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Akroan ConscriptorHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Born of the Gods· February 7, 2014
Carte Magic Akroan Conscriptor

Akroan Conscriptor is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Heroic — Whenever you cast a spell that targets this creature, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.

How it works : Akroan Conscriptor

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The ability can target any creature except Akroan Conscriptor, including one that’s untapped or one you already control.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it. Notably, if that creature is enchanted by an Aura with bestow and dies while under your control, the Aura’s controller will continue to control the creature that Aura becomes.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If you control a legendary creature and gain control of another legendary creature with the same name, you’ll choose one to remain on the battlefield and put the other into its owner’s graveyard.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Heroic abilities will resolve before the spell that caused them to trigger.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Heroic abilities won’t trigger when a copy of a spell is created on the stack or when a spell’s targets are changed to include a creature with a heroic ability.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Akroan Conscriptor
+Leyline Immersion
+Whim of Volrath
#1

Akroan Conscriptor + Leyline Immersion + Whim of Volrath

Infinite colored mana that can only be spent to cast spellsInfinite magecraft triggersInfinite mana creatures you control can produceInfinite storm count
  1. 1Activate the creature with Leyline Immersion attached by tapping it, adding {4}{U} that can only be spent to cast spells.
  2. 2Cast Whim of Volrath with buyback by paying {2}{U}, targeting Akroan Conscriptor.
  3. 3Akroan Conscriptor triggers, causing you to untap the creature with Leyline Immersion attached.
  4. 4Resolve Whim of Volrath, returning it to your hand.
  5. 5Repeat.
  6. 6Once you have infinite mana, you may use Akroan Conscriptor's ability to untap any other creature(s) you control.
Akroan Conscriptor
+Leyline Immersion
+Elvish Fury
#2

Akroan Conscriptor + Leyline Immersion + Elvish Fury

Infinitely large creature until end of turnInfinite magecraft triggersInfinite storm count
  1. 1Activate the creature with Leyline Immersion attached by tapping it, adding {4}{G} that can only be spent to cast spells.
  2. 2Cast Elvish Fury with buyback by paying {4}{G}, targeting Akroan Conscriptor.
  3. 3Akroan Conscriptor triggers, causing you to untap the creature with Leyline Immersion attached.
  4. 4Resolve Elvish Fury, giving Akroan Conscriptor +2/+2 until end of turn and returning Elvish Fury to your hand.
  5. 5Repeat.
Akroan Conscriptor
+Leyline Immersion
+Mind Games
#3

Akroan Conscriptor + Leyline Immersion + Mind Games

Infinite colored mana that can only be spent to cast spellsInfinite magecraft triggersInfinite mana creatures you control can produceInfinite storm count
  1. 1Activate the creature with Leyline Immersion attached by tapping it, adding {3}{U}{U} that can only be spent to cast spells.
  2. 2Cast Mind Games with buyback by paying {2}{U}{U}, targeting Akroan Conscriptor.
  3. 3Akroan Conscriptor triggers, causing you to untap the creature with Leyline Immersion attached.
  4. 4Resolve Mind Games, tapping Akroan Conscriptor and returning Mind Games to your hand.
  5. 5Repeat.
  6. 6Once you have infinite mana, you may use Akroan Conscriptor's ability to untap any other creature(s) you control.
Akroan Conscriptor
+Leyline Immersion
+Clockspinning
#4

Akroan Conscriptor + Leyline Immersion + Clockspinning

Infinite colored mana that can only be spent to cast spellsInfinite magecraft triggersInfinite mana creatures you control can produceInfinite proliferate
  1. 1Activate the creature with Leyline Immersion attached by tapping it, adding {4}{U} that can only be spent to cast spells.
  2. 2Cast Clockspinning with buyback by paying {3}{U}, targeting Akroan Conscriptor.
  3. 3Akroan Conscriptor triggers, causing you to untap the creature with Leyline Immersion attached.
  4. 4Resolve Clockspinning, returning it to your hand.
  5. 5Repeat.
  6. 6Once you have infinite mana, you may target another creature with Clockspinning to get infinite proliferate, or you may use Akroan Conscriptor's ability to untap any other creature(s) you control.
Akroan Conscriptor
+Leyline Immersion
+Seething Anger
#5

Akroan Conscriptor + Leyline Immersion + Seething Anger

Infinite colored mana that can only be spent to cast spellsInfinitely powerful creatures you control until end of turnInfinite magecraft triggersInfinite mana creatures you control can produce
  1. 1Activate the creature with Leyline Immersion attached by tapping it, adding {4}{R} that can only be spent to cast spells.
  2. 2Cast Seething Anger with buyback by paying {3}{R}, targeting Akroan Conscriptor.
  3. 3Akroan Conscriptor triggers, causing you to untap the creature with Leyline Immersion attached.
  4. 4Resolve Seething Anger, giving Akroan Conscriptor +3/+0 until end of turn and returning Seething Anger to your hand.
  5. 5Repeat.
  6. 6Once you have infinite mana, you may target another creature with Seething Anger to get infinitely powerful creatures until end of turn, or you may use Akroan Conscriptor's ability to untap any other creature(s) you control.
03

Legal formats

pioneermodernlegacyvintagepennycommanderoathbreakerduel
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