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Rules guide · Instant

Fall of the HammerHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Commander Anthology Volume II· June 8, 2018
Carte Magic Fall of the Hammer

Fall of the Hammer is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Target creature you control deals damage equal to its power to another target creature.

Complete guide

Fall of the Hammer is a powerful combat trick that allows your strongest creatures to strike down threats without putting themselves in danger. Unlike traditional fight spells, this instant provides a one-way path of destruction where only your target takes the heat. It is a staple for red decks that want to maintain board control while staying aggressive.

How It Works

When you cast Fall of the Hammer, you choose two targets: a creature you control and another creature (which can be controlled by any player, including yourself, as long as it is not the first target). Upon resolution, the creature you control deals damage equal to its current power to the second creature. Because this is not a 'fight' keyword action, the second creature does not deal any damage back to your creature.

Resolution Step-by-Step

First, you cast the spell and choose both targets. If your creature's power changes before the spell resolves, the damage dealt will reflect its power at the moment of resolution. If one target becomes illegal before resolution—such as being moved to another zone—the spell resolves but does nothing. If the first creature is gone, it has no power to deal damage; if the second creature is gone, there is nothing to receive the damage.

Common Pitfalls

A common mistake is forgetting that Fall of the Hammer requires two legal targets to be cast. You cannot target the same creature twice. Additionally, players often worry about their creature taking damage back; remember that this is a one-sided effect. However, if your creature has Deathtouch or Lifelink, these abilities will apply to the damage dealt by the spell since the creature itself is the source of the damage.

When to Play It

The best time to use Fall of the Hammer is during your opponent's turn to disrupt their strategy or in response to a pump spell. Since it is an instant, you can wait for your opponent to commit to an attack before removing their key piece. It is also highly effective after you have resolved a buff on your own creature to maximize the damage output.

Interaction examples

Maintaining a Target

If you target your creature with Fall of the Hammer and an opponent responds with Chaos Warp to shuffle your creature away, Fall of the Hammer will fail to deal damage. Because the first target is no longer on the battlefield when the spell tries to resolve, it cannot check that creature's power to determine how much damage to deal.

Redirecting the Blow

If you cast Fall of the Hammer, an opponent can use Deflecting Swat to change the targets. They could change the second target to one of your other creatures, or if they control a creature, they could change the first target to their own creature (provided they control it) to make it deal damage to your board instead.

Simple Elimination

You control a 4/4 creature and your opponent controls a 3/3 creature. You cast Fall of the Hammer targeting your 4/4 and their 3/3. Upon resolution, your creature deals 4 damage to their creature, destroying it. Your 4/4 remains completely unharmed and ready for combat.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Fall of the Hammer

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    As Fall of the Hammer tries to resolve, if only one of the targets is legal, Fall of the Hammer will still resolve but will have no effect: If the first target creature is illegal, it can’t deal damage to anything. If the second target creature is illegal, it can’t be dealt damage.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The amount of damage dealt is based on the first target creature’s power as Fall of the Hammer resolves.

    No other card is named in this ruling.

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Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagepennycommanderoathbreakerbrawlcompetitivebrawlpaupercommanderdueltlr
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