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Adverse ConditionsHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Battle for Zendikar· October 2, 2015
Carte Magic Adverse Conditions

Adverse Conditions is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Devoid (This card has no color.) Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}."

How it works : Adverse Conditions

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You can cast Adverse Conditions with no targets. When it resolves, you'll get an Eldrazi Scion. However, if you cast Adverse Conditions with any targets and all of those targets are illegal as it tries to resolve, it won't resolve and none of its effects will happen. You won't get the Eldrazi Scion in that case.

    Card named in this ruling

  2. #2· Wizards of the Coast

    Adverse Conditions tracks the creatures, but not their controller. If either of the creatures changes controllers before its first controller's next untap step has come around, then it won't untap during its new controller's next untap step.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Cards with devoid use frames that are variations of the transparent frame traditionally used for Eldrazi. The top part of the card features some color over a background based on the texture of the hedrons that once imprisoned the Eldrazi. This coloration is intended to aid deckbuilding and game play.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    A card with devoid is just colorless. It's not colorless and the colors of mana in its mana cost.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Other cards and abilities can give a card with devoid color. If that happens, it's just the new color, not that color and colorless.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Devoid works in all zones, not just on the battlefield.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If a card loses devoid, it will still be colorless. This is because effects that change an object's color (like the one created by devoid) are considered before the object loses devoid.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    Eldrazi Scions are similar to Eldrazi Spawn, seen in the Zendikar block. Note that Eldrazi Scions are 1/1, not 0/1.

    Card named in this ruling

  9. #9· Wizards of the Coast

    Eldrazi and Scion are each separate creature types. Anything that affects Eldrazi will affect these tokens, for example.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    Sacrificing an Eldrazi Scion creature token to add {C} is a mana ability. It doesn't use the stack and can't be responded to.

    Card named in this ruling

  11. #11· Wizards of the Coast

    Some instants and sorceries that create Eldrazi Scions require targets. If all targets for such a spell have become illegal by the time that spell tries to resolve, the spell won't resolve and none of its effects will happen. You won't get any Eldrazi Scions.

    Card named in this ruling

Related cards and tokens

02

Legal formats

pioneermodernlegacyvintagecommanderoathbreakerduel
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Official source