Arcbound Reclaimer is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Remove a +1/+1 counter from this creature: Put target artifact card from your graveyard on top of your library. Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Complete guide
Arcbound Reclaimer is a versatile engine from the Mirrodin era that allows players to recycle their most important artifacts. By utilizing +1/+1 counters as a resource, this Golem ensures your graveyard is never the final resting place for your metallic threats.
Converting Counters into Tools
The core of Arcbound Reclaimer is its activated ability, which transforms the +1/+1 counters it receives from Modular into a recursion tool. Unlike many cards that return items to your hand, the Reclaimer places the artifact card on top of your library. This allows you to guarantee your next draw is exactly what you need to stabilize or win the game.
How the Ability Resolves
First, you activate the ability by removing a +1/+1 counter from Arcbound Reclaimer; this is the cost and cannot be responded to. Second, you choose a target artifact card in your graveyard. When the ability resolves, that card moves from the graveyard to the top of the owner's library. If the Reclaimer has no +1/+1 counters left, you can no longer activate this ability unless you find a way to place more counters on it.
Modular Synergy and Timing
Common mistakes involve forgetting that Arcbound Reclaimer is an artifact creature itself. When it dies, the Modular 2 ability triggers, allowing you to move all of its remaining +1/+1 counters onto another target artifact creature. If you remove the last counter to activate its recursion ability, it will have zero counters when it dies, and the Modular trigger will have no counters to transfer.
Strategic Deployment
Play Arcbound Reclaimer when you have high-value utility artifacts or creatures that your opponent is likely to destroy. It serves as a deterrent; even if your opponent wipes the board, you can respond by putting your best artifact back on top of your deck, ensuring you stay ahead in card quality.
Interaction examples
If Solemn Simulacrum is in your graveyard, you can remove a +1/+1 counter from Arcbound Reclaimer to put it on top of your library. During your draw step, you draw the Simulacrum. When you play it and it eventually dies, you draw a card, potentially drawing a way to put more counters on your Reclaimer to restart the loop.
If you name 'Golem' with Roaming Throne, it will affect Arcbound Reclaimer. When the Reclaimer dies, its Modular ability triggers. Because Roaming Throne sees a Golem ability triggering, Modular triggers an additional time. This allows you to distribute the Reclaimer's +1/+1 counters to two different target artifact creatures, or the same one twice!
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Arcbound Reclaimer
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If this creature gets enough -1/-1 counters put on it to cause its toughness to be 0 or less (or the damage marked on it to be lethal), modular will put a number of +1/+1 counters on the target artifact creature equal to the number of +1/+1 counters on this creature before it left the battlefield.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Arcbound Reclaimer + Mystic Forge + Arcbound Worker + Ashnod's Altar
- 1Activate Ashnod's Altar by sacrificing Arcbound Worker, adding
.
- 2Arcbound Worker dies, triggering its modular ability, moving its +1/+1 counters onto Arcbound Reclaimer.
- 3Activate Arcbound Reclaimer by removing a +1/+1 counter from it, putting Arcbound Worker on top of your library from your graveyard.
- 4Cast Arcbound Worker from the top of your library by paying
.
- 5Arcbound Worker enters the battlefield with a +1/+1 counter on it due to its modular ability.
- 6Repeat.
Arcbound Reclaimer + Mystic Forge + Arcbound Worker + Krark-Clan Ironworks
- 1Activate Krark-Clan Ironworks by sacrificing Arcbound Worker, adding
.
- 2Arcbound Worker dies, triggering its modular ability, moving its +1/+1 counters onto Arcbound Reclaimer.
- 3Activate Arcbound Reclaimer by removing a +1/+1 counter from it, putting Arcbound Worker on top of your library from your graveyard.
- 4Cast Arcbound Worker from the top of your library by paying
.
- 5Arcbound Worker enters the battlefield with a +1/+1 counter on it due to its modular ability.
- 6Repeat.
Zabaz, the Glimmerwasp + Arcbound Reclaimer + Mystic Forge + Ashnod's Altar
- 1Activate Ashnod's Altar by sacrificing Zabaz, adding
.
- 2Zabaz dies, triggering its modular ability, moving its +1/+1 counters onto Arcbound Reclaimer.
- 3Activate Arcbound Reclaimer by removing a +1/+1 counter from it, putting Zabaz on top of your library from your graveyard.
- 4Cast Zabaz from the top of your library by paying
.
- 5Zabaz enters the battlefield with a +1/+1 counter on it due to its modular ability.
- 6Repeat.
Zabaz, the Glimmerwasp + Arcbound Reclaimer + Mystic Forge + Krark-Clan Ironworks
- 1Activate Krark-Clan Ironworks by sacrificing Zabaz, adding
.
- 2Zabaz dies, triggering its modular ability, moving its +1/+1 counters onto Arcbound Reclaimer.
- 3Activate Arcbound Reclaimer by removing a +1/+1 counter from it, putting Zabaz on top of your library from your graveyard.
- 4Cast Zabaz from the top of your library by paying
.
- 5Zabaz enters the battlefield with a +1/+1 counter on it due to its modular ability.
- 6Repeat.
Arcbound Reclaimer + Iron Spider, Stark Upgrade + Krark-Clan Ironworks + Sol Ring
- 1Cast Sol Ring by paying its mana cost.
- 2When Sol Ring enters, Surge Conductor triggers, putting one +1/+1 counter on Arcbound Reclaimer and at least two additional artfacts you control.
- 3Activate Sol Ring by tapping it, adding mana.
- 4Activate Krark-Clan Ironworks by sacrificing Sol Ring, adding
.
- 5Activate Arcbound Reclaimer by removing a +1/+1 counter from it, putting Sol Ring from your graveyard on top of your library.
- 6Activate Iron Spider's last ability by paying
and removing two +1/+1 counters from artifacts you control, drawing Sol Ring.
- 7Repeat.
Arcbound Reclaimer + Iron Spider, Stark Upgrade + Mox Opal + Krark-Clan Ironworks
- 1Cast Mox Opal by paying its mana cost.
- 2When Mox Opal enters, Surge Conductor triggers, putting one +1/+1 counter on Arcbound Reclaimer and at least two additional artfacts you control.
- 3Activate Mox Opal by tapping it, adding mana.
- 4Activate Krark-Clan Ironworks by sacrificing Mox Opal, adding
.
- 5Activate Arcbound Reclaimer by removing a +1/+1 counter from it, putting Mox Opal from your graveyard on top of your library.
- 6Activate Iron Spider's last ability by paying
and removing two +1/+1 counters from artifacts you control, drawing Mox Opal.
- 7Repeat.
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Arcbound Reclaimer
- 1Activate Arcbound Reclaimer by removing a +1/+1 counter from it, targeting an artifact card in your graveyard.
- 2If needed, hold priority and repeat step 1 until Arcbound Reclaimer dies as a state-based action due to having 0 toughness.
- 3When Arcbound Reclaimer dies, its persist ability triggers, returning it from your graveyard to the battlefield with two +1/+1 counters on it due to its modular ability.
- 4Holding priority, repeat from step 1.
Arcbound Reclaimer + Iron Spider, Stark Upgrade + Basalt Monolith + Krark-Clan Ironworks
- 1Cast Basalt Monolith by paying its mana cost.
- 2When Basalt Monolith enters, Surge Conductor triggers, putting one +1/+1 counter on Arcbound Reclaimer and at least two additional artfacts you control.
- 3Activate Basalt Monolith by tapping it, adding mana.
- 4Activate Krark-Clan Ironworks by sacrificing Basalt Monolith, adding
.
- 5Activate Arcbound Reclaimer by removing a +1/+1 counter from it, putting Basalt Monolith from your graveyard on top of your library.
- 6Activate Iron Spider's last ability by paying
and removing two +1/+1 counters from artifacts you control, drawing Basalt Monolith.
- 7Repeat.
Legal formats
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Meta decks with Arcbound Reclaimer
No archived Top 8 deck with this card yet.



Solemn Simulacrum
Roaming Throne







