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Rules guide · Sorcery

ApocalypseHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Tempest· October 14, 1997
Carte Magic Apocalypse

Apocalypse is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Exile all permanents. You discard your hand.

How it works : Apocalypse

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Teferi's Protection
+Apocalypse
#1

Teferi's Protection + Apocalypse

Discard your handExile all permanents opponents controlMass Land Denial
  1. 1Float at least {4}{W}{R}{R}{R}.
  2. 2Cast Teferi's Protection for {2}{W}, phasing out all of your permanents.
  3. 3Cast Apocalypse for {2}{R}{R}{R}, discarding your hand and exiling all permanents.
  4. 4At the beginning of your next upkeep, your permanents phase back in.
Apocalypse
+Barren Glory
+Oblivion Ring
#2

Apocalypse + Barren Glory + Oblivion Ring

Win the game
  1. 1Cast Oblivion Ring by paying {2}{W}.
  2. 2Oblivion Ring enters the battlefield, exiling Barren Glory.
  3. 3Cast Apocalypse by paying {2}{R}{R}{R}, exiling all permanents and causing you to discard your hand.
  4. 4Oblivion Ring triggers, returning Barren Glory to the battlefield.
  5. 5Proceed to your next turn.
  6. 6At the beginning of your upkeep, Barren Glory triggers, causing you to win the game.
Apocalypse
+Barren Glory
+Detention Sphere
#3

Apocalypse + Barren Glory + Detention Sphere

Win the game
  1. 1Cast Detention Sphere by paying {1}{W}{U}.
  2. 2Detention Sphere enters the battlefield, exiling Barren Glory.
  3. 3Cast Apocalypse by paying {2}{R}{R}{R}, exiling all permanents and causing you to discard your hand.
  4. 4Detention Sphere triggers, returning Barren Glory to the battlefield.
  5. 5Proceed to your next turn.
  6. 6At the beginning of your upkeep, Barren Glory triggers, causing you to win the game.
Apocalypse
+Barren Glory
+Leonin Relic-Warder
#4

Apocalypse + Barren Glory + Leonin Relic-Warder

Win the game
  1. 1Cast Leonin Relic-Warder by paying {W}{W}.
  2. 2Leonin Relic-Warder enters the battlefield, exiling Barren Glory.
  3. 3Cast Apocalypse by paying {2}{R}{R}{R}, exiling all permanents and causing you to discard your hand.
  4. 4Leonin Relic-Warder triggers, returning Barren Glory to the battlefield.
  5. 5Proceed to your next turn.
  6. 6At the beginning of your upkeep, Barren Glory triggers, causing you to win the game.
Apocalypse
+Barren Glory
+Emergence Zone
#5

Apocalypse + Barren Glory + Emergence Zone

Win the game
  1. 1During the end step before your turn, activate Emergence Zone by paying {1}, tapping and sacrificing it, allowing you to cast spells this turn as though they had flash.
  2. 2Cast Barren Glory by paying {4}{W}{W}.
  3. 3Holding priority, cast Apocalypse by paying {2}{R}{R}{R}, exiling all permanents and causing you to discard your hand.
  4. 4Resolve Barren Glory.
  5. 5At the beginning of your upkeep, Barren Glory triggers, causing you to win the game.
Zirilan of the Claw
+Worldgorger Dragon
+Apocalypse
#6

Zirilan of the Claw + Worldgorger Dragon + Apocalypse

Exile all permanents opponents controlMass Land Denial
  1. 1Activate Zirilan by paying {1}{R}{R} and tapping it, searching your library for Worldgorger Dragon, putting it onto the battlefield and shuffling your library.
  2. 2Worldgorger Dragon enters the batllefield, exiling all other permanents you control.
  3. 3Cast Apocalypse by paying {2}{R}{R}{R}, exiling all permanents and discarding your hand.
  4. 4Worldgorger Dragon leaves the battlefield, returning all permanents exiled by it to the battlefield.
Apocalypse
+Barren Glory
+Leyline of Anticipation
#7

Apocalypse + Barren Glory + Leyline of Anticipation

Win the game
  1. 1During the end step before your turn, cast Barren Glory by paying {4}{W}{W}.
  2. 2Holding priority, cast Apocalypse by paying {2}{R}{R}{R}, exiling all permanents and causing you to discard your hand.
  3. 3Resolve Barren Glory.
  4. 4At the beginning of your upkeep, Barren Glory triggers, causing you to win the game.
Apocalypse
+Barren Glory
+Vedalken Orrery
#8

Apocalypse + Barren Glory + Vedalken Orrery

Win the game
  1. 1During the end step before your turn, cast Barren Glory by paying {4}{W}{W}.
  2. 2Holding priority, cast Apocalypse by paying {2}{R}{R}{R}, exiling all permanents and causing you to discard your hand.
  3. 3Resolve Barren Glory.
  4. 4At the beginning of your upkeep, Barren Glory triggers, causing you to win the game.
03

Interactions with other cards

These cards' text mentions Apocalypse.

04

Legal formats

legacyvintagecommanderoathbreakerduelpremodernpredh
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Meta decks with Apocalypse

No archived Top 8 deck with this card yet.

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Official source