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Rules guide · Legendary Creature

Alisaie LeveilleurHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Final Fantasy Commander· June 13, 2025
Carte Magic Alisaie Leveilleur

Alisaie Leveilleur is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Partner with Alphinaud Leveilleur (When this creature enters, target player may put Alphinaud Leveilleur into their hand from their library, then shuffle.) First strike Dualcast — The second spell you cast each turn costs {2} less to cast.

Complete guide

Alisaie Leveilleur is a powerful Elf Wizard that rewards players for tactical spell sequencing and teamwork. As one half of a legendary duo, she provides both early-game aggression with first strike and significant mana efficiency through her Dualcast ability.

Understanding Dualcast

Alisaie Leveilleur features the Dualcast ability, which reduces the cost of the second spell you cast each turn by {2}. This reduction applies only to generic mana. It is important to note that Alisaie tracks all spells cast during the turn, even those cast before she entered the battlefield. If she is the first spell you cast in a turn, the very next spell you cast will benefit from the discount.

Partnering with Alphinaud

The 'Partner with' keyword serves two purposes. In the Commander variant, it allows Alisaie Leveilleur and Alphinaud Leveilleur to both serve as your commanders, giving you access to both White and Blue color identities. When Alisaie enters the battlefield, her triggered ability allows a target player to search their library for Alphinaud Leveilleur, reveal it, and put it into their hand. This ensures the siblings are always ready to fight together.

Common Mistakes

A frequent error is assuming Dualcast can reduce colored mana requirements; it only reduces the generic portion of a spell's cost. Additionally, remember that if your second spell costs {1} or {0} generic mana, you only receive that much of a discount; the 'leftover' reduction does not carry over to a third spell. Finally, in Commander, remember that commander tax is tracked separately for each partner.

When to Play Alisaie

Alisaie is most effective when you have a follow-up play ready. Because her cost reduction applies to your second spell every turn—including opponents' turns if you use instants—she excels in decks that want to play multiple spells to trigger 'second spell' bonuses or simply outpace opponents in mana production.

Interaction examples

The Sibling Synergy

You cast Alisaie Leveilleur as your first spell for {2}{W}. Once she resolves and enters the battlefield, her 'Partner with' ability triggers, allowing you to find Alphinaud Leveilleur from your library. Because Alisaie was your first spell, Alphinaud is now your second spell this turn. His cost is reduced by {2} thanks to Dualcast, meaning you only pay {W} to cast him. When Alphinaud enters, his Eukrasia ability triggers because he was your second spell, letting you draw a card.

Discounting Artifacts

With Alisaie Leveilleur already on the battlefield, you cast a cheap spell (like a cantrip) as your first spell of the turn. You then cast Solemn Simulacrum. Because it is your second spell, Dualcast reduces its cost from {4} to {2}. You successfully ramp your mana for half the usual price.

Doubling the Search

You control Roaming Throne with 'Elf' or 'Wizard' chosen as the creature type. When Alisaie Leveilleur enters the battlefield, her 'Partner with' ability triggers. Because of Roaming Throne, it triggers an additional time. You can target yourself with the first trigger to find Alphinaud Leveilleur, and target an opponent with the second trigger to let them search their library for a copy if they have one.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Alisaie Leveilleur

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The cost reduction applies only to generic mana in the total cost of the second spell you cast each turn.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Spells that were cast before Alisaie Leveilleur entered count. If Alisaie Leveilleur was the first spell you cast this turn, the next spell you cast this turn is your second spell.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Alisaie Leveilleur and Alphinaud Leveilleur are your commanders, your deck may contain cards with white and/or blue in their color identity, but not black, red, or green.

  9. #9· Wizards of the Coast

    The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player, whether or not they have that card in their library.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    "Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle."

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    To have two commanders, both must have the partner ability or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.

    No other card is named in this ruling.

02

Interactions with other cards

These cards' text mentions Alisaie Leveilleur.

03

Legal formats

legacyvintagecommanderoathbreakerdueltlr
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