Blur is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.
Complete guide
Blur is a versatile blue instant that allows you to briefly flicker one of your creatures out of existence before returning it to the battlefield. This simple action not only triggers 'enters-the-battlefield' effects but also protects your assets while replacing itself in your hand. Understanding the timing of this spell is key to mastering mid-game tempo.
What Blur Does
Blur exiles a creature you control and immediately returns it to the battlefield under its owner's control. Because the creature leaves and returns, it is treated as a completely new object by the game rules. Finally, the spell instructs you to draw a card, ensuring you don't lose card advantage by casting it.
Step-by-Step Resolution
First, you choose a target creature you control as you cast the spell. Upon resolution, the creature is moved to the exile zone. Any Auras attached to it are put into their owners' graveyards, and Equipment becomes unattached. The card then returns to the battlefield immediately. Because it is a new object, it will have 'summoning sickness' unless it has Haste. Lastly, you draw one card from your library.
Common Mistakes
A frequent error involves using Blur on tokens; if a token is exiled, it ceases to exist and will not return to the battlefield. Additionally, remember that any counters (like +1/+1 or -1/-1 counters) on the creature are lost forever when it is exiled. If your opponent casts a spell like Counterspell or Arcane Denial to stop Blur, the creature remains on the battlefield, but you will not get to draw your card.
When to Play It
Blur is best used in response to an opponent's removal spell, effectively making their spell lose its target. It is also excellent for resetting 'Power-up' abilities or removing negative counters. Since it is an instant, you can use it during combat to remove a creature from the line of fire or at the end of an opponent's turn to dig deeper into your deck.
Interaction examples
If Quicksilver, Brash Blur has already used his Power-up ability, casting Blur on him will return him to the battlefield as a new object. This allows you to activate his Power-up ability again. Furthermore, since he entered the battlefield this turn, the cost to Power-up is reduced by his mana cost!
If an opponent casts Blur of Blades on your creature, it receives a -1/-1 counter. By casting Blur in response or afterward, you exile the creature and return it to the battlefield. The -1/-1 counter ceases to exist, and your creature returns fresh and healthy.
Imagine you attack with Blurry Beeble and your opponent tries to destroy it with a spell. You cast Blur to exile the Beeble and return it. If the opponent then tries to use Counterspell on your Blur, you would need your own protection to ensure the Beeble survives and you get your card draw.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Blur
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
No other card is named in this ruling.
- #2· Wizards of the Coast
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Naru Meha, Master Wizard + Blur
- 1Cast Blur by paying its mana cost.
- 2Holding priority, cast Naru Meha by paying its mana cost plus commander tax if applicable
- 3When Naru Meha enters, it triggers, copying Blur, with the copy targeting Naru Meha.
- 4Resolve the copy of Blur, blinking Naru Meha.
- 5Repeat from step 3.
Dualcaster Mage + Blur
- 1Cast Blur by paying its mana cost.
- 2Holding priority, cast Dualcaster Mage by paying its mana cost.
- 3When Dualcaster Mage enters, it triggers, copying Blur, with the copy targeting Dualcaster Mage.
- 4Resolve the copy of Blur, blinking Dualcaster Mage.
- 5Repeat from step 3.
Abdel Adrian, Gorion's Ward + Blur + Archaeomancer
- 1Cast Blur by paying its mana cost, blinking Abdel Adrian.
- 2Abdel Adrian leaves the battlefield, returning Archaeomancer and all other cards that were exiled with it to the battlefield.
- 3Abdel Adrian and Archaeomancer trigger.
- 4Resolve the Archaeomancer trigger, returning Blur from your graveyard to your hand.
- 5Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Blur.
- 6Resolve the Abdel Adrian trigger, exiling Archaeomancer and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way.
- 7Repeat.
Preston, the Vanisher + Blur + Felidar Guardian
- 1Cast Blur by paying its mana cost, blinking Felidar Guardian.
- 2Felidar Guardian and Preston trigger.
- 3Resolve the Felidar Guardian trigger, blinking another permanent you control.
- 4Resolve the Preston trigger, creating a token copy of Felidar Guardian that is a 0/1 Illusion.
- 5When the Felidar Guardian token enters the battlefield, it triggers, blinking the nontoken Felidar Guardian.
- 6Repeat from step 2.
Emet-Selch, Unsundered // Hades, Sorcerer of Eld + Blur
- 1Cast the extra turn spell from your graveyard by paying its mana cost.
- 2Holding priority, cast Blur from your graveyard by paying its mana cost, blinking Hades and causing it to re-enter the battlefield as Emet-Selch.
- 3When Emet-Selch enters the battlefield, it triggers, causing you to loot.
- 4Resolve the extra turn spell, causing you to take an extra turn after this one.
- 5At the beginning of your upkeep during your extra turn, Emet-Selch triggers, transforming itself into Hades.
- 6Repeat.
Abdel Adrian, Gorion's Ward + Blur + Mnemonic Wall
- 1Cast Blur by paying its mana cost, blinking Abdel Adrian.
- 2Abdel Adrian leaves the battlefield, returning Mnemonic Wall and all other cards that were exiled with it to the battlefield.
- 3Abdel Adrian and Mnemonic Wall trigger.
- 4Resolve the Mnemonic Wall trigger, returning Blur from your graveyard to your hand.
- 5Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Blur.
- 6Resolve the Abdel Adrian trigger, exiling Mnemonic Wall and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way.
- 7Repeat.
Abdel Adrian, Gorion's Ward + Blur + Shipwreck Dowser
- 1Cast Blur by paying its mana cost, blinking Abdel Adrian.
- 2Abdel Adrian leaves the battlefield, returning Shipwreck Dowser and all other cards that were exiled with it to the battlefield.
- 3Abdel Adrian and Shipwreck Dowser trigger.
- 4Resolve the Shipwreck Dowser trigger, returning Blur from your graveyard to your hand.
- 5Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Blur.
- 6Resolve the Abdel Adrian trigger, exiling Shipwreck Dowser and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way.
- 7Repeat.
Abdel Adrian, Gorion's Ward + Eternal Witness + Blur
- 1Cast Blur by paying its mana cost, blinking Abdel Adrian.
- 2Abdel Adrian leaves the battlefield, returning Eternal Witness and all other cards that were exiled with it to the battlefield.
- 3Abdel Adrian and Eternal Witness trigger.
- 4Resolve the Eternal Witness trigger, returning Blur from your graveyard to your hand.
- 5Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Blur.
- 6Resolve the Abdel Adrian trigger, exiling Eternal Witness and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way.
- 7Repeat.
Interactions with other cards
These cards' text mentions Blur.

If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield. Haste Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)

Put a -1/-1 counter on target creature. Blur of Blades deals 2 damage to that creature's controller.

Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.) Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Legal formats
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Meta decks with Blur
No archived Top 8 deck with this card yet.



Counterspell








