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Rules guide · Legendary Creature

Aminatou, Veil PiercerHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Duskmourn: House of Horror Commander· September 27, 2024
Carte Magic Aminatou, Veil Piercer

Aminatou, Veil Piercer is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Each enchantment card in your hand has miracle. Its miracle cost is equal to its mana cost reduced by {4}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)

Complete guide

Aminatou, Veil Piercer is a powerful commander that transforms your library into a toolbox of discounted enchantments. By utilizing the Miracle mechanic, she allows you to cast high-cost enchantments for a fraction of their usual price while providing the necessary library manipulation to set them up.

Mastering the Miracle

Aminatou gives every enchantment card in your hand the Miracle keyword. A Miracle cost is an alternative cost you may pay if the card is the first one you have drawn in a turn. Aminatou specifically reduces this cost by {4}. To use this, you must reveal the card immediately upon drawing it before it touches the other cards in your hand. If you do, a triggered ability goes on the stack, allowing you to cast it for the discounted price.

The Upkeep Advantage

Aminatou's first ability triggers at the beginning of your upkeep, allowing you to Surveil 2. This is perfectly timed to set up your draw for the turn. By looking at the top two cards, you can ensure an enchantment is waiting for you to draw during your Draw Step, triggering its newly granted Miracle ability immediately.

Timing and Restrictions

You cast the card during the resolution of the Miracle trigger, which means you ignore normal timing restrictions. You can cast an enchantment at instant speed if it's the first card you drew on an opponent's turn. Note that you can only do this for the very first card drawn; if you draw multiple cards at once, only the first one is eligible for the Miracle cost.

Common Mistakes

A frequent error is forgetting that Miracle is an alternative cost. You cannot combine Aminatou's Miracle discount with other alternative costs, like 'casting without paying its mana cost.' Additionally, if the card leaves your hand (due to a discard effect, for example) before the Miracle trigger resolves, you cannot cast it for the reduced price.

Interaction examples

Double Vision with Roaming Throne

If you control Roaming Throne and chose 'Human' or 'Wizard,' Aminatou's upkeep ability triggers twice. You will Surveil 2 twice, allowing you to dig four cards deep to find the perfect enchantment to place on top for your draw step.

Drawing on Opponents' Turns

If Solemn Simulacrum dies during an opponent's turn and it is the first card you have drawn that turn, you may reveal an enchantment drawn this way. Aminatou grants it Miracle, allowing you to cast that enchantment immediately for a {4} discount, even though it isn't your turn.

Setting Up the Top Deck

During your upkeep, Aminatou's ability triggers. You Surveil 2 and see a high-cost enchantment. You leave it on top. During your draw step, you draw that card, reveal it immediately, and cast it for its mana cost minus {4} before you even move to your Main Phase.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Aminatou, Veil Piercer

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    It's important to reveal a card with miracle before it is mixed with the other cards in your hand.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    You can reveal and cast a card with miracle on any turn, not just your own, if it's the first card you've drawn that turn.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Multiple card draws are always treated as a sequence of individual card draws. For example, if you haven't drawn any cards yet during a turn and cast a spell that instructs you to draw three cards, you'll draw them one at a time. Only the first card drawn this way may be revealed and cast using its miracle ability.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If an effect puts a card into your hand without using the word "draw," the card wasn't drawn.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    You don't have to reveal a drawn card with miracle if you don't wish to cast it at that time.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    You can cast a card for its miracle cost only as the miracle triggered ability resolves. If you don't want to cast it at that time (or you can't cast it, perhaps because there are no legal targets available), you won't be able to cast it later for the miracle cost.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    You cast the card with miracle during the resolution of the triggered ability. Ignore any timing rules based on the card's type.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    Miracle is an alternative cost to cast the spell with miracle. It can't be combined with other alternative costs, such as casting a spell "without paying its mana cost." You may, however, pay additional costs, such as kicker. If the spell has any mandatory additional costs, those must be paid to cast the spell.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    To determine the total cost of a spell, start with the mana cost or alternative cost (such as a miracle cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    If the card with miracle leaves your hand before the triggered ability resolves, you won't be able to cast it using its miracle ability.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    You still draw the card, whether you use the miracle ability or not. Any ability that triggers whenever you draw a card, for example, will trigger. If you don't cast the card using its miracle ability, it will remain in your hand.

    No other card is named in this ruling.

02

Legal formats

legacyvintagecommanderoathbreakerduel
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