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Soulfire Grand MasterHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Fate Reforged· January 23, 2015
Carte Magic Soulfire Grand Master

Soulfire Grand Master is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Lifelink Instant and sorcery spells you control have lifelink. {2}{U/R}{U/R}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.

How it works : Soulfire Grand Master

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    An instant or sorcery spell with lifelink causes its controller to gain life only if it’s the source of any damage that’s dealt. An instant or sorcery spell with lifelink that causes another source to deal damage won’t cause its controller to gain life.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    After you activate Soulfire Grand Master’s last ability, if the next instant or sorcery spell you cast from your hand doesn’t resolve, it won’t be put into your hand and the effect won’t be applied to the next spell you cast.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    A spell that instructs you to exile it (for example, Temporal Trespass) won’t be put into your hand because it’s not put into your graveyard as it resolves.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Hinata, Dawn-Crowned
+Soulfire Grand Master
+Reality Spasm
#1

Hinata, Dawn-Crowned + Soulfire Grand Master + Reality Spasm

Infinite untap of permanents you controlInfinite magecraft triggersInfinite mana permanents you control can produceInfinite storm count
  1. 1Activate any number of mana-producing permanents you control by tapping them, adding at least {3}{U/R}{U/R}{U}{U}.
  2. 2Activate Soulfire Grand Master by paying {2}{U/R}{U/R}, causing you to put the next instant or sorcery card you cast from your hand this turn into your hand as it resolves.
  3. 3Cast Reality Spasm by paying a total of {U}{U} due to Hinata, untapping the mana-producing permanents and returning Reality Spasm to your hand due to Soulfire Grand Master.
  4. 4Repeat.
  5. 5You may also repeat this on each opponent's upkeep to first gain infinite mana, then repeat the loop using Reality Spasm's other mode instead to tap down all opponents' permanents.
Soulfire Grand Master
+Blasphemous Act
#2

Soulfire Grand Master + Blasphemous Act

Near-infinite lifegainNear-infinite damage to creatures
  1. 1Cast Blasphemous Act by paying at most {7}{R}, dealing 13 damage to each creature and causing you to gain life equal to the damage dealt this way due to Soulfire Grand Master.
Soulfire Grand Master
+Jeska's Will
#3

Soulfire Grand Master + Jeska's Will

Exile your libraryInfinite magecraft triggersInfinite red manaInfinite storm count
  1. 1Activate Soulfire Grand Master by paying {2}{U/R}{U/R}, causing you to put the next instant or sorcery card you cast from your hand this turn into your hand as it resolves.
  2. 2Cast Jeska's Will by paying {2}{R}, adding at least seven {R} and returning it to your hand.
  3. 3Repeat.
  4. 4If an opponent has eight or more cards in their hand, this combo nets infinite red mana.
  5. 5If you control a commander, you may choose both of Jeska's WIll's modes to exile your library.
Soulfire Grand Master
+Mana Geyser
#4

Soulfire Grand Master + Mana Geyser

Infinite storm countInfinite red manaInfinite magecraft triggers
  1. 1Activate Soulfire Grand Master by paying {2}{U/R}{U/R}, causing you to put the next instant or sorcery card you cast from your hand this turn into your hand as it resolves.
  2. 2Cast Mana Geyser by paying {3}{R}{R}, adding {R} for each tapped land opponents control and returning Mana Geyser to your hand.
  3. 3Repeat.
Soulfire Grand Master
+Time Warp
#5

Soulfire Grand Master + Time Warp

Infinite turnsLock
  1. 1Pay {2}{U/R} {U/R} to activate Soulfire Grand Master's ability.
  2. 2Pay {3}{U}{U} to cast Time Warp.
  3. 3Soulfire Grand Master's ability triggers, returning Time Warp to your hand.
  4. 4Pass to extra turn.
Soulfire Grand Master
+Dramatic Reversal
#6

Soulfire Grand Master + Dramatic Reversal

Infinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm count
  1. 1Activate all mana producing nonland permanents you control by tapping them, adding at least {4}{U/R}{U/R}{U}.
  2. 2Activate Soulfire Grand Master by paying {2}{U/R}{U/R}, causing you to put the next instant or sorcery spell you cast this turn into your hand as it resolves.
  3. 3Cast Dramatic Reversal by paying {1}{U}, untapping all nonland permanents you control and putting Dramatic Reversal into your hand as it resolves due to Soulfire Grand Master.
  4. 4Repeat.
Soulfire Grand Master
+Star of Extinction
#7

Soulfire Grand Master + Star of Extinction

Near-infinite lifegainNear-infinite damage to creatures
  1. 1Cast Star of Extinction by paying {5}{R}{R}, destroying a land and dealing 20 damage to each creature and each planeswalker, and causing you to gain life equal to the damage dealt this way due to Soulfire Grand Master.
Soulfire Grand Master
+Temporal Manipulation
#8

Soulfire Grand Master + Temporal Manipulation

Infinite turnsLock
  1. 1Pay {2}{U/R} {U/R} to activate Soulfire Grand Master's ability.
  2. 2Pay {3}{U}{U} to cast Capture of Jingzhou.
  3. 3Soulfire Grand Master's ability triggers, returning Capture of Jingzhou to your hand.
  4. 4Pass to extra turn.
03

Legal formats

pioneermodernlegacyvintagepennycommanderoathbreakerdueltlr
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Meta decks with Soulfire Grand Master

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