Afterlife is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
How it works : Afterlife
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Interactions with other cards
These cards' text mentions Afterlife.

Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.)

During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

Bestow {2}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Afterlife 1 (When this permanent is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying.) Enchanted creature gets +1/+1 and has afterlife 1.

Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

Deathtouch Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

Flying {W}: This creature gains vigilance until end of turn. {B}: This creature gains deathtouch until end of turn. Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

Vigilance Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

{3}, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying. Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.)

This creature can block an additional creature each combat. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

Flying Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

Whenever this creature deals combat damage to a player, that player discards a card. Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Related cards and tokens
Legal formats
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Meta decks with Afterlife
No archived Top 8 deck with this card yet.




