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Rules guide · Enchantment

Fall of Gil-galadHow it works & interactions with other cards

By the ManaCount desk· 2 min read· The Lord of the Rings: Tales of Middle-earth· June 23, 2023
Carte Magic Fall of Gil-galad

Fall of Gil-galad is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2. II — Put two +1/+1 counters on target creature you control. III — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature.

Complete guide

Fall of Gil-galad is a versatile Green Saga that captures the epic narrative of a legendary king's final stand. Over three chapters, it provides card selection, permanent growth, and a high-stakes confrontation that rewards you even if your champion falls.

A Three-Stage Journey

Like all Sagas, Fall of Gil-galad enters with a lore counter and gains one after each of your draw steps. Chapter I allows you to Scry 2, smoothing out your future draws. Chapter II shifts the focus to the board, placing two +1/+1 counters on a creature you control. Chapter III provides a powerful 'death trigger' buff and a fight effect, representing a final, heroic duel.

Resolving Chapter III

The final chapter has several steps. First, you choose one target creature you control and up to one other target creature (which can be an opponent's). Upon resolution, your creature gains a triggered ability that lasts until end of turn. Then, if you chose a second target, the two creatures fight. Note that even if the fight doesn't happen, your creature still keeps the 'When this creature dies, draw two cards' ability until the turn ends.

Mastering the Fight

A common mistake is forgetting that the 'draw two cards' ability only triggers if the creature dies during the turn Chapter III resolved. If your creature survives the fight but dies during your opponent's next turn, you won't draw any cards. Additionally, if the creature you control is removed from the battlefield before Chapter III resolves, no fight occurs and no ability is granted because the target is no longer legal.

Strategic Timing

Because this Saga provides counters on Chapter II, it is best played when you already have a reliable creature on the board. You can time the third chapter to force a trade with a larger threat, effectively turning a creature's death into a massive card-draw advantage.

Interaction examples

Empowered Growth

When Chapter II of Fall of Gil-galad resolves while Hardened Scales is on the battlefield, its replacement effect applies. Instead of putting two +1/+1 counters on your target creature, you will put three +1/+1 counters on it, accelerating your creature's power significantly.

The Ultimate Trade

If the +1/+1 counters from Chapter II push your creature's power to 4 or greater, Garruk's Uprising will grant it Trample. During Chapter III, if your creature fights and dies, you will draw two cards from the Saga's granted ability. If you then play another high-power creature with the cards you drew, Garruk's Uprising will trigger again to let you draw even more.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Fall of Gil-galad

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

historictimelessgladiatormodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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