Archfiend of Depravity is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
Complete guide
Archfiend of Depravity is a menacing Demon that imposes a strict limit on the size of your opponents' armies. By forcing them to downsize their forces every single turn, it ensures you remain the dominant presence on the battlefield. This creature is a powerful tool for control players looking to punish decks that rely on swarming the board.
What it Does
Archfiend of Depravity has a triggered ability that occurs at the beginning of each opponent's end step. It forces that opponent to look at their board and pick no more than two creatures to keep. Every other creature they control must be sacrificed. Notably, this ability does not target, meaning it bypasses keywords like Hexproof or Shroud.
How it Resolves Step by Step
First, the end step begins and the Archfiend's ability is put onto the stack. When the ability resolves, the active player (the opponent whose turn it is) chooses up to two creatures they control. They can choose two, one, or even zero creatures. Once the choice is made, all creatures they control that were not chosen are sacrificed simultaneously. This triggers any 'when a creature dies' abilities for all sacrificed units at once.
Common Mistakes
A frequent error is thinking the Archfiend's controller chooses which creatures stay; in reality, the opponent being affected makes the choice. Additionally, players often forget that the opponent can choose to sacrifice everything by choosing zero creatures, which might be relevant if they have death triggers they want to activate. Lastly, remember this only affects opponents, not the player who controls the Archfiend.
When to Play It
This Demon is most effective against 'Go-Wide' strategies, such as Elf or Soldier decks. Because it triggers at every opponent's end step, it prevents them from ever building a large enough force to block your 5/4 flyer effectively. It is a mandatory inclusion in decks that want to keep the board clear of small tokens and utility creatures.
Interaction examples
If your opponent controls three copies of Solemn Simulacrum during their end step, Archfiend of Depravity triggers. The opponent must choose two Golems to keep and sacrifice the third. When the third Solemn Simulacrum is sacrificed, its own ability triggers, allowing the opponent to draw a card.
If you control Roaming Throne and named 'Demon' as it entered, Archfiend of Depravity's ability triggers twice at the start of your opponent's end step. The first resolution forces them to sacrifice down to two creatures. Then, the second resolution happens, forcing them to again choose up to two creatures from what remains. While the second trigger usually doesn't remove more creatures, it ensures that if the opponent somehow created new creatures in response to the first trigger, those are also filtered out.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Archfiend of Depravity
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The opponent may choose to spare one or no creatures. If the player doesn't choose any creatures, they will sacrifice all creatures they control.
No other card is named in this ruling.
- #2· Wizards of the Coast
The opponent chooses which creatures to spare, if any, as the ability resolves. This choice doesn't target the creatures.
No other card is named in this ruling.
Legal formats
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Meta decks with Archfiend of Depravity
No archived Top 8 deck with this card yet.



Solemn Simulacrum
Roaming Throne