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Angel of the God-PharaohHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Hour of Devastation· July 14, 2017
Carte Magic Angel of the God-Pharaoh

Angel of the God-Pharaoh is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Flying Cycling {2} ({2}, Discard this card: Draw a card.)

Complete guide

Angel of the God-Pharaoh is a versatile white creature that serves as both a high-end evasive threat and a way to smooth out your early game draws. Whether you need a massive flyer to close out the match or just need to dig for a land, this Angel provides the utility necessary for any white-based control or midrange deck.

A Dual-Purpose Threat

Angel of the God-Pharaoh features two distinct modes of play. As a creature, it is a 4/4 flyer for six mana, providing a solid defensive block or an offensive clock. Its second ability, Cycling, allows you to pay two mana and discard it from your hand to draw a new card, ensuring it is never a dead draw in the early game.

How Cycling Resolves

Cycling is an activated ability that functions only while the card is in your hand. To activate it, you pay the mana cost of {2} and discard Angel of the God-Pharaoh as part of the activation cost. Once the ability is on the stack, it exists independently of the card; if it resolves, you draw a card. Because discarding is part of the cost, your opponents cannot prevent the card from hitting the graveyard by countering the draw effect.

Strategic Timing

You can cycle Angel of the God-Pharaoh at any time you have priority, including on an opponent's turn. This makes it excellent for finding answers or land drops at the end of your opponent's end step. Remember that once you cycle the card, it is in your graveyard, which can be an advantage if you have ways to return creatures to the battlefield.

Common Pitfalls

A common mistake is forgetting that Cycling is not a spell casting. It cannot be countered by effects that target spells, such as Negate. Additionally, because the card is discarded as a cost, it is already in the graveyard before any player can respond to the draw trigger. This means you cannot 'save' it from being discarded once you have announced the ability and paid the cost.

Interaction examples

Draining Life with Telepathy

With Psychosis Crawler on the battlefield, you pay {2} and discard Angel of the God-Pharaoh to cycle it. When the cycling ability resolves, you draw a card. This triggers Psychosis Crawler's ability, causing each opponent to lose 1 life. This interaction allows you to turn an unneeded high-cost creature into direct damage and a fresh card.

The Graveyard Loop

If you cycled Angel of the God-Pharaoh earlier in the game, it sits in your graveyard as a creature card with a mana value of 6. While Sun Titan cannot return it to the battlefield (as its limit is mana value 3 or less), having the Angel in the graveyard early allows you to fuel other recursion spells or delve costs while you wait to cast your Sun Titan to recover smaller utility permanents.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Angel of the God-Pharaoh

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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