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Rules guide · Enchantment

Fiery EmancipationHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Core Set 2021· July 3, 2020
Carte Magic Fiery Emancipation

Fiery Emancipation is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.

Complete guide

Fiery Emancipation is a powerhouse enchantment that supercharges your damage output to devastating levels. Instead of a simple double, this card triples the impact of every source you control, turning minor pings into lethal blows. Whether you are attacking with creatures or casting spells, your opponents will find their life totals disappearing three times faster than expected.

What It Does

Fiery Emancipation creates a replacement effect that modifies damage. It doesn't care if the damage is combat-based or from an ability; as long as you control the source, the damage is multiplied by three. This applies to damage dealt to players, planeswalkers, and creatures alike.

How It Resolves Step by Step

When a source you control is about to deal damage, the game checks for replacement effects. You first determine the amount of damage that would be dealt. If the damage involves trample or dividing damage among multiple targets, you must assign the original, unmodified damage values first. Once the targets and amounts are set, Fiery Emancipation applies its effect, tripling those numbers immediately as the damage is dealt.

Interacting with Other Effects

If multiple effects want to modify how damage is dealt (like a shield or a doubling effect), the player being dealt damage or the controller of the permanent being dealt damage chooses the order in which those effects apply. This can be crucial in competitive play, as the order of operations can significantly change the final damage total.

When to Play It

This card is a 'finisher' designed for decks that can generate multiple instances of damage. Because it costs six mana and three red pips, you should play it when you have a board state ready to capitalize on it immediately, or in conjunction with enchantments that trigger damage automatically.

Interaction examples

Surging Flames

With both enchantments on the battlefield, if a creature with 5 power enters under your control, Warstorm Surge triggers. When the ability resolves, it would normally deal 5 damage to a target. Fiery Emancipation replaces this, causing the source (Warstorm Surge) to deal 15 damage instead.

Counting to Three

If you place two +1/+1 counters on a creature while you control both enchantments, All Will Be One triggers to deal 2 damage. Fiery Emancipation sees this damage source and triples it, resulting in 6 damage being dealt to the chosen target.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Fiery Emancipation

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If multiple replacement or prevention effects try to modify damage that would be dealt to a player or permanent, the player or the controller of the permanent chooses the order in which they apply.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If a creature with trample you control would deal combat damage to a blocking creature while you control Fiery Emancipation, you must assign its unmodified damage. For example, a 3/3 creature with trample blocked by a 2/2 creature can have 2 damage assigned to the blocking creature and 1 damage assigned to the defending player. It will then deal 6 damage to the blocking creature and 3 damage to the defending player.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If an effect asks you to divide damage among targets, you must divide the unmodified damage before tripling it.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Malignus
+Chandra's Ignition
+Fiery Emancipation
#1

Malignus + Chandra's Ignition + Fiery Emancipation

Each opponent loses the gameNear-infinite damage
  1. 1Cast Chandra's Ignition by paying {3}{R}{R}, causing Malignus to deal damage equal to three times its power to each other creature and each opponent.
  2. 2Each opponent loses the game due to having zero or less life.
Heartless Hidetsugu
+Fiery Emancipation
+Platinum Angel
#2

Heartless Hidetsugu + Fiery Emancipation + Platinum Angel

Each opponent loses the gameNear-infinite damage
  1. 1Activate Heartless Hidetsugu by tapping it, causing it to deal damage to each player equal to 3/2 their life total.
  2. 2Each opponent loses the game due to having zero or less life, and you do not lose the game due to Platinum Angel.
Malignus
+Warstorm Surge
+Fiery Emancipation
#3

Malignus + Warstorm Surge + Fiery Emancipation

Near-infinite damageTarget opponent loses the game
  1. 1Cast Malignus by paying {3}{R}{R}.
  2. 2When Malignus enters the battlefield, Warstorm Surge triggers, dealing an amount of damage equal to three times Malignus' power to an opponent.
  3. 3The opponent loses the game due to having zero or less life.
Brion Stoutarm
+Malignus
+Fiery Emancipation
#4

Brion Stoutarm + Malignus + Fiery Emancipation

Near-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game
  1. 1Activate Brion by paying {R}, tapping it and sacrificing Malignus, dealing damage equal to three times Malignus's power to target opponent and causing you to gain that much life.
  2. 2The opponent loses the game due to having 0 or less life.
Malignus
+Terror of the Peaks
+Fiery Emancipation
#5

Malignus + Terror of the Peaks + Fiery Emancipation

Near-infinite damageTarget opponent loses the game
  1. 1Cast Malignus by paying {3}{R}{R}.
  2. 2When Malignus enters the battlefield, Terror of the Peaks triggers, dealing an amount of damage equal to three times Malignus' power to an opponent.
  3. 3The opponent loses the game due to having zero or less life.
Heartless Hidetsugu
+Fiery Emancipation
+Glacial Chasm
#6

Heartless Hidetsugu + Fiery Emancipation + Glacial Chasm

Each opponent loses the gameNear-infinite damage
  1. 1Activate Heartless Hidetsugu by tapping it, causing it to deal damage to each opponent equal to 3/2 their life total, and causing it to deal no damage to you due to Glacial Chasm.
  2. 2Each opponent loses the game due to having zero or less life.
Heartless Hidetsugu
+Fiery Emancipation
+Platinum Emperion
#7

Heartless Hidetsugu + Fiery Emancipation + Platinum Emperion

Each opponent loses the gameNear-infinite damage
  1. 1Activate Heartless Hidetsugu by tapping it, causing it to deal damage to each player equal to 3/2 their life total, with your life total being unchanged due to Platinum Emperion.
  2. 2Each opponent loses the game due to having zero or less life.
Ziatora, the Incinerator
+Malignus
+Fiery Emancipation
#8

Ziatora, the Incinerator + Malignus + Fiery Emancipation

Near-infinite damage to one opponentTarget opponent loses the game
  1. 1At the beginning of your end step, Ziatora triggers, causing you to sacrifice Malignus, deal damage equal to three times Malignus's power to target opponent, and create three Treasure tokens.
  2. 2The opponent loses the game due to having zero or less life.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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