Illusionist's Stratagem is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. Draw a card.
How it works : Illusionist's Stratagem
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Each card that returns to the battlefield will be a new object with no connection to the creature that was exiled. It won’t be in combat or have any additional abilities it may have had when it was exiled. Any +1/+1 counters on it or Auras attached to it are removed, and any Equipment will no longer be attached.
No other card is named in this ruling.
- #2· Wizards of the Coast
If a creature token is exiled this way, it will cease to exist and will not return to the battlefield.
No other card is named in this ruling.
- #3· Wizards of the Coast
If you choose two target creatures and one is an illegal target as Illusionist’s Stratagem resolves, you’ll exile the other, return it, and draw a card.
No other card is named in this ruling.
- #4· Wizards of the Coast
If each target creature is an illegal target as Illusionist’s Stratagem resolves, the spell doesn’t resolve. You won’t draw a card.
No other card is named in this ruling.
- #5· Wizards of the Coast
You may cast Illusionist’s Stratagem without any targets if you wish to just draw a card.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Illusionist's Stratagem + Peregrine Drake + Archaeomancer
- 1Activate up to five lands by tapping them, adding at least
.
- 2Cast Illusionist's Stratagem by paying
, blinking Archaeomancer and Peregrine Drake and causing you to draw a card.
- 3When Archaeomancer and Peregrine Drake enter the battlefield, their abilities trigger.
- 4Resolve the Archaeomancer trigger, returning Illusionist's Stratagem to your hand from your graveyard.
- 5Resolve the Peregrine Drake trigger, untapping up to five lands.
- 6Repeat.
Naru Meha, Master Wizard + Illusionist's Stratagem
- 1Cast Illusionist's Stratagem by paying its mana cost.
- 2Holding priority, cast Naru Meha by paying its mana cost plus commander tax if applicable
- 3When Naru Meha enters, it triggers, copying Illusionist's Stratagem, with the copy targeting Naru Meha.
- 4Resolve the copy of Illusionist's Stratagem, blinking Naru Meha.
- 5Repeat from step 3.
Dualcaster Mage + Illusionist's Stratagem
- 1Cast Illusionist's Stratagem by paying its mana cost.
- 2Holding priority, cast Dualcaster Mage by paying its mana cost.
- 3When Dualcaster Mage enters, it triggers, copying Illusionist's Stratagem, with the copy targeting Dualcaster Mage.
- 4Resolve the copy of Illusionist's Stratagem, blinking Dualcaster Mage.
- 5Repeat from step 3.
Illusionist's Stratagem + Peregrine Drake + Eternal Witness
- 1Activate up to five lands by tapping them, adding at least
.
- 2Cast Illusionist's Stratagem by paying
, blinking Eternal Witness and Peregrine Drake and causing you to draw a card.
- 3When Eternal Witness and Peregrine Drake enter the battlefield, their abilities trigger.
- 4Resolve the Eternal Witness trigger, returning Illusionist's Stratagem to your hand from your graveyard.
- 5Resolve the Peregrine Drake trigger, untapping up to five lands.
- 6Repeat.
Illusionist's Stratagem + Peregrine Drake + Mnemonic Wall
- 1Activate up to five lands by tapping them, adding at least
.
- 2Cast Illusionist's Stratagem by paying
, blinking Mnemonic Wall and Peregrine Drake and causing you to draw a card.
- 3When Mnemonic Wall and Peregrine Drake enter the battlefield, their abilities trigger.
- 4Resolve the Mnemonic Wall trigger, returning Illusionist's Stratagem to your hand from your graveyard.
- 5Resolve the Peregrine Drake trigger, untapping up to five lands.
- 6Repeat.
Illusionist's Stratagem + Peregrine Drake + Shipwreck Dowser
- 1Activate up to five lands by tapping them, adding at least
.
- 2Cast Illusionist's Stratagem by paying
, blinking Shipwreck Dowser and Peregrine Drake and causing you to draw a card.
- 3When Shipwreck Dowser and Peregrine Drake enter the battlefield, their abilities trigger.
- 4Resolve the Shipwreck Dowser trigger, returning Illusionist's Stratagem to your hand from your graveyard.
- 5Resolve the Peregrine Drake trigger, untapping up to five lands.
- 6Repeat.
Illusionist's Stratagem + Peregrine Drake + Salvager of Secrets
- 1Activate up to five lands by tapping them, adding at least
.
- 2Cast Illusionist's Stratagem by paying
, blinking Salvager of Secrets and Peregrine Drake and causing you to draw a card.
- 3When Salvager of Secrets and Peregrine Drake enter the battlefield, their abilities trigger.
- 4Resolve the Salvager of Secrets trigger, returning Illusionist's Stratagem to your hand from your graveyard.
- 5Resolve the Peregrine Drake trigger, untapping up to five lands.
- 6Repeat.
Illusionist's Stratagem + Peregrine Drake + Scholar of the Ages
- 1Activate up to five lands by tapping them, adding at least
.
- 2Cast Illusionist's Stratagem by paying
, blinking Scholar of the Ages and Peregrine Drake and causing you to draw a card.
- 3When Scholar of the Ages and Peregrine Drake enter the battlefield, their abilities trigger.
- 4Resolve the Scholar of the Ages trigger, returning Illusionist's Stratagem to your hand from your graveyard.
- 5Resolve the Peregrine Drake trigger, untapping up to five lands.
- 6Repeat.
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Illusionist's Stratagem
No archived Top 8 deck with this card yet.













