Fall of Cair Andros is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.): This enchantment deals 7 damage to target creature.
How it works : Fall of Cair Andros
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Excess damage has been dealt to a creature if the damage dealt to it is greater than lethal damage. Usually, this means damage greater than its toughness, although damage already marked on the creature is taken into account.
No other card is named in this ruling.
- #2· Wizards of the Coast
Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
No other card is named in this ruling.
- #3· Wizards of the Coast
To amass Orcs N, if you don't control an Army creature, create a 0/0 black Orc Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already an Orc, it becomes an Orc in addition to its other types.
Card named in this ruling
- #4· Wizards of the Coast
Amass Zombies works the same way, except you create a 0/0 black Zombie Army creature token if you don't control an Army. If the Army creature you chose isn't already a Zombie, it becomes a Zombie in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
No other card is named in this ruling.
- #5· Wizards of the Coast
In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Orcs, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't an Orc, it becomes an Orc in addition to its other types.
No other card is named in this ruling.
- #6· Wizards of the Coast
If you don't control an Army, the Orc Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
Card named in this ruling
- #7· Wizards of the Coast
Some spells and abilities that amass Orcs may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Orcs.
No other card is named in this ruling.
- #8· Wizards of the Coast
Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Fall of Cair Andros + Blasphemous Act
- 1Cast Blasphemous Act by paying at most
, dealing 13 damage to each creature.
- 2For each creature opponents control that is dealt excess damage, Fall of Cair Andros triggers, creating a 0/0 Army if you dont control one, and putting a number of +1/+1 counters on an Army you control equal to the excess damage.
Fall of Cair Andros + Star of Extinction
- 1Cast Star of Extinction by paying
, destroying target land, and then dealing 20 damage to each creature and each planeswalker.
- 2For each creature opponents control that is dealt excess damage, Fall of Cair Andros triggers, creating a 0/0 Army if you dont control one, and putting a number of +1/+1 counters on an Army you control equal to the excess damage.
Apex Altisaur + Ajani's Presence + Fall of Cair Andros
- 1Cast Apex Altisaur by paying
.
- 2When Apex Altisaur enters the battlefield, its first ability triggers.
- 3Holding priority, cast Ajani's Presence by paying
, giving Apex Altisaur and any creature an opponent controls +1/+1 and indestructible until end of turn.
- 4Resolve the Apex Altisaur trigger, causing Apex Altisaur to fight the indestructible creature the opponent controls.
- 5Apex Altisaur's second ability triggers, and Fall of Cair Andros triggers if the opposing creature's toughness is less than 0.
- 6Resolve the Fall of Cair Andros trigger, if applicable, causing you to put a number of +1/+1 counters on an Army you control equal to the excess damage.
- 7Resolve the Apex Altisaur trigger, causing it to fight the indestructible creature the opponent controls.
- 8Repeat from step 5.
Fall of Cair Andros + That Which Was Taken + Warstorm Surge + Thermopod
- 1Activate That Which Was Taken by paying
and tapping it, putting a divinity counter on a creature an opponent controls with toughness six or less.
- 2Activate Fall of Cair Andros by paying
, dealing seven damage to the creature that has a divinity counter on it.
- 3Fall of Cair Andros triggers, creating a 0/0 Army and putting at least one +1/+1 counter on it.
- 4When the Army enters the battlefield, Warstorm Surge triggers.
- 5Holding priority, Activate Thermopod's second ability by sacrificing the Army, adding
.
- 6Resolve the Warstorm Surge trigger, dealing 1 damage to the creature with a divinity counter on it.
- 7Repeat from step 3.
- 8Once you have infinite red mana, with a Warstorm Surge trigger on the stack, you may use Fall of Cair Andros' ability to deal infinite damage to the creature with a divinity counter on it, thus causing the Army to have infinite +1/+1 counters on it, which causes the Warstorm Surge trigger to deal infinite damage to any target.
Fall of Cair Andros + That Which Was Taken + Warstorm Surge + Phyrexian Altar
- 1Activate That Which Was Taken by paying
and tapping it, putting a divinity counter on a creature an opponent controls with toughness six or less.
- 2Activate Fall of Cair Andros by paying
, dealing seven damage to the creature that has a divinity counter on it.
- 3Fall of Cair Andros triggers, creating a 0/0 Army and putting at least one +1/+1 counter on it.
- 4When the Army enters the battlefield, Warstorm Surge triggers.
- 5Holding priority, activate Phyrexian Altar by sacrificing the Army, adding one mana of any color.
- 6Resolve the Warstorm Surge trigger, dealing 1 damage to the creature with a divinity counter on it.
- 7Repeat from step 3.
- 8Once you have infinite mana, with a Warstorm Surge trigger on the stack, you may use Fall of Cair Andros' ability to deal infinite damage to the creature with a divinity counter on it, thus causing the Army to have infinite +1/+1 counters on it, which causes the Warstorm Surge trigger to deal infinite damage to any target.
Fall of Cair Andros + That Which Was Taken + Terror of the Peaks + Phyrexian Altar
- 1Activate That Which Was Taken by paying
and tapping it, putting a divinity counter on a creature an opponent controls with toughness six or less.
- 2Activate Fall of Cair Andros by paying
, dealing seven damage to the creature that has a divinity counter on it.
- 3Fall of Cair Andros triggers, creating a 0/0 Army and putting at least one +1/+1 counter on it.
- 4When the Army enters the battlefield, Terror of the Peaks triggers.
- 5Holding priority, activate Phyrexian Altar by sacrificing the Army, adding one mana of any color.
- 6Resolve the Terror of the Peaks trigger, dealing 1 damage to the creature with a divinity counter on it.
- 7Repeat from step 3.
- 8Once you have infinite mana, with a Terror of the Peaks trigger on the stack, you may use Fall of Cair Andros' ability to deal infinite damage to the creature with a divinity counter on it, thus causing the Army to have infinite +1/+1 counters on it, which causes Terror of the Peaks to deal infinite damage to any target.
Fall of Cair Andros + That Which Was Taken + Pandemonium + Thermopod
- 1Activate That Which Was Taken by paying
and tapping it, putting a divinity counter on a creature an opponent controls with toughness six or less.
- 2Activate Fall of Cair Andros by paying
, dealing seven damage to the creature that has a divinity counter on it.
- 3Fall of Cair Andros triggers, creating a 0/0 Army and putting at least one +1/+1 counter on it.
- 4When the Army enters the battlefield, Pandemonium triggers.
- 5Holding priority, Activate Thermopod's second ability by sacrificing the Army, adding
.
- 6Resolve the Pandemonium trigger, dealing 1 damage to the creature with a divinity counter on it.
- 7Repeat from step 3.
- 8Once you have infinite red mana, with a Pandemonium trigger on the stack, you may use Fall of Cair Andros' ability to deal infinite damage to the creature with a divinity counter on it, thus causing the Army to have infinite +1/+1 counters on it, which causes the Pandemonium trigger to deal infinite damage to any target.
Fall of Cair Andros + That Which Was Taken + Terror of the Peaks + Thermopod
- 1Activate That Which Was Taken by paying
and tapping it, putting a divinity counter on a creature an opponent controls with toughness six or less.
- 2Activate Fall of Cair Andros by paying
, dealing seven damage to the creature that has a divinity counter on it.
- 3Fall of Cair Andros triggers, creating a 0/0 Army and putting at least one +1/+1 counter on it.
- 4When the Army enters the battlefield, Terror of the Peaks triggers.
- 5Holding priority, Activate Thermopod's second ability by sacrificing the Army, adding
.
- 6Resolve the Terror of the Peaks trigger, dealing 1 damage to the creature with a divinity counter on it.
- 7Repeat from step 3.
- 8Once you have infinite red mana, with a Terror of the Peaks trigger on the stack, you may use Fall of Cair Andros' ability to deal infinite damage to the creature with a divinity counter on it, thus causing the Army to have infinite +1/+1 counters on it, which causes Terror of the Peaks to deal infinite damage to any target.
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Meta decks with Fall of Cair Andros
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