Naru Meha, Master Wizard is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flash When Naru Meha enters, copy target instant or sorcery spell you control. You may choose new targets for the copy. Other Wizards you control get +1/+1.
Complete guide
Naru Meha, Master Wizard is a powerful legendary creature that brings both utility and tribal synergy to the battlefield. With the ability to flash in and duplicate your most potent spells, she can turn the tide of a game in an instant. This guide explores how to maximize her copying potential and manage her Wizard-themed anthem effect.
Dual Utility on the Stack
Naru Meha, Master Wizard serves two main functions: she is a tribal anthem and a spell-copying engine. Because she has Flash, you can cast her at any time you could cast an instant, allowing you to respond to your own spells while they are still on the stack. Her enter-the-battlefield ability specifically targets an instant or sorcery spell you control, creating a duplicate that functions exactly like the original.
Understanding the Copy Process
When Naru Meha enters the battlefield, her ability triggers and you choose a target spell. The copy is created directly on the stack; it is not 'cast,' so it won't trigger abilities that look for players casting spells. The copy retains all decisions made for the original, including the value of X, modes chosen, and any additional costs paid like Kicker. While you can choose new targets for the copy, you cannot change the modes or how damage is divided if it was already set by the original spell.
Wizard Synergy and State-Based Actions
While Naru Meha is on the battlefield, other Wizards you control receive a +1/+1 bonus. A common mistake involves forgetting that this bonus is continuous but temporary. If Naru Meha leaves the battlefield, that bonus vanishes immediately. If a Wizard you control has taken damage earlier in the turn, that damage remains marked until the end of the turn. Removing Naru Meha might cause a Wizard's toughness to drop below the amount of damage already marked on it, resulting in that creature being destroyed.
When to Play Naru Meha
The best time to play Naru Meha is when you have a high-impact instant or sorcery on the stack that you want to resolve twice. Since she costs four mana, you must ensure you have enough resources to cast both your spell and Naru Meha in the same window. She is also an effective combat trick, providing a surprise power and toughness boost to your other Wizards during the blocking phase.
Interaction examples
If you have Roaming Throne on the battlefield with 'Wizard' chosen, and you cast Naru Meha, Master Wizard, her enter-the-battlefield ability will trigger twice. This allows you to target and copy an instant or sorcery spell twice, or even target two different spells you control on the stack.
While Solemn Simulacrum is a Golem and does not benefit from Naru Meha's +1/+1 anthem for Wizards, you can still use Naru Meha's Flash ability to surprise an opponent during their turn. If you cast an instant to protect your Solemn Simulacrum, Naru Meha can enter to copy that protection spell, ensuring your artifact creature survives or provides extra value.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Naru Meha, Master Wizard
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to a Wizard you control may become lethal if Naru leaves the battlefield during that turn.
No other card is named in this ruling.
- #2· Wizards of the Coast
Naru's triggered ability can copy any instant or sorcery spell, not just one with targets.
No other card is named in this ruling.
- #3· Wizards of the Coast
The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger.
No other card is named in this ruling.
- #4· Wizards of the Coast
The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
No other card is named in this ruling.
- #5· Wizards of the Coast
If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. A different mode can't be chosen.
No other card is named in this ruling.
- #6· Wizards of the Coast
If the spell that's copied has an X whose value was determined as it was cast (like Jaya's Immolating Inferno does), the copy will have the same value of X.
No other card is named in this ruling.
- #7· Wizards of the Coast
If the spell has damage divided as it was cast (like Fight with Fire does when kicked), the division can't be changed (although the targets receiving that damage still can).
No other card is named in this ruling.
- #8· Wizards of the Coast
The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Naru Meha, Master Wizard + Ghostly Flicker
- 1Cast Ghostly Flicker by paying its mana cost.
- 2Holding priority, cast Naru Meha by paying its mana cost plus commander tax if applicable
- 3When Naru Meha enters, it triggers, copying Ghostly Flicker, with the copy targeting Naru Meha.
- 4Resolve the copy of Ghostly Flicker, blinking Naru Meha.
- 5Repeat from step 3.
Naru Meha, Master Wizard + Displace
- 1Cast Displace by paying its mana cost.
- 2Holding priority, cast Naru Meha by paying its mana cost plus commander tax if applicable
- 3When Naru Meha enters, it triggers, copying Displace, with the copy targeting Naru Meha.
- 4Resolve the copy of Displace, blinking Naru Meha.
- 5Repeat from step 3.
Naru Meha, Master Wizard + Essence Flux
- 1Cast Essence Flux by paying its mana cost.
- 2Holding priority, cast Naru Meha by paying its mana cost plus commander tax if applicable
- 3When Naru Meha enters, it triggers, copying Essence Flux, with the copy targeting Naru Meha.
- 4Resolve the copy of Essence Flux, blinking Naru Meha.
- 5Repeat from step 3.
Snap + Naru Meha, Master Wizard
- 1Cast Snap by paying
, targeting any creature.
- 2With the original Snap on the stack, cast Naru Meha.
- 3Resolve the Naru Meha ETB, causing you to create a copy of Snap and change its target to Naru Meha.
- 4Resolve the copy of Snap, returning Naru Meha to your hand and untapping two lands that produce enough to recast it.
- 5Repeat from step 2.
Naru Meha, Master Wizard + Blur
- 1Cast Blur by paying its mana cost.
- 2Holding priority, cast Naru Meha by paying its mana cost plus commander tax if applicable
- 3When Naru Meha enters, it triggers, copying Blur, with the copy targeting Naru Meha.
- 4Resolve the copy of Blur, blinking Naru Meha.
- 5Repeat from step 3.
Naru Meha, Master Wizard + Illusionist's Stratagem
- 1Cast Illusionist's Stratagem by paying its mana cost.
- 2Holding priority, cast Naru Meha by paying its mana cost plus commander tax if applicable
- 3When Naru Meha enters, it triggers, copying Illusionist's Stratagem, with the copy targeting Naru Meha.
- 4Resolve the copy of Illusionist's Stratagem, blinking Naru Meha.
- 5Repeat from step 3.
Naru Meha, Master Wizard + Rite of Replication
- 1Cast Rite of Replication by paying its mana cost, targeting a creature you control.
- 2Holding priority, cast Naru Meha either from your hand or from the command zone by paying
plus commander tax, if applicable.
- 3When Naru Meha enters the battlefield, it triggers, copying Rite of Replication, targeting Naru Meha.
- 4Resolve the copy of Rite of Replication, creating a token copy of Naru Meha.
- 5Put either Naru Meha into your graveyard due to the legend rule.
- 6Repeat from step 3.
Naru Meha, Master Wizard + Twinflame
- 1Cast Twinflame by paying its mana cost, targeting a creature you control.
- 2Holding priority, cast Naru Meha by paying
.
- 3When Naru Meha enters the battlefield, it triggers, copying Twinflame, targeting Naru Meha.
- 4Resolve the copy of Twinflame, creating a token copy of Naru Meha.
- 5Put either Naru Meha into your graveyard due to the legend rule.
- 6Repeat from step 3.
Legal formats
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