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Angelic SkirmisherHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Gatecrash· February 1, 2013
Carte Magic Angelic Skirmisher

Angelic Skirmisher is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.

Complete guide

Angelic Skirmisher is a versatile support creature that allows your army to adapt to any combat situation. By choosing a keyword at the start of battle, you can shift from a defensive stance to an aggressive offensive with ease. Whether you need to stabilize your life total or keep blockers ready, this Angel provides the tactical edge you need.

Choosing Your Keyword

The ability of Angelic Skirmisher triggers at the beginning of each combat phase, which includes your opponents' turns. When the ability resolves, you choose one of three keywords: first strike, vigilance, or lifelink. All creatures you control at that exact moment gain the chosen ability until the end of the turn. This choice is made during the resolution of the ability, after all players have had a chance to respond but before any attackers are declared.

Timing and New Arrivals

It is important to note that this effect only applies to creatures you control at the time the ability resolves. If you play a creature later in the turn, such as through a Flash spell or an ability that puts a creature onto the battlefield after the combat phase has begun, that new creature will not have the chosen ability. Similarly, if a creature enters the battlefield during combat, it misses the window for the Skirmisher's buff.

When to Play It

Since the ability triggers at the beginning of each combat, Angelic Skirmisher is incredibly powerful in multiplayer games or against aggressive decks. Choosing vigilance on your own turn allows your creatures to attack without tapping, leaving them ready to block. On an opponent's turn, choosing first strike can make your blockers nearly impossible to trade with, while lifelink can help you claw back from a low life total.

Interaction examples

Recursive Vigilance

At the beginning of your combat phase, Angelic Skirmisher's ability triggers. You choose vigilance. Sun Titan, which already has vigilance, doesn't gain much from the keyword itself, but because it doesn't tap to attack, it remains standing as a formidable blocker. When Sun Titan attacks, its own ability triggers, allowing you to return a small permanent to the battlefield. Note that if Sun Titan brings back a creature, that new creature will not have vigilance because the Skirmisher's ability has already resolved.

Calculating Power and Life

If you control Psychosis Crawler and choose lifelink with Angelic Skirmisher, the Crawler will gain lifelink until end of turn. When Psychosis Crawler deals combat damage based on the number of cards in your hand, you will gain that much life. However, keep in mind that the life loss caused by Psychosis Crawler's triggered ability (whenever you draw a card) is not damage, so lifelink will not apply to that specific effect.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Angelic Skirmisher

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You choose which ability creatures you control will gain when Angelic Skirmisher’s ability resolves. This happens before attacking creatures are declared.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Only creatures you control when the ability resolves will gain the chosen ability. Creatures that come under your control later in the turn will not gain the ability.

    No other card is named in this ruling.

02

Legal formats

pioneermodernlegacyvintagepennycommanderoathbreakerduel
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