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Rules guide · Sorcery

Another RoundHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Outlaws of Thunder Junction· April 19, 2024
Carte Magic Another Round

Another Round is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.

Complete guide

Another Round is a powerful mass-flicker spell that allows you to trigger your creatures' enter-the-battlefield abilities multiple times in a single turn. By investing extra mana into X, you can loop your creatures in and out of exile to gain overwhelming board value. It is the perfect tool for white decks looking to reset their board or maximize 'ETB' triggers.

What It Does

Another Round allows you to exile any number of creatures you control and immediately return them to the battlefield. Because the spell says 'repeat this process X more times,' the entire sequence of exiling and returning happens once, plus an additional time for every increment of X you paid for. If you cast this for X=0, the process happens exactly once.

Step-by-Step Resolution

When the spell resolves, you first choose any number of creatures you control to exile. They are immediately returned to the battlefield under their owners' control. Then, if X is greater than zero, you perform that exact same process again. You can choose the same creatures that just returned, or a different set entirely, since they are considered new objects. All abilities that trigger during this process wait until the entire spell is finished resolving before they are put onto the stack.

Common Mistakes

A common error involves tokens and attachments. If you exile a creature token, it ceases to exist the moment it leaves the battlefield and will not return. Similarly, any Auras attached to your creatures will be put into the graveyard, and Equipment will fall off and stay on the battlefield. Also, remember that you cannot respond to the individual 'loops' of the repeat process; players only get priority once the entire spell has finished its repetitions.

When to Play It

This spell is best utilized when you have creatures with powerful effects that happen when they enter the battlefield. It can also be used defensively to remove negative counters from your creatures or to untap your board for blocking, as creatures return to the battlefield untapped and as new objects.

Interaction examples

Basic Flicker and Search

If you use Open the Armory to find an Equipment and play it, but your opponent later disables your creature with a debuff, you can cast Another Round. By exiling your creature and returning it, you reset the object, though the Equipment found via Open the Armory will become unattached and need to be re-equipped.

Repeating Value Loops

Imagine you have a creature that returns a sorcery from your graveyard to your hand when it enters. If you cast Another Round with X=1, that creature leaves and enters twice. After Another Round finishes, both triggers go on the stack, allowing you to pick up Sevinne's Reclamation and another card, providing massive card advantage.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Another Round

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If X is 0, you’ll perform the process just once when Another Round resolves.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    You don’t have to choose the same set of creatures each time you repeat this process.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Once an exiled creature returns, it’s considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If a token is exiled this way, it will cease to exist and won’t return to the battlefield.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Abilities that trigger “When [this creature] enters the battlefield” or “When [this creature] leaves the battlefield” will trigger each time that creature enters or leaves the battlefield as a result of Another Round’s effect. If those abilities require targets, you won’t choose those targets until after Another Round finishes resolving, when those abilities are put onto the stack.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    All abilities that trigger while Another Round is resolving are put on the stack after Another Round is finished resolving. All such abilities controlled by the player whose turn it is are put on the stack first, then those controlled by the next player in turn order, and so on. For each player, they can put their abilities on the stack in the order of their choice. Abilities don’t have to be put on the stack in the order in which they triggered.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Preston, the Vanisher
+Felidar Guardian
+Another Round
#1

Preston, the Vanisher + Felidar Guardian + Another Round

Infinite creature LTBInfinite creature ETBInfinite creature tokensInfinite landfall triggers
  1. 1Cast Another Round by paying its mana cost, blinking Felidar Guardian.
  2. 2Felidar Guardian and Preston trigger.
  3. 3Resolve the Felidar Guardian trigger, blinking another permanent you control.
  4. 4Resolve the Preston trigger, creating a token copy of Felidar Guardian that is a 0/1 Illusion.
  5. 5When the Felidar Guardian token enters the battlefield, it triggers, blinking the nontoken Felidar Guardian.
  6. 6Repeat from step 2.
Abdel Adrian, Gorion's Ward
+Archaeomancer
+Another Round
#2

Abdel Adrian, Gorion's Ward + Archaeomancer + Another Round

Infinite creature LTBInfinite creature ETBInfinite storm countInfinite creature tokens
  1. 1Cast Another Round by paying its mana cost, blinking Abdel Adrian.
  2. 2Abdel Adrian leaves the battlefield, returning Archaeomancer and all other cards that were exiled with it to the battlefield.
  3. 3Abdel Adrian and Archaeomancer trigger.
  4. 4Resolve the Archaeomancer trigger, returning Another Round from your graveyard to your hand.
  5. 5Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Another Round.
  6. 6Resolve the Abdel Adrian trigger, exiling Archaeomancer and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way.
  7. 7Repeat.
Dualcaster Mage
+Another Round
#3

Dualcaster Mage + Another Round

Infinite creature LTBInfinite creature ETBInfinite magecraft triggersInfinite blinking
  1. 1Cast Another Round by paying its mana cost.
  2. 2Holding priority, cast Dualcaster Mage by paying its mana cost.
  3. 3When Dualcaster Mage enters, it triggers, copying Another Round, with the copy targeting Dualcaster Mage.
  4. 4Resolve the copy of Another Round, blinking Dualcaster Mage.
  5. 5Repeat from step 3.
Abdel Adrian, Gorion's Ward
+Eternal Witness
+Another Round
#4

Abdel Adrian, Gorion's Ward + Eternal Witness + Another Round

Infinite creature LTBInfinite creature ETBInfinite storm countInfinite creature tokens
  1. 1Cast Another Round by paying its mana cost, blinking Abdel Adrian.
  2. 2Abdel Adrian leaves the battlefield, returning Eternal Witness and all other cards that were exiled with it to the battlefield.
  3. 3Abdel Adrian and Eternal Witness trigger.
  4. 4Resolve the Eternal Witness trigger, returning Another Round from your graveyard to your hand.
  5. 5Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Another Round.
  6. 6Resolve the Abdel Adrian trigger, exiling Eternal Witness and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way.
  7. 7Repeat.
Preston, the Vanisher
+Wispweaver Angel
+Another Round
#5

Preston, the Vanisher + Wispweaver Angel + Another Round

Infinite creature LTBInfinite creature ETBInfinite creature tokensInfinite blinking
  1. 1Cast Another Round by paying its mana cost, blinking Wispweaver Angel.
  2. 2Wispweaver Angel and Preston trigger.
  3. 3Resolve the Wispweaver Angel trigger, blinking another creature you control.
  4. 4Resolve the Preston trigger, creating a token copy of Wispweaver Angel that is a 0/1 Illusion.
  5. 5When the Wispweaver Angel token enters the battlefield, it triggers, blinking the nontoken Wispweaver Angel.
  6. 6Repeat from step 2.
Abdel Adrian, Gorion's Ward
+Mnemonic Wall
+Another Round
#6

Abdel Adrian, Gorion's Ward + Mnemonic Wall + Another Round

Infinite creature LTBInfinite creature ETBInfinite storm countInfinite creature tokens
  1. 1Cast Another Round by paying its mana cost, blinking Abdel Adrian.
  2. 2Abdel Adrian leaves the battlefield, returning Mnemonic Wall and all other cards that were exiled with it to the battlefield.
  3. 3Abdel Adrian and Mnemonic Wall trigger.
  4. 4Resolve the Mnemonic Wall trigger, returning Another Round from your graveyard to your hand.
  5. 5Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Another Round.
  6. 6Resolve the Abdel Adrian trigger, exiling Mnemonic Wall and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way.
  7. 7Repeat.
Naru Meha, Master Wizard
+Another Round
#7

Naru Meha, Master Wizard + Another Round

Infinite creature LTBInfinite creature ETBInfinite magecraft triggersInfinite blinking
  1. 1Cast Another Round by paying its mana cost.
  2. 2Holding priority, cast Naru Meha by paying its mana cost.
  3. 3When Naru Meha enters, it triggers, copying Another Round, with the copy targeting Naru Meha.
  4. 4Resolve the copy of Another Round, blinking Naru Meha.
  5. 5Repeat from step 3.
Abdel Adrian, Gorion's Ward
+Timeless Witness
+Another Round
#8

Abdel Adrian, Gorion's Ward + Timeless Witness + Another Round

Infinite creature LTBInfinite creature ETBInfinite storm countInfinite creature tokens
  1. 1Cast Another Round by paying its mana cost, blinking Abdel Adrian.
  2. 2Abdel Adrian leaves the battlefield, returning Timeless Witness and all other cards that were exiled with it to the battlefield.
  3. 3Abdel Adrian and Timeless Witness trigger.
  4. 4Resolve the Timeless Witness trigger, returning Another Round from your graveyard to your hand.
  5. 5Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Another Round.
  6. 6Resolve the Abdel Adrian trigger, exiling Timeless Witness and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way.
  7. 7Repeat.
03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawldueltlr
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