Twinflame is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Strive — This spell costsmore to cast for each target beyond the first. Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Complete guide
Twinflame is a versatile sorcery from Journey into Nyx that allows you to double your forces for a single, explosive turn. By using its Strive ability, you can create multiple temporary copies of your creatures to trigger enters-the-battlefield effects or swing for lethal damage.
What It Does
Twinflame creates tokens that are exact copies of creatures you control. These tokens gain haste, allowing them to attack or use activated abilities immediately. Because it uses the Strive mechanic, the spell scales with your available mana; while the first target costs just {1}{R}, each additional target requires an extra {2}{R} to be added to the total cost.
How It Resolves Step by Step
First, you announce the spell and choose any number of target creatures you control, paying the additional Strive costs. Upon resolution, Twinflame checks if the targets are still legal. For every legal target, a token enters the battlefield copying the original creature's printed characteristics. These tokens see each other enter, triggering any relevant abilities. Finally, at the beginning of the next end step, a delayed triggered ability exiles these specific tokens.
Common Mistakes
A frequent error is assuming the tokens copy bonuses from Auras, Equipment, or +1/+1 counters; they do not. They only copy the base card (or whatever that card is currently copying). Additionally, note that while the cost increases with Strive, the mana value of Twinflame remains 2. If you cast this spell without paying its mana cost via another effect, you must still pay the {2}{R} for every target beyond the first.
When to Play It
Twinflame is best utilized when you have creatures with powerful 'enters-the-battlefield' triggers. Since the tokens are exiled at the end of the turn, you should cast this during your main phase to maximize your combat damage or utility. It is also a popular combo piece in formats where you can generate infinite mana or haste-driven loops.
Interaction examples
You cast Twinflame targeting one creature you control. You pay {1}{R}. A Copy token enters the battlefield with haste. At the beginning of the next end step, that token is exiled.
You choose two creatures you control as targets. The total cost is {1}{R} plus the Strive cost of {2}{R}, totaling {3}{RR}. Upon resolution, two Copy tokens are created, one for each target. Both tokens gain haste and both will be exiled at the end of the turn.
If you have used Faithless Looting to draw into Twinflame and a Vandalblast, you can use Twinflame to copy a creature that reduces the cost of sorceries. Even if the original creature is destroyed by an opponent in response, as long as one target remains legal, Twinflame will resolve and create the token to help you cast your other spells.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Twinflame
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If the copied creature is copying something else (for example, if the copied creature is a Clone), then the token enters the battlefield as whatever that creature copied.
Card named in this ruling
- #2· Wizards of the Coast
If another creature becomes or enters the battlefield as a copy of the token, that creature will have haste, but you won't exile it. However, if Twinflame creates multiple tokens copying a single creature due to a replacement effect (like the one Doubling Season creates), you'll exile each of them.
Card named in this ruling
- #3· Wizards of the Coast
The tokens copy exactly what was printed on the original creature and nothing else (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
Card named in this ruling
- #4· Wizards of the Coast
The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay.
No other card is named in this ruling.
- #5· Wizards of the Coast
If the copied creature is a token, the token created by Twinflame copies the original characteristics of that token as stated by the effect that put that token onto the battlefield.
No other card is named in this ruling.
- #6· Wizards of the Coast
You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.
No other card is named in this ruling.
- #7· Wizards of the Coast
If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.
No other card is named in this ruling.
- #8· Wizards of the Coast
Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the copied creature will also work.
No other card is named in this ruling.
- #9· Wizards of the Coast
If the copied creature has
in its mana cost, X is considered to be 0.
No other card is named in this ruling.
- #10· Wizards of the Coast
If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.
No other card is named in this ruling.
- #11· Wizards of the Coast
The tokens see each other enter the battlefield. If any of them have a triggered ability that triggers whenever a creature enters the battlefield, they'll trigger for one another.
No other card is named in this ruling.
- #12· Wizards of the Coast
If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
Card named in this ruling
Popular combos
Real combos played by the community, sorted by popularity.
Dualcaster Mage + Twinflame
- 1Cast Twinflame by paying its mana cost, targeting a creature you control.
- 2Holding priority, cast Dualcaster Mage by paying
.
- 3When Dualcaster Mage enters the battlefield, it triggers, copying Twinflame, targeting Dualcaster Mage.
- 4Resolve the copy of Twinflame, creating a token copy of Dualcaster Mage.
- 5Repeat from step 3.
Naru Meha, Master Wizard + Twinflame
- 1Cast Twinflame by paying its mana cost, targeting a creature you control.
- 2Holding priority, cast Naru Meha by paying
.
- 3When Naru Meha enters the battlefield, it triggers, copying Twinflame, targeting Naru Meha.
- 4Resolve the copy of Twinflame, creating a token copy of Naru Meha.
- 5Put either Naru Meha into your graveyard due to the legend rule.
- 6Repeat from step 3.
Cormela, Glamour Thief + Storm-Kiln Artist + Twinflame
- 1Activate Cormela by paying
and tapping it, adding
that can only be spent to cast instant and/or sorcery spells.
- 2Cast Twinflame by paying
.
- 3Storm-Kiln Artist triggers, creating a Treasure artifact token.
- 4Resolve Twinflame, creating a token copy of Cormela.
- 5Put the tapped Cormela into your graveyard due to the legend rule.
- 6Cormela dies, triggering itself, returning Twinflame from your graveyard to your hand.
- 7Activate the Treasure by tapping and sacrificing it, adding
.
- 8Repeat.
Spinerock Tyrant + Twinflame
- 1Cast Twinflame by paying its mana cost targeting the creature that can recur spells.
- 2When you cast that spell, Spinerock Tyrant triggers, copying Twinflame and choosing Spinerock Tyrant as its target.
- 3Resolve the copy of Twinflame, creating a Spinerock Tyrant token.
- 4Resolve the original Twinflame, creating a token copy of the spell recursion creature.
- 5When that token enters, it triggers, returning Twinflame from your graveyard to your hand.
- 6Repeat from step 1 one additional time, resulting in a total of five Spinerock Tyrants.
- 7Cast the spell that creates a Treasure token by paying its mana cost, targeting any creature.
- 8Each copy of Spinerock Tyrant triggers, copying that spell once for each Spinerock Tyrant you control.
Cormela, Glamour Thief + Birgi, God of Storytelling // Harnfel, Horn of Bounty + Twinflame
- 1Activate Cormela by paying
and tapping it, adding
that can only be spent to cast instant and/or sorcery spells.
- 2Cast Twinflame by paying
.
- 3Birgi triggers, adding
.
- 4Resolve Twinflame, creating a token copy of Cormela.
- 5Put the tapped Cormela into your graveyard due to the legend rule.
- 6Cormela dies, triggering itself, returning Twinflame from your graveyard to your hand.
- 7Repeat.
Bladewing the Risen + Twinflame
- 1Cast Twinflame by paying
, creating a token copy of Bladewing with haste.
- 2Put the nontoken Bladewing from the battlefield into your graveyard due to the legend rule.
- 3The Bladewing token's enter-the-battlefield ability triggers, returning Bladewing from your graveyard to the battlefield.
- 4Put Bladewing from the battlefield into your graveyard due to the legend rule.
- 5Bladewing's enter-the-battlefield ability triggers, returning it from your graveyard to the battlefield.
- 6Repeat from step 4.
Brudiclad, Telchor Engineer + Combat Celebrant + Twinflame
- 1Cast Twinflame by paying
, creating a token copy of Combat Celebrant.
- 2At the beginning of your combat phase, Brudiclad triggers, creating a 2/1 Phyrexian Myr creature token, then choosing to have all tokens you control become copies of the Combat Celebrant token.
- 3Declare one of the Combat Celebrant copy as an attacker, choosing to exert it as it attacks.
- 4The Combat Celebrant copy triggers, untapping all other creatures you control and causing you to get an additional combat phase after this one.
- 5Repeat from step 2.
Twinflame + Priest of Urabrask + Pinnacle Monk // Mystic Peak + Flare of Duplication
- 1Cast Twinflame by paying
, targeting any two creatures.
- 2Holding priority, cast Flare of Duplication by paying its mana cost, copying Twinflame, with the copy targeting Priest of Urabrask and Pinnacle Monk
- 3Resolve the copy of Twinflame, creating a token copy of Priest of Urabrask and Pinnacle Monk with haste.
- 4When the Priest of Urabrask and Pinnacle Monk tokens enter, they trigger.
- 5Resolve the Priest of Urabrask trigger, adding
.
- 6Resolve the Pinnacle Monk trigger, returning Flare of Duplication from your graveyard to your hand.
- 7Repeat from step 2.
Related cards and tokens
Legal formats
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Meta decks with Twinflame
No archived Top 8 deck with this card yet.



Copy
Faithless Looting
Vandalblast








