Reality Spasm is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Choose one — • Tap X target permanents. • Untap X target permanents.
Complete guide
Reality Spasm is a highly flexible blue instant that can either lock down your opponents or fuel your own explosive turns. By scaling with the amount of mana you invest in X, it allows you to manipulate the board state across any number of permanents. Whether you are freezing an army or resetting your mana rocks, this spell is a versatile tool for any blue mage.
Choosing Your Mode
As you cast Reality Spasm, you must choose one of its two modes: tapping X target permanents or untapping X target permanents. You also choose the value for X at this time, which determines how many targets you will select. It is important to note that you can target any permanent regardless of its current state; for example, you can target a tapped creature with the 'Tap' mode, though it won't have any additional effect.
Resolution and Targeting
Once Reality Spasm begins to resolve, it attempts to perform the chosen action on all selected targets. If some targets become illegal (for example, if they leave the battlefield in response), the spell will still attempt to tap or untap the remaining legal targets. Because this is an instant, you can use it during an opponent's beginning of combat step to tap their attackers, or at the end of their turn to untap your lands for a big play.
Common Pitfalls
A frequent mistake is forgetting that the mode is chosen upon casting, not resolution. Once you've cast it and chosen to 'Untap,' you cannot switch to 'Tap' if the board state changes. Additionally, because it targets permanents, it can be redirected or countered by spells that target spells on the stack. If X is large, ensure you have the mana to cover the {X}{U}{U} cost, as X refers to the number of targets, not the total mana spent.
Interaction examples
Player A casts Reality Spasm with X=5, choosing to tap Player B's lands during their upkeep. Player B responds by casting Counterspell targeting Reality Spasm. Since Counterspell removes the spell from the stack, Reality Spasm is moved to the graveyard and none of its targets are tapped.
Player A casts Reality Spasm with X=10 to untap all their lands and artifacts. Player B casts An Offer You Can't Refuse to counter it. Reality Spasm is countered, and Player A creates two Treasure tokens. While Player A lost their big untap effect, they now have two artifacts that can be sacrificed for mana later.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Reality Spasm
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You choose Reality Spasm’s mode as you cast it.
No other card is named in this ruling.
- #2· Wizards of the Coast
You may target any permanents with Reality Spasm, regardless of whether they’re tapped or untapped.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Hinata, Dawn-Crowned + Soulfire Grand Master + Reality Spasm
- 1Activate any number of mana-producing permanents you control by tapping them, adding at least
.
- 2Activate Soulfire Grand Master by paying
, causing you to put the next instant or sorcery card you cast from your hand this turn into your hand as it resolves.
- 3Cast Reality Spasm by paying a total of
due to Hinata, untapping the mana-producing permanents and returning Reality Spasm to your hand due to Soulfire Grand Master.
- 4Repeat.
- 5You may also repeat this on each opponent's upkeep to first gain infinite mana, then repeat the loop using Reality Spasm's other mode instead to tap down all opponents' permanents.
Hinata, Dawn-Crowned + Voracious Bibliophile + Reality Spasm
- 1Cast Reality Spasm by paying a total of
due to Hinata, targeting every permanent on the battlefield or a number of permanents equal to your deck size, whichever is smaller.
- 2Voracious Bibliophile triggers, causing you to draw a card for each permanent targeted.
Reality Spasm + Reiterate
- 1Cast Reality Spasm by paying
, targeting seven permanents you control.
- 2Holding priority, Cast Reiterate with buyback by paying
, creating a copy of Reality Spasm.
- 3Resolve the Reality Spasm copy, untapping seven permanents you control.
- 4Repeat from step 2.
Errant, Street Artist + Reality Spasm + Twincast
- 1Cast Reality Spasm by paying at least
, targeting at least three permanents and choosing the untap mode.
- 2Holding priority, cast Twincast by paying its mana cost, copying Reality Spasm, targeting at least three permanents.
- 3Holding priority, activate at least two mana-producing permanents you control by tapping them, adding at least
.
- 4Activate Errant by paying
and tapping it, copying the Reality Spasm copy, targeting Errant and at least two mana-producing permanents you control.
- 5Resolve the copy of Reality Spasm from step 3, untapping Errant and at least two mana-producing permanents you control.
- 6Repeat from step 3.
Errant, Street Artist + Reality Spasm + Insidious Will
- 1Cast Reality Spasm by paying at least
, targeting at least three permanents and choosing the untap mode.
- 2Holding priority, cast Insidious Will by paying its mana cost, copying Reality Spasm, targeting at least three permanents.
- 3Holding priority, activate at least two mana-producing permanents you control by tapping them, adding at least
.
- 4Activate Errant by paying
and tapping it, copying the Reality Spasm copy, targeting Errant and at least two mana-producing permanents you control.
- 5Resolve the copy of Reality Spasm from step 3, untapping Errant and at least two mana-producing permanents you control.
- 6Repeat from step 3.
Errant, Street Artist + Reality Spasm + Swarm Intelligence
- 1Cast Reality Spasm by paying at least
, targeting at least three permanents and choosing the untap mode.
- 2Swarm Intelligence triggers, copying Reality Spasm, targeting at least three permanents.
- 3Holding priority, activate at least two mana-producing permanents you control by tapping them, adding at least
.
- 4Activate Errant by paying
and tapping it, copying the Reality Spasm copy, targeting Errant and at least two mana-producing permanents you control.
- 5Resolve the copy of Reality Spasm from step 3, untapping Errant and at least two mana-producing permanents you control.
- 6Repeat from step 3.
Errant, Street Artist + Reality Spasm + Fire Lord Azula
- 1Declare Fire Lord Azula as an attacker, triggering its firebending ability, adding
.
- 2Holding priority, cast Reality Spasm by paying at least
, targeting at least three permanents and choosing the untap mode.
- 3Fire Lord Azula triggers, copying Reality Spasm, targeting at least three permanents.
- 4Holding priority, activate at least two mana-producing permanents you control by tapping them, adding at least
.
- 5Activate Errant by paying
and tapping it, copying the Reality Spasm copy, targeting Errant and at least two mana-producing permanents you control.
- 6Resolve the copy of Reality Spasm from step 3, untapping Errant and at least two mana-producing permanents you control.
- 7Repeat from step 4.
Errant, Street Artist + Reality Spasm + Thousand-Year Storm
- 1Cast Reality Spasm by paying at least
, targeting at least three permanents and choosing the untap mode.
- 2Thousand-Year Storm triggers, copying Reality Spasm at least once, targeting at least three permanents.
- 3Holding priority, activate at least two mana-producing permanents you control by tapping them, adding at least
.
- 4Activate Errant by paying
and tapping it, copying the Reality Spasm copy, targeting Errant and at least two mana-producing permanents you control.
- 5Resolve the copy of Reality Spasm from step 3, untapping Errant and at least two mana-producing permanents you control.
- 6Repeat from step 3.
Legal formats
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Meta decks with Reality Spasm
No archived Top 8 deck with this card yet.



Counterspell
An Offer You Can't Refuse








