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Rules guide · Artifact Creature

Arcbound SlithHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Planechase· September 4, 2009
Carte Magic Arcbound Slith

Arcbound Slith is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Complete guide

Arcbound Slith is a resilient artifact creature that grows stronger with every successful strike and ensures its power lives on after death. It combines the aggressive growth of the Slith subtype with the versatile Modular mechanic to keep your board state impactful. Whether you are attacking an open board or looking for a way to buff your other artifacts, this creature is a cornerstone for artifact-based strategies.

Understanding Combat Growth and Modular

Arcbound Slith has two distinct abilities. First, whenever it deals combat damage to a player, it gains a +1/+1 counter. Second, it features Modular 1, meaning it enters the battlefield with a +1/+1 counter and can pass its counters to another artifact creature when it dies. Note that the combat damage trigger only fires if the damage is dealt to a player; dealing damage to creatures or planeswalkers will not result in a counter.

Step-by-Step Resolution

When Arcbound Slith enters the battlefield, it arrives with one +1/+1 counter immediately. During the combat phase, if it is unblocked and deals damage to an opponent, its triggered ability goes on the stack and resolves to add another counter. If the Slith is destroyed, its Modular ability triggers. You choose a target artifact creature you control; as that ability resolves, you may move every +1/+1 counter that was on the Slith onto that target. If the Slith had -1/-1 counters that caused its toughness to be 0, the Modular ability still checks how many +1/+1 counters it had at the moment it left the battlefield.

Common Mistakes

Players often forget that Modular is optional ('you may') and that it can only target artifact creatures. You cannot put the counters on a non-artifact creature or an artifact that isn't currently a creature. Additionally, remember that the combat damage trigger and the Modular trigger are separate; if the Slith dies during combat simultaneously with dealing damage (e.g., via first strike or a trade), the timing of when counters are added or moved depends strictly on when the Slith actually leaves the battlefield.

Strategic Deployment

Play Arcbound Slith early to maximize its growth potential. Because it is an artifact, it benefits from cost reducers and provides a 'safety net' for your other artifacts. If your opponent attempts to destroy it, they risk making your other artifact creatures even more dangerous by allowing the Modular ability to resolve.

Interaction examples

Efficient Casting

With Foundry Inspector on the battlefield, the cost to cast Arcbound Slith is reduced by {1}, allowing you to play it for just {1} mana. Once it enters, it still receives its Modular 1 counter, making it a 2/2 for a very low investment.

Passing the Torch

If Arcbound Slith has attacked and dealt damage twice, it will have three +1/+1 counters total (one from Modular, two from combat). If your opponent destroys the Slith, you can use the Modular trigger to put all three counters onto Ornithopter of Paradise. This transforms your mana-producing flyer into a 3/5 threat with Flying.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Arcbound Slith

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If this creature gets enough -1/-1 counters put on it to cause its toughness to be 0 or less (or the damage marked on it to be lethal), modular will put a number of +1/+1 counters on the target artifact creature equal to the number of +1/+1 counters on this creature before it left the battlefield.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight
+Arcbound Slith
#1

Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Arcbound Slith

Infinite artifact ETBInfinite artifact LTBInfinite creature LTBInfinite creature ETB
  1. 1Kill Arcbound Slith.
  2. 2When Arcbound Slith dies, its persist ability triggers, returning Arcbound Slith from your graveyard to the battlefield. It will have no counters on it due to its modular ability.
  3. 3Arcbound Slith dies as a state-based action due to having 0 toughness
  4. 4Repeat from step 2.
Urza, Lord High Artificer
+Deadeye Navigator
+The Ooze
+Arcbound Slith
#2

Urza, Lord High Artificer + Deadeye Navigator + The Ooze + Arcbound Slith

Infinite artifact ETBInfinite artifact LTBInfinite tapped artifact tokensInfinite creature ETB
  1. 1Activate Arcbound Slith by paying {1}{U}, blinking it.
  2. 2Arcbound Slith leaves and reenters the battlefield, causing it to enter with a +1/+1 counter due to its modular ability, and triggering The Ooze and Deadeye Navigator's soulbond ability.
  3. 3Resolve Deadeye Navigator's trigger, repairing it and Arcbound Slith
  4. 4Resolve The Ooze's trigger, creating a Mutagen token for each +1/+1 counter that was on Arcbound Slith when it left the battlefield.
  5. 5Activate Urza's first ability twice by tapping Arcbound Slith and a Mutagen, adding {U}{U}.
  6. 6Repeat.
03

Legal formats

modernlegacyvintagecommanderoathbreakerduelpredhtlr
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