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Rules guide · Legendary Creature

Solphim, Mayhem DominusHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Phyrexia: All Will Be One· February 10, 2023
Carte Magic Solphim, Mayhem Dominus

Solphim, Mayhem Dominus is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead. {1}{R/P}{R/P}, Discard two cards: Put an indestructible counter on Solphim. ({R/P} can be paid with either {R} or 2 life.)

Complete guide

Solphim, Mayhem Dominus is a powerhouse in aggressive red decks, acting as a multiplier for all your burn spells and noncombat effects. It punishes opponents by doubling damage output while offering a resilient body that can gain indestructible at any time. Mastering its replacement effect is key to dominating the board and ending games quickly.

Understanding the Damage Multiplier

Solphim features a replacement effect that modifies how noncombat damage is dealt. If a source you control—whether it is a spell like a fireball or an ability from a creature—would deal damage to an opponent or their permanents, Solphim doubles it. This effect does not use the stack and cannot be responded to once the damage-dealing event begins. Note that this only applies to noncombat damage; combat damage dealt by creatures during the combat phase remains unchanged.

Gaining Indestructible

Solphim can protect itself using its activated ability. By paying one generic mana and two Phyrexian red mana (which can be paid with four life total if you lack red mana), and discarding two cards, you place an indestructible counter on it. Because this uses a counter, Solphim remains indestructible even if it loses its abilities later, provided the counter stays on the permanent.

Interaction with Multiple Effects

If multiple effects would modify how damage is dealt, the player being dealt the damage or the controller of the permanent being dealt damage chooses the order in which those effects apply. However, since Solphim simply doubles the result, applying it usually results in the same outcome unless there are damage prevention shields or other additive modifiers involved.

When to Deploy Solphim

The best time to play Solphim is right before you plan to unleash a flurry of burn spells or activated abilities. Since it is a legendary creature, having multiple copies on the field is restricted by the legend rule, but its high toughness and the ability to gain indestructible make it a difficult threat for opponents to remove once it hits the battlefield.

Interaction examples

Solphim and Triggered Multipliers

If you control Roaming Throne and choose 'Phyrexian' or 'Horror', it will not double Solphim's damage effect because Solphim's first ability is a static replacement effect, not a triggered ability. However, if Solphim had a triggered ability (starting with 'When', 'Whenever', or 'At'), Roaming Throne would cause it to trigger an additional time.

Value and Defense

While Solphim doubles noncombat damage, it does not affect Solemn Simulacrum's enter-the-battlefield or death triggers as they do not deal damage. However, you can use the card drawn from Solemn Simulacrum's death trigger to help pay the 'discard two cards' cost for Solphim's activated ability to gain an indestructible counter.

Direct Burn Example

If you control Solphim and cast a spell that deals 3 damage to an opponent, Solphim's static ability sees this event. Before the damage is dealt, the effect is replaced with 6 damage. The opponent takes 6 damage in a single instance.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Solphim, Mayhem Dominus

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Solphim, Mayhem Dominus
+Heartless Hidetsugu
#1

Solphim, Mayhem Dominus + Heartless Hidetsugu

Each opponent with an even life total loses the gameNear-infinite damage to all players
  1. 1Activate Heartless Hidetsugu by tapping it, causing it to deal lethal damage to each opponent with an even life total, nearly lethal damage to each opponent with an odd life total, and damage to you equal to half your life total rounded down.
Ziatora, the Incinerator
+Solphim, Mayhem Dominus
+Malignus
#2

Ziatora, the Incinerator + Solphim, Mayhem Dominus + Malignus

Near-infinite damage to one opponentTarget opponent loses the game
  1. 1At the beginning of your end step, Ziatora triggers, causing you to sacrifice Malignus, then deal damage equal to twice Malignus' power to an opponent, and create three Treasure tokens.
  2. 2The opponent loses the game due to having zero or less life.
Solphim, Mayhem Dominus
+Malignus
+Chandra's Ignition
#3

Solphim, Mayhem Dominus + Malignus + Chandra's Ignition

Each opponent loses the gameNear-infinite damage
  1. 1Cast Chandra's Ignition by paying {3}{R}{R}, causing Malignus to deal damage equal to twice its power to each other creature and each opponent.
  2. 2Each opponent loses the game due to having zero or less life.
Solphim, Mayhem Dominus
+Malignus
+Terror of the Peaks
#4

Solphim, Mayhem Dominus + Malignus + Terror of the Peaks

Near-infinite damageTarget opponent loses the game
  1. 1Cast Malignus by paying {3}{R}{R}.
  2. 2When Malignus enters the battlefield, Terror of the Peaks triggers, dealing an amount of damage equal to twice Malignus' power to an opponent.
  3. 3The opponent loses the game due to having zero or less life.
Brion Stoutarm
+Malignus
+Solphim, Mayhem Dominus
#5

Brion Stoutarm + Malignus + Solphim, Mayhem Dominus

Near-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game
  1. 1Activate Brion by paying {R}, tapping it and sacrificing Malignus, dealing damage equal to two times Malignus's power to target opponent and causing you to gain that much life.
  2. 2The opponent loses the game due to having zero or less life.
Solphim, Mayhem Dominus
+Malignus
+Warstorm Surge
#6

Solphim, Mayhem Dominus + Malignus + Warstorm Surge

Near-infinite damageTarget opponent loses the game
  1. 1Cast Malignus by paying {3}{R}{R}.
  2. 2When Malignus enters the battlefield, Warstorm Surge triggers, dealing an amount of damage equal to twice Malignus' power to an opponent.
  3. 3The opponent loses the game due to having zero or less life.
Minsc & Boo, Timeless Heroes
+Malignus
+Solphim, Mayhem Dominus
#7

Minsc & Boo, Timeless Heroes + Malignus + Solphim, Mayhem Dominus

Near-infinite damage to one opponentTarget opponent loses the game
  1. 1Activate Minsc & Boo's second loyalty ability by removing two loyalty counters from it, sacrificing Malignus and dealing damage equal to two times Malignus's power to target opponent.
  2. 2The opponent loses the game due to having zero or less life.
Solphim, Mayhem Dominus
+Malignus
+Pandemonium
#8

Solphim, Mayhem Dominus + Malignus + Pandemonium

Near-infinite damageTarget opponent loses the game
  1. 1Cast Malignus by paying {3}{R}{R}.
  2. 2When Malignus enters the battlefield, Pandemonium triggers, dealing an amount of damage equal to twice Malignus' power to an opponent.
  3. 3The opponent loses the game due to having zero or less life.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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