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Rules guide · Enchantment

Amphibian DownpourHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Modern Horizons 3· June 14, 2024
Carte Magic Amphibian Downpour

Amphibian Downpour is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flash Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.) Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.

Complete guide

Amphibian Downpour is a versatile blue enchantment that brings the chaos of the Storm mechanic to the world of Auras. With Flash, this spell allows you to transform an entire board of threats into harmless 1/1 Frogs at a moment's notice. It is a powerful defensive tool that scales perfectly with the number of spells played in a single turn.

What It Does

Amphibian Downpour is an Aura with Flash and Storm. When it enters the battlefield attached to a creature, that creature loses all its abilities, its color becomes blue, its type becomes Frog, and its base power and toughness become 1/1. Because it has Storm, you get a copy of this spell for every spell cast before it during the same turn. Each copy targets a creature and becomes a token Aura on the battlefield.

How It Resolves

First, you cast the spell and the Storm triggered ability goes on the stack. The game counts all spells cast earlier in the turn—regardless of whether they resolved or were countered. You then choose targets for the original spell and every copy generated by Storm. As the copies and the original resolve, they attach to their respective targets, immediately stripping them of their original stats and abilities. Since the copies are tokens, they exist on the battlefield just like the original card.

Common Mistakes

A common mistake is assuming that 'losing all abilities' prevents a creature from gaining new ones later. If a creature is enchanted by Amphibian Downpour and then receives a new ability (like Flying from another spell), it will keep that new ability. Additionally, remember that while it changes base power and toughness to 1/1, existing +1/+1 counters or continuous buffs from other cards still apply on top of that 1/1 base.

When To Play It

Due to Flash, the best time to play Amphibian Downpour is during your opponent's combat phase or at the end of their turn after they have cast several spells. This maximizes your Storm count. It is also excellent for neutralizing legendary creatures or creatures with powerful static effects, as they retain their name and legendary supertype but lose the text that makes them dangerous.

Interaction examples

Neutralizing Value Engines

If your opponent has a Rhystic Study on the board, they will draw a card when you cast Amphibian Downpour unless you pay 1 mana. However, because the Storm copies are put directly onto the stack and not 'cast', Rhystic Study will only trigger once for the original spell, not for any of the copies produced by the Storm ability.

Weakening an Attack

Suppose your opponent has multiple large creatures and you have Propaganda in play. During their turn, they cast two spells before moving to combat. You cast Amphibian Downpour in response to their attackers being declared. You get the original and two copies. You transform their three largest threats into 1/1 Frogs. While Propaganda still requires them to pay 2 mana per attacker, those attackers are now significantly less threatening.

Storm Count Interaction

If you cast a spell, your opponent counters it, and then you cast Amphibian Downpour, the Storm count is still 2. The countered spell still counts toward the total number of spells cast this turn, ensuring you get two copies of the Aura to deal with two different creatures.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Amphibian Downpour

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The copies are put directly onto the stack. They aren't cast and won't be counted by other spells with storm cast later in the turn.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Spells cast from zones other than a player's hand and spells that were countered or otherwise failed to resolve are counted by the storm ability.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won't affect the copies.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    You may choose new targets for any of the copies. You can make different choices for each copy.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If the enchanted creature gains an ability after Amphibian Downpour becomes attached to it, it will keep that ability.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Amphibian Downpour overwrites all colors and creature types the enchanted creature has. It's just a blue Frog. The creature keeps any supertypes it has (such as legendary) but loses any other card types it has (such as artifact).

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If the enchanted creature has any subtypes other than creature types, such as Equipment, Vehicle, or Urza's, it loses those as well.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    Amphibian Downpour overwrites all previous effects that set the creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply afterward will overwrite this effect.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    Effects that modify the creature's power and/or toughness, such as the effect of Wing It, will apply to the creature no matter when they started to take effect. The same is true for counters that change its power and/or toughness and effects that switch its power and toughness.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    Amphibian Downpour may enchant a permanent that is only temporarily a creature, such as a Vehicle. If this happens, Amphibian Downpour's effect causes the enchanted permanent to remain a 1/1 blue Frog creature even after the temporary effect making it a creature expires.

    No other card is named in this ruling.

  12. #12· Wizards of the Coast

    Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if Amphibian Downpour becomes attached to it during that turn.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Medomai the Ageless
+Capsize
+Amphibian Downpour
#1

Medomai the Ageless + Capsize + Amphibian Downpour

LockInfinite turns
  1. 1Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one.
  2. 2During your extra turn, cast Amphibian Downpour by paying {2}{U}, attaching it to Medomai.
  3. 3Declare Medomai as an attacker, as it does not have its restriction due to Amphibian Downpour.
  4. 4Holding priority, cast Capsize with buyback by paying {4}{U}{U}, returning Amphibian Downpour and Capsize to your hand.
  5. 5Repeat from step 1.
03

Legal formats

historictimelessgladiatormodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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