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Rules guide · Creature

Angrath's MaraudersHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Outlaws of Thunder Junction Commander· April 19, 2024
Carte Magic Angrath's Marauders

Angrath's Marauders is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Complete guide

Angrath's Marauders is a high-impact Human Pirate that acts as a force multiplier for your entire board. By doubling all damage dealt by your sources, it turns minor threats into game-ending powerhouses. Whether you are using spells or creatures, this card ensures your opponent feels twice the heat.

Doubling Every Source

The ability of Angrath's Marauders is a replacement effect that applies to any source you control. This includes combat damage from creatures, non-combat damage from spells, and even damage from abilities. Because it is a replacement effect, it does not use the stack and cannot be responded to once the damage is being dealt; the damage simply happens at the new, doubled value.

Step-by-Step Resolution

When a source you control is about to deal damage, the game checks for replacement effects. First, if the damage is being divided (like with a spell) or assigned (like trample), you must assign the original, unmodified amount. Second, the Angrath's Marauders effect applies, doubling that assigned amount. Finally, the damage is dealt simultaneously to the targets. If multiple doubling effects exist, they apply one after another, multiplying the total further.

Strategic Timing

Due to its high mana cost, Angrath's Marauders is best played in decks that can cheat it onto the battlefield or ramp quickly. It is most effective when you already have an established board presence or a way to protect it, as it has no built-in defensive keywords. Playing it right before a major combat phase or a big burn spell is the ideal way to maximize its utility.

Common Pitfalls

A common mistake involves trample and damage division. You cannot assign doubled damage to 'overflow' onto a player; you must assign lethal damage based on the creature's actual power first. Additionally, remember that this effect only doubles damage, not other effects like life loss or token generation that aren't based on the amount of damage dealt.

Interaction examples

High-Flying Treasure Havoc

If Ancient Copper Dragon connects with a player while Angrath's Marauders is on the battlefield, its 6 power is doubled to 12 damage. Note that while the damage is doubled, the triggered ability to roll a d20 for Treasure tokens remains the same, as the number of tokens is based on the die roll, not the amount of damage dealt.

A Primal Pirate Onslaught

When Etali, Primal Storm attacks and deals combat damage, Angrath's Marauders replaces that 6 damage with 12 damage. If Etali's attack trigger exiles and allows you to cast a direct damage spell from an opponent's library, that spell will also have its damage doubled when it resolves, as you are the controller of that spell source.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Angrath's Marauders

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If a creature with trample you control would deal combat damage to a blocking creature while you control Angrath's Marauders, you must assign its unmodified damage. For example, a 3/3 creature with trample blocked by a 2/2 creature can have at most 1 damage assigned to the defending player. It will then deal 4 damage to the blocking creature and 2 damage to the defending player.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If an effect such as that of Chandra's Pyrohelix asks you to divide damage among targets, you must divide the unmodified damage before doubling it.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If you control a second Angrath's Marauders, damage dealt by sources you control will be multiplied by 4. If you control a third, it will be multiplied by 8, and so on.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Heartless Hidetsugu
+Angrath's Marauders
#1

Heartless Hidetsugu + Angrath's Marauders

Each opponent with an even life total loses the game
  1. 1Activate Heartless Hidetsugu by tapping it, causing it to deal damage to each player equal to half their life total, rounded down, then doubled.
  2. 2Each player who started with an even life ottal loses the game for having 0 or less life.
Heartless Hidetsugu
+Angrath's Marauders
+Pariah's Shield
#2

Heartless Hidetsugu + Angrath's Marauders + Pariah's Shield

Near-infinite damageEach opponent with an even life total loses the game
  1. 1Activate Heartless Hidetsugu by tapping it, dealing damage to each opponent equal to half their life total, rounded down, times 2, and dealing no damage to you due to Pariah's Shield.
  2. 2Activate Heartless Hidetsugu by tapping it, causing it to deal damage to each player equal to half their life total, rounded down, then doubled.
  3. 3Each player who started with an even life ottal loses the game for having 0 or less life.
Malignus
+Chandra's Ignition
+Angrath's Marauders
#3

Malignus + Chandra's Ignition + Angrath's Marauders

Each opponent loses the gameNear-infinite damage
  1. 1Cast Chandra's Ignition by paying {3}{R}{R}, causing Malignus to deal damage equal to twice its power to each other creature and each opponent.
  2. 2Each opponent loses the game due to having zero or less life.
Malignus
+Warstorm Surge
+Angrath's Marauders
#4

Malignus + Warstorm Surge + Angrath's Marauders

Near-infinite damageTarget opponent loses the game
  1. 1Cast Malignus by paying {3}{R}{R}.
  2. 2When Malignus enters the battlefield, Warstorm Surge triggers, dealing an amount of damage equal to twice Malignus' power to an opponent.
  3. 3The opponent loses the game due to having zero or less life.
Imodane, the Pyrohammer
+Zada, Hedron Grinder
+Angrath's Marauders
#5

Imodane, the Pyrohammer + Zada, Hedron Grinder + Angrath's Marauders

Near-infinite damage
  1. 1Cast the instant or sorcery spell by paying its mana cost, targeting Zada.
  2. 2Zada triggers, copying the spell for each other creature you control the spell could target, ensuring that Imodane's copy is put onto the stack first.
  3. 3Resolve the first copy, dealing twice the listed amount of damage to the targeted creature.
  4. 4Imodane triggers, dealing four times the listed amount of damage to each opponent.
  5. 5Repeat from step 3 for each remaining copy.
Malignus
+Terror of the Peaks
+Angrath's Marauders
#6

Malignus + Terror of the Peaks + Angrath's Marauders

Near-infinite damageTarget opponent loses the game
  1. 1Cast Malignus by paying {3}{R}{R}.
  2. 2When Malignus enters the battlefield, Terror of the Peaks triggers, dealing an amount of damage equal to twice Malignus' power to an opponent.
  3. 3The opponent loses the game due to having zero or less life.
Delina, Wild Mage
+Kediss, Emberclaw Familiar
+Angrath's Marauders
#7

Delina, Wild Mage + Kediss, Emberclaw Familiar + Angrath's Marauders

Near-infinite damage
  1. 1Declare Delina as an attacker.
  2. 2Delina triggers, creating at least one token copy of Angrath's Marauders that is tapped and attacking.
  3. 3Deal combat damage with Delina, dealing at least twelve commander damage to an opponent.
  4. 4Kediss triggers, causing Delina to deal at least forty-eight damage to each other opponent.
Brion Stoutarm
+Malignus
+Angrath's Marauders
#8

Brion Stoutarm + Malignus + Angrath's Marauders

Near-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game
  1. 1Activate Brion by paying {R}, tapping it and sacrificing Malignus, dealing damage equal to two times Malignus's power to target opponent and causing you to gain that much life.
  2. 2The opponent loses the game due to having 0 or less life.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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