Arcbound Tracker is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Menace Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on this creature.
Complete guide
Arcbound Tracker is a fierce artifact dog that rewards you for playing multiple spells in a single turn. With its modular ability and menace, it can quickly become a significant threat on the battlefield while ensuring its power lives on even after it is gone.
Scaling Power Through Spells
Arcbound Tracker enters the battlefield with two +1/+1 counters due to Modular 2. Its most unique feature is its triggered ability: every time you cast a spell that is not your first spell of the turn, you put a +1/+1 counter on it. Importantly, the Tracker checks how many spells you have cast during the entire turn, even those cast before it entered the battlefield. If you cast the Tracker as your first spell, the very next spell you cast will trigger its ability.
Understanding Modular
When Arcbound Tracker dies, its Modular 2 ability triggers. You may choose a target artifact creature and move all +1/+1 counters currently on the Tracker onto that creature. Note that this includes both the original two counters it started with and any additional counters it gained from your second, third, or fourth spells of the turn. If the Tracker is destroyed by -1/-1 counters, it still checks how many +1/+1 counters it had just before leaving the battlefield to determine how many to transfer.
Menace and Combat
Because Arcbound Tracker has menace, it cannot be blocked except by two or more creatures. This makes it an excellent recipient for its own growing power. As you cast more spells each turn, the Tracker becomes harder for your opponent to deal with in combat, often forcing them to commit multiple blockers to stop a single creature.
Strategic Timing
To maximize Arcbound Tracker, you should aim to cast it early or on a turn where you have enough mana to follow up with a second spell. Since the trigger relies on casting, the spell doesn't even need to resolve for the Tracker to get its counter. This makes it particularly effective in decks that utilize low-cost artifacts or cheap instants.
Interaction examples
If you have Roaming Throne on the battlefield with 'Dog' chosen as the creature type, Arcbound Tracker's abilities will trigger an additional time. When you cast your second spell of the turn, the Tracker's triggered ability triggers twice, giving it two +1/+1 counters instead of one. Additionally, if the Tracker dies, the Roaming Throne causes the Modular ability to trigger twice, allowing you to put its counters on a target artifact creature twice (though the second trigger will only have an effect if the Tracker still had counters to move).
Imagine your Arcbound Tracker has grown to a 5/5 thanks to several spells. If your opponent destroys the Tracker, its Modular ability triggers. You can target Solemn Simulacrum with this ability. As the ability resolves, all five +1/+1 counters are placed on the Simulacrum, turning your utility creature into a 7/7 powerhouse while you still get to draw a card from the Simulacrum's own death trigger later.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Arcbound Tracker
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If this creature gets enough -1/-1 counters put on it to cause it to go to the graveyard, modular will put a number of +1/+1 counters on the target artifact creature equal to the number of +1/+1 counters on this creature before it left the battlefield.
No other card is named in this ruling.
- #2· Wizards of the Coast
Arcbound Tracker will consider spells you cast before it was on the battlefield. For example, if Arcbound Tracker is the first spell you cast in a turn, each subsequent spell you cast after it's on the battlefield will cause the last ability to trigger.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Arcbound Ravager + Arcbound Tracker
- 1Activate Arcbound Ravager by sacrificing Arcbound Tracker.
- 2When Arcbound Tracker dies, its modular ability and persist ability trigger.
- 3Resolve the modular trigger, putting Arcbound Tracker's +1/+1 counters on another artifact creature.
- 4Resolve the persist trigger, returning Arcbound Tracker from your graveyard to the battlefield. It will not have a -1/-1 counter on it due to its modular ability.
- 5Resolve the Arcbound Ravager ability.
- 6Repeat.
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Ashnod's Altar + Arcbound Tracker
- 1Activate Ashnod's Altar by sacrificing Arcbound Tracker.
- 2When Arcbound Tracker dies, its modular ability and persist ability trigger.
- 3Resolve the modular trigger, putting Arcbound Tracker's +1/+1 counters on another artifact creature.
- 4Resolve the persist trigger, returning Arcbound Tracker from your graveyard to the battlefield. It will not have a -1/-1 counter on it due to its modular ability.
- 5Repeat.
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Phyrexian Altar + Arcbound Tracker
- 1Activate Phyrexian Altar by sacrificing Arcbound Tracker.
- 2When Arcbound Tracker dies, its modular ability and persist ability trigger.
- 3Resolve the modular trigger, putting Arcbound Tracker's +1/+1 counters on another artifact creature.
- 4Resolve the persist trigger, returning Arcbound Tracker from your graveyard to the battlefield. It will not have a -1/-1 counter on it due to its modular ability.
- 5Repeat.
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Krark-Clan Ironworks + Arcbound Tracker
- 1Activate Krark-Clan Ironworks by sacrificing Arcbound Tracker.
- 2When Arcbound Tracker dies, its modular ability and persist ability trigger.
- 3Resolve the modular trigger, putting Arcbound Tracker's +1/+1 counters on another artifact creature.
- 4Resolve the persist trigger, returning Arcbound Tracker from your graveyard to the battlefield. It will not have a -1/-1 counter on it due to its modular ability.
- 5Repeat.
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Extruder + Arcbound Tracker
- 1Activate Extruder by sacrificing Arcbound Tracker.
- 2When Arcbound Tracker dies, its modular ability and persist ability trigger.
- 3Resolve the modular trigger, putting Arcbound Tracker's +1/+1 counters on another artifact creature.
- 4Resolve the persist trigger, returning Arcbound Tracker from your graveyard to the battlefield. It will not have a -1/-1 counter on it due to its modular ability.
- 5Resolve the Extruder ability.
- 6Repeat.
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Umbral Collar Zealot + Arcbound Tracker
- 1Activate Umbral Collar Zealot by sacrificing Arcbound Tracker.
- 2When Arcbound Tracker dies, its modular ability and persist ability trigger.
- 3Resolve the modular trigger, putting Arcbound Tracker's +1/+1 counters on another artifact creature.
- 4Resolve the persist trigger, returning Arcbound Tracker from your graveyard to the battlefield. It will not have a -1/-1 counter on it due to its modular ability.
- 5Resolve the Umbral Collar Zealot ability.
- 6Repeat.
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Altar of Dementia + Arcbound Tracker
- 1Activate Altar of Dementia by sacrificing Arcbound Tracker.
- 2When Arcbound Tracker dies, its modular ability and persist ability trigger.
- 3Resolve the modular trigger, putting Arcbound Tracker's +1/+1 counters on another artifact creature.
- 4Resolve the persist trigger, returning Arcbound Tracker from your graveyard to the battlefield. It will not have a -1/-1 counter on it due to its modular ability.
- 5Resolve the Altar of Dementia ability.
- 6Repeat.
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Goblin Bombardment + Arcbound Tracker
- 1Activate Goblin Bombardment by sacrificing Arcbound Tracker.
- 2When Arcbound Tracker dies, its modular ability and persist ability trigger.
- 3Resolve the modular trigger, putting Arcbound Tracker's +1/+1 counters on another artifact creature.
- 4Resolve the persist trigger, returning Arcbound Tracker from your graveyard to the battlefield. It will not have a -1/-1 counter on it due to its modular ability.
- 5Resolve the Goblin Bombardment ability.
- 6Repeat.
Legal formats
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Meta decks with Arcbound Tracker
No archived Top 8 deck with this card yet.



Roaming Throne
Solemn Simulacrum






