All That Glitters is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Complete guide
All That Glitters is a powerful Aura that can turn a small creature into a massive threat for just two mana. By counting every artifact and enchantment you control, it rewards players for building a board full of diverse utility permanents. It is a staple in strategies that focus on stacking enchantments to overwhelm opponents.
Shiny Buffs
All That Glitters provides a static ability that gives the enchanted creature +1/+1 for each artifact and enchantment you control. This includes the All That Glitters itself, meaning the creature will almost always receive at least a +1/+1 bonus as soon as the spell resolves. This bonus is dynamic and will update instantly as artifacts or enchantments enter or leave the battlefield under your control.
Understanding the Count
When calculating the bonus, you look at every permanent you control that has the card type 'Artifact' or 'Enchantment'. If a single permanent has both types—such as an Artifact Creature or an Enchantment Creature—it is only counted once for the calculation. Additionally, if you enchant a creature your opponent controls, you still control the Aura, so it still counts toward the total bonus based on your permanents, not theirs.
When to Cast It
Timing is crucial when playing Auras. Because your opponent can respond to the spell by destroying the target creature, it is often best to wait until your opponent is tapped out or after you have forced them to use their removal. Once it is attached, even cheap enchantments like Ghostly Prison or Authority of the Consuls significantly boost your creature's power, making it a viable finisher.
Interaction examples
With Ghostly Prison already on the battlefield, you cast All That Glitters on a creature. Once it resolves, the game checks your permanents. You control one enchantment (Ghostly Prison) and a second enchantment (All That Glitters). The enchanted creature receives +2/+2.
If you control Authority of the Consuls and Ghostly Prison, and then attach All That Glitters to a creature, the creature gets +3/+3. This total includes the two utility enchantments plus the All That Glitters Aura itself. If you play another enchantment later, the creature's power and toughness will immediately increase by another +1/+1.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : All That Glitters
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Because All That Glitters is an enchantment, the enchanted creature usually gets at least +1/+1.
No other card is named in this ruling.
- #2· Wizards of the Coast
A permanent that's both an artifact and an enchantment is counted only once.
No other card is named in this ruling.
- #3· Wizards of the Coast
You still control Auras that you put onto the battlefield attached to a permanent you don't control.
No other card is named in this ruling.
Legal formats
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Ghostly Prison
Authority of the Consuls