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Rules guide · Sorcery

Chandra's IgnitionHow it works & interactions with other cards

By the ManaCount desk· 3 min read· The Lost Caverns of Ixalan Commander· November 17, 2023
Carte Magic Chandra's Ignition

Chandra's Ignition is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Target creature you control deals damage equal to its power to each other creature and each opponent.

Complete guide

Chandra's Ignition is a powerful red sorcery that turns your strongest creature into a living bomb. By using a single creature as the focal point, you can sweep the board and damage your opponents simultaneously. Understanding how the damage source works is key to maximizing this spell's fiery potential.

A Force of Nature

When you cast Chandra's Ignition, you choose one target creature you control. As the spell resolves, it checks that creature's current power and causes the creature itself to deal that much damage to every other creature on the battlefield and every opponent. Crucially, the damage source is the creature, not the sorcery, which means keywords like lifelink, deathtouch, and wither will apply to all damage dealt.

Resolution and Timing

The damage amount is determined only as the spell resolves. If your creature’s power changes in response to the spell, Chandra's Ignition will use the new power value. However, if the creature leaves the battlefield or becomes an illegal target before resolution, the entire spell fails to resolve (fizzles), and no damage is dealt to anything.

Common Pitfalls

A frequent mistake is forgetting that the target creature does not damage itself. It only hits 'each other creature.' Also, remember that protection from red will not stop the damage if the target creature is a different color, even though the spell itself is red. Conversely, if your creature is red, a creature with protection from red will be safe from the blast.

Strategic Deployment

This spell is best used when you have a high-power creature that can survive a cluttered board or when you need to finish off an opponent while clearing their blockers. It is especially potent in multiplayer games, as it hits every opponent at once.

Interaction examples

Fueling the Fire

First, you cast Mana Geyser when your opponents have several tapped lands to generate a large amount of red mana. You then spend five of that mana to cast Chandra's Ignition, targeting a massive creature. This combo allows you to clear the board and pressure opponents' life totals even after a big turn of spellcasting.

Comparing Board Wipes

If you cast Chain Reaction, the spell itself deals damage based on the number of creatures, hitting everything including your own target. If you follow up with Chandra's Ignition, you must ensure your target creature survived the Chain Reaction. Unlike Chain Reaction, Chandra's Ignition allows your specific creature to remain untouched while it destroys the rest of the field.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Chandra's Ignition

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The creature is the source of the damage, not Chandra's Ignition. For example, Chandra's Ignition can have a white creature deal damage to a creature with protection from red.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Use the power of the target creature as Chandra's Ignition resolves to determine how much damage it deals to each other creature and each opponent.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If the creature becomes an illegal target by the time Chandra's Ignition tries to resolve (perhaps because another player controls it or it's left the battlefield), Chandra's Ignition won't resolve and none of its effects will happen. No damage will be dealt.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Blightsteel Colossus
+Chandra's Ignition
#1

Blightsteel Colossus + Chandra's Ignition

Each opponent loses the game
  1. 1Cast Chandra's Ignition by paying {3}{R}{R}, causing Blightsteel Colossus to deal damage equal to its power to each other creature and each opponent.
  2. 2Each opponent loses the game due to having ten or more poison counters.
Chandra's Ignition
+Jumbo Cactuar
#2

Chandra's Ignition + Jumbo Cactuar

Near-infinite damage
  1. 1Declare Jumbo Cactuar as an attacker, triggering its ability, giving it +9999/+0 until end of turn.
  2. 2Cast Chandra's Ignition by paying {3}{R}{R}, causing Jumbo Cactuar to deal 10,000 damage to each opponent and each other creature.
Xenagos, God of Revels
+Malignus
+Chandra's Ignition
#3

Xenagos, God of Revels + Malignus + Chandra's Ignition

Near-infinite damageEach opponent loses the game
  1. 1At the beginning of your combat phase, Xenagos triggers, giving Malignus +X/+X until end of turn, where X is Malignus's power.
  2. 2Cast Chandra's Ignition by paying {3}{R}{R}, causing Malignus to deal damage equal to its power to each other creature and each opponent.
  3. 3Each opponent loses the game due to having zero or less life.
Thromok the Insatiable
+Chandra's Ignition
#4

Thromok the Insatiable + Chandra's Ignition

Near-infinite damage
  1. 1Play Thromok, sacrificing the 7 creatures, giving him 49 +1/+1 counters.
  2. 2Cast Chandra's Ignition targeting Thromok.
  3. 3Deal 49 damage to each other creature and player.
Mr. Orfeo, the Boulder
+Malignus
+Chandra's Ignition
#5

Mr. Orfeo, the Boulder + Malignus + Chandra's Ignition

Each opponent loses the gameNear-infinite damage
  1. 1Declare any creature as an attacker. Mr. Orfeo triggers, doubling Malignus's power.
  2. 2Cast Chandra's Ignition by paying {3}{R}{R}, causing Malignus to deal damage equal to its power to each other creature and each opponent.
  3. 3Each opponent loses the game due to having 0 life.
Malignus
+Chandra's Ignition
+Fiery Emancipation
#6

Malignus + Chandra's Ignition + Fiery Emancipation

Each opponent loses the gameNear-infinite damage
  1. 1Cast Chandra's Ignition by paying {3}{R}{R}, causing Malignus to deal damage equal to three times its power to each other creature and each opponent.
  2. 2Each opponent loses the game due to having zero or less life.
Solphim, Mayhem Dominus
+Malignus
+Chandra's Ignition
#7

Solphim, Mayhem Dominus + Malignus + Chandra's Ignition

Each opponent loses the gameNear-infinite damage
  1. 1Cast Chandra's Ignition by paying {3}{R}{R}, causing Malignus to deal damage equal to twice its power to each other creature and each opponent.
  2. 2Each opponent loses the game due to having zero or less life.
Chandra's Ignition
+Serra Avatar
#8

Chandra's Ignition + Serra Avatar

Each opponent loses the gameNear-infinite damage
  1. 1Cast Chandra's Ignition by paying {3}{R}{R}, causing Serra Avatar to deal damage equal to its power to each other creature and each opponent.
  2. 2Each opponent loses the game due to having zero or less life.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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