing 13 damage to each creature.
  2. 2For each creature opponents control that is dealt excess damage, Fall of Cair Andros triggers, creating a 0/0 Army if you dont control one, and putting a number of +1/+1 counters on an Army you control equal to the excess damage.
Expedited Inheritance
+Blasphemous Act
#4

Expedited Inheritance + Blasphemous Act

Each player may exile a portion of their library with the ability to play the exiled cards until the end of their next turnExile your library with the ability to play the exiled cards until the end of your next turn
  1. 1Cast Blasphemous Act by paying at most {7}{R}, dealing 13 damage to each creature.
  2. 2Expedited Inheritance triggers for each creature dealt damage.
  3. 3Resolve the first trigger, allowing the creature's controller to exile 13 cards from the top of their library with the ability until the end of their next turn
  4. 4Repeat step 3 as needed for any remaining triggers.
Soulfire Grand Master
+Blasphemous Act
#5

Soulfire Grand Master + Blasphemous Act

Near-infinite lifegainNear-infinite damage to creatures
  1. 1Cast Blasphemous Act by paying at most {7}{R}, dealing 13 damage to each creature and causing you to gain life equal to the damage dealt this way due to Soulfire Grand Master.
Tree of Perdition
+Blasphemous Act
+Brash Taunter
#6

Tree of Perdition + Blasphemous Act + Brash Taunter

Target opponent loses the game
  1. 1Activate Tree of Perdition, exchanging target opponent's life total with Tree of Perdition's toughness.
  2. 2Cast Blasphemous Act, dealing thirteen damage to all creatures.
  3. 3Brash Taunter triggers, dealing thirteen damage to target opponent.
Stuffy Doll
+Blasphemous Act
+Tree of Perdition
#7

Stuffy Doll + Blasphemous Act + Tree of Perdition

Target player loses the game
  1. 1Activate Tree of Perdition by tapping it, targeting your opponent and setting their life total to 13.
  2. 2Cast Blasphemous Act, dealing 13 damage to Stuffy Doll.
  3. 3Stuffy Doll triggers, dealing 13 damage to your opponent.
Tree of Perdition
+Blasphemous Act
+Mogg Maniac
#8

Tree of Perdition + Blasphemous Act + Mogg Maniac

Target opponent loses the game
  1. 1Activate Tree of Perdition, exchanging target opponent's life total with Tree of Perdition's toughness.
  2. 2Cast Blasphemous Act, dealing thirteen damage to all creatures.
  3. 3Mogg Maniac triggers, dealing thirteen damage to target opponent.
03

Legal formats

historictimelessgladiatormodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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