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Rules guide · Sorcery

Angelfire IgnitionHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Innistrad Remastered· January 24, 2025
Carte Magic Angelfire Ignition

Angelfire Ignition is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Complete guide

Angelfire Ignition is a versatile Boros sorcery that transforms a single creature into a terrifying threat. By providing both permanent growth and a suite of powerful keywords, it ensures your best attacker can dominate the battlefield twice thanks to its flashback ability.

A Massive Combat Boost

When you cast Angelfire Ignition, you target one creature you control. Upon resolution, that creature receives two +1/+1 counters permanently. Additionally, it gains five keywords until the end of the turn: vigilance, trample, lifelink, indestructible, and haste. This combination allows a creature to attack immediately, survive almost any combat or removal spell, and provide a significant life swing while remaining ready to block during your opponent's turn.

Flashback Mechanics

Flashback allows you to cast Angelfire Ignition from your graveyard by paying its alternative cost of {2}{R}{W}. You must still follow sorcery timing restrictions, meaning you can only cast it during your main phase when the stack is empty. Once the spell is cast via flashback, it will be exiled regardless of whether it resolves, is countered, or is removed from the stack by other effects.

Common Mistakes to Avoid

One common error is forgetting that the keywords are temporary while the counters are permanent. The vigilance, trample, lifelink, indestructible, and haste expire at the end of the turn. Another mistake involves timing; because this is a sorcery, you cannot use it as a combat trick to give a creature indestructible in response to an opponent's removal spell on their turn.

When to Play It

The best time to play Angelfire Ignition is during your pre-combat main phase to maximize the haste and vigilance benefits. It is particularly effective on creatures that already have high power or relevant combat abilities, as trample ensures your damage gets through and lifelink stabilizes your total life.

Interaction examples

Fueling the Fire with Jeska's Will

If you cast Jeska's Will and exile Angelfire Ignition from the top of your library, you may play it that turn. If you also choose the first mode of Jeska's Will to add red mana based on an opponent's hand size, you can use that mana to help pay for Angelfire Ignition's cost. This allows you to buff a creature and attack for massive damage without tapping all your lands.

Double Value with Sevinne's Reclamation

If Angelfire Ignition is in your graveyard along with a Sevinne's Reclamation, you can use the Reclamation to return a small permanent to the battlefield. Later, you can cast Angelfire Ignition using its flashback cost. Since both cards have flashback, they represent a significant amount of value stored in your graveyard that can be deployed even if your hand is empty.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Angelfire Ignition

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    "Flashback [cost]" means "You may cast this card from your graveyard if the resulting spell is an instant or sorcery spell by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Spitemare
+Angelfire Ignition
#1

Spitemare + Angelfire Ignition

Infinite lifegainInfinite lifegain triggers
  1. 1Cast Angelfire Ignition by paying {1}{R}{W}, giving Spitemare lifelink and indestructible until end of turn.
  2. 2Deal damage to Spitemare.
  3. 3Spitemare triggers, dealing 2 damage to itself and causing you to gain two life.
  4. 4Repeat step 3.
Ill-Tempered Loner // Howlpack Avenger
+Angelfire Ignition
#2

Ill-Tempered Loner // Howlpack Avenger + Angelfire Ignition

Infinite lifegainInfinite lifegain triggers
  1. 1Cast Angelfire Ignition by paying {1}{R}{W}, giving Ill-Tempered Loner lifelink and indestructible until end of turn.
  2. 2Deal damage to Ill-Tempered Loner.
  3. 3Ill-Tempered Loner triggers, dealing 2 damage to itself and causing you to gain two life.
  4. 4Repeat step 3.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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