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Amonkhet RacewayHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Aetherdrift· February 14, 2025
Carte Magic Amonkhet Raceway

Amonkhet Raceway is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {T}: Add {C}. Max speed — {T}: Target creature gains haste until end of turn.

Complete guide

Amonkhet Raceway is a unique land that introduces a sense of momentum to your gameplay through the 'Start your engines!' mechanic. By aggressively pressuring your opponents, you can unlock its full potential to grant your creatures haste. It is a perfect addition for decks looking to maintain a high-speed offensive.

What It Does

Amonkhet Raceway is a utility land that provides colorless mana and features the 'Start your engines!' mechanic. This mechanic assigns you a 'speed' value that begins at 1 when you first control a permanent with this ability. As you deal damage or cause life loss to opponents on your turns, your speed increases until it reaches the maximum of 4, unlocking a powerful haste-granting ability.

How It Resolves Step by Step

First, as soon as Amonkhet Raceway enters the battlefield, you immediately have a speed of 1 as a state-based action. Second, during your turn, if an opponent loses life, the inherent 'Start your engines!' ability triggers, increasing your speed by 1 (this can only happen once per turn). Finally, once your speed reaches 4, the 'Max speed' static ability becomes active, allowing you to tap the land to target a creature and give it haste.

Common Mistakes

A common mistake is thinking that losing control of Amonkhet Raceway reduces your speed; your speed persists even if the land leaves the battlefield. Additionally, remember that speed only increases during your own turn. If an opponent loses life on their turn, your speed does not increase. Lastly, 'Max speed' only functions if your speed is exactly 4; there is no speed higher than 4.

When to Play It

Play Amonkhet Raceway in aggressive decks that can reliably trigger life loss every turn. Because it enters the battlefield untapped and provides immediate utility as a mana source, it is low-risk. It is particularly effective in the mid-to-late game when you need to drop a threat and attack immediately to close out the game.

Interaction examples

Starting the Engine

You play Amonkhet Raceway as your land for the turn. Because you now control a permanent with 'Start your engines!', your speed immediately becomes 1. You then tap it to add one colorless mana to your mana pool.

Hitting Max Speed

It is your turn and your current speed is 3. You attack your opponent with a creature, and they lose life. The 'Start your engines!' ability triggers and resolves, increasing your speed to 4. Since you are now at max speed, Amonkhet Raceway's second activated ability is now available to use.

Mana Fixing and Speed

You control Amonkhet Raceway and have a speed of 2. While Amonkhet Raceway provides the utility of the speed tracker, you can use Command Tower or Exotic Orchard to ensure you have the colored mana needed to cast creatures that you will eventually want to target with the Raceway's haste ability once you reach speed 4.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Amonkhet Raceway

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Start your engines! isn’t a triggered ability. Increasing your speed to 1 is something that happens as a state-based action as soon as you control a permanent with the ability. Notably, this includes gaining control of a permanent with the ability that another player controls.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Your speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    A player “has max speed” if their speed is 4.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    “Max speed — [ability]” means “As long as you have max speed, this object has [ability].” If the granted ability functions in a zone other than the battlefield, the max speed ability does too.

    No other card is named in this ruling.

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Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemydueltlr
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