Angelic Accord is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
How it works : Angelic Accord
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Angelic Accord’s ability checks how much life you’ve gained during the turn, not what your life total is compared to what it was when the turn began. For example, if you start the turn at 10 life, gain 6 life during the turn, then lose 6 life later that turn, the ability will trigger.
Card named in this ruling
- #2· Wizards of the Coast
If you haven’t gained 4 or more life during the turn when the end step begins, the ability won’t trigger at all. Gaining life during the end step won’t cause the ability to trigger.
No other card is named in this ruling.
- #3· Wizards of the Coast
In a Two-Headed Giant game, life gained by your teammate isn’t considered, even though it causes your team’s life total to increase.
No other card is named in this ruling.
Related cards and tokens
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Angelic Accord
No archived Top 8 deck with this card yet.





