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Rules guide · Sorcery

Aminatou's AuguryHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Duskmourn: House of Horror Commander· September 27, 2024
Carte Magic Aminatou's Augury

Aminatou's Augury is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.

Complete guide

Aminatou's Augury is a high-impact sorcery that lets you peer into the future of your library and cheat fate by playing multiple cards for free. Whether you are looking for a land to ramp or a suite of spells to overwhelm your opponent, this card offers incredible value for eight mana. Understanding how to sequence these spells and how different card types interact is key to maximizing its potential.

What it does

When you cast Aminatou's Augury, you exile the top eight cards of your library. You can immediately put a land card from those eight onto the battlefield. Then, for the rest of the turn, you are allowed to cast one spell for each nonland card type (Artifact, Creature, Enchantment, Instant, Planeswalker, Sorcery, Tribal, or Kindred) from the remaining exiled cards without paying their mana costs.

Step-by-Step Resolution

First, you exile the eight cards. Second, you choose one land from among them to put onto the battlefield; this happens during resolution and does not count as your land play for the turn. Finally, the spell finishes resolving and moves to the graveyard. You now have the rest of the turn to cast the other nonland cards. Remember, you must still follow timing restrictions—you cannot cast a creature or sorcery during the resolution of Aminatou's Augury or during an opponent's turn unless another effect allows it.

Common Mistakes

A frequent error is trying to play a land later in the turn from the exiled pile; you can only put the land into play while the Augury is resolving. Additionally, if you cast a spell with {X} in its cost, like a Hydra, X must be zero. Also, note that while you don't pay the mana cost, you must still pay any mandatory additional costs required by the spell. If a card has multiple types, such as an Artifact Creature, it can satisfy either the Artifact 'slot' or the Creature 'slot,' giving you more flexibility.

When to play it

Because this spell costs eight mana and requires you to follow normal timing rules for the cards you find, it is best played during your main phase when you have priority and the stack is empty. This ensures you can cast any sorceries or creatures you reveal. It is especially powerful in decks with a high density of different card types to ensure you get the maximum number of free spells.

Interaction examples

Maximizing Free Spells

Suppose you exile Treasure Cruise and a creature. Even though Treasure Cruise has Delve, you cast it using the 'without paying its mana cost' alternative cost provided by Aminatou's Augury. You do not need to exile cards from your graveyard to pay for it, and it fulfills your 'Sorcery' slot for the turn.

Handling Double-Faced Cards

If you exile Sea Gate Restoration // Sea Gate, Reborn, you have two options depending on when you act. During the resolution of Aminatou's Augury, you may put the land side (Sea Gate, Reborn) onto the battlefield. However, if you don't, you can later cast the front side (Sea Gate Restoration) as your sorcery for the turn. You cannot play the land side once the Augury has finished resolving.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Aminatou's Augury

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If you wish to put a land card onto the battlefield, you do so while Aminatou's Augury is resolving, before you're allowed to cast any of the other cards. You may do this even if you've already played a land this turn.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If a nonland card has multiple types, such as an artifact creature, you may cast it as either of those types. For example, you could cast one artifact creature as your artifact card and another artifact creature as your creature card.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If you exile a land with another card type, you can't play it later in the turn. You can only put it onto the battlefield at the time Aminatou's Augury instructs you to.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    You must follow the normal timing permissions and restrictions of each spell you cast.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs, such as evoke costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Tormenting Voice, those must be paid to cast the card.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Casting an exiled card causes it to leave exile. You can't cast it multiple times.

    No other card is named in this ruling.

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Legal formats

legacyvintagecommanderoathbreakerduel
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