All Hallow's Eve is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Exile All Hallow's Eve with two scream counters on it. At the beginning of your upkeep, if this card is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.
How it works : All Hallow's Eve
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The only thing that happens when All Hallow's Eve resolves is that it's exiled with two scream counters on it.
No other card is named in this ruling.
- #2· Wizards of the Coast
All Hallow's Eve's triggered ability functions from the exile zone. This ability has an "intervening 'if' clause." It won't trigger at all unless All Hallow's Eve is exiled and has a scream counter on it (which can happen only if it resolves as a spell).
No other card is named in this ruling.
- #3· Wizards of the Coast
Each creature returned to the battlefield by All Hallow's Eve enters under its owner's control.
No other card is named in this ruling.
- #4· Wizards of the Coast
Since you can respond to triggered abilities, it is legal to sacrifice creatures using some spell or ability prior to resolving the ability that removes the final counter from All Hallow's Eve.
No other card is named in this ruling.
Legal formats
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Meta decks with All Hallow's Eve
No archived Top 8 deck with this card yet.




