Archipelagore is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Mutate(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.
Complete guide
Archipelagore is a massive Leviathan that brings the freezing depths of the ocean to the battlefield. By using its Mutate ability, you can lock down your opponent's forces and prevent them from mounting a counter-attack.
How Archipelagore Works
Archipelagore features the Mutate keyword, allowing you to cast it for a reduced cost of 5U if you target a non-Human creature you own. When it enters as a mutation or whenever the resulting permanent mutates again, it triggers a powerful freezing effect. The number of targets you can choose scales with the number of times the creature has mutated, effectively locking down more of the board each time you add a new mutation to the stack.
Resolving the Mutation Trigger
When the mutation trigger is put on the stack, you first count how many times the permanent has mutated. For its first mutation, X is one; if you mutate another creature onto it later, X becomes two. You then choose up to X target creatures. Upon resolution, these creatures are tapped and gain a status that prevents them from untapping during their controller's next untap step. This effect applies even if the targeted creature was already tapped when the ability resolved.
Common Mistakes to Avoid
A common misconception is that you cannot target a creature that is already tapped. Per official rulings, you can target any creature; it simply will not untap during its controller's next untap step. Additionally, remember that if the target creature for the Mutate spell is removed before the spell resolves, Archipelagore will enter the battlefield as a normal creature, but its 'Whenever this creature mutates' ability will not trigger because no mutation occurred.
Strategic Timing
Because Archipelagore's trigger can target 'up to' X creatures, it is highly flexible. You can use it to tap down blockers before your combat phase or to neutralize an opponent's utility creatures. Since the untap restriction lasts through the controller's next untap step, it provides a full turn cycle of protection from the affected threats.
Interaction examples
If you own Hullbreaker Horror, you can cast Archipelagore for its mutate cost targeting the Horror. Because Hullbreaker Horror is a non-Human, they merge. Archipelagore's ability triggers for the first time (X=1). You target one creature your opponent controls; that creature taps and won't untap during their next untap step. The resulting permanent has all the abilities of both cards, including Flash and the spell-bounce triggers.
Suppose you have already mutated an Archipelagore onto a Consecrated Sphinx earlier in the game. If you cast a second Archipelagore for its mutate cost onto that same merged permanent, the ability triggers again. This time, the creature has mutated twice, so X equals 2. You may now target up to two creatures to tap and freeze, all while maintaining the Flying and card-draw abilities of the Sphinx.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Archipelagore
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Archipelagore’s triggered ability can target a creature that’s already tapped. That creature won’t untap during its controller’s next untap step.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Kiki-Jiki, Mirror Breaker + Archipelagore
- 1Activate the mutated Archipelagore and Kiki-Jiki creature by tapping it, creating a token copy of it with haste.
- 2Repeat.
Captain Rex Nebula + Brazen Dwarf + Archipelagore
- 1At the beginning of combat, Captain Rex Nebula triggers, making the Archipelagore mutated creature a Vehicle and giving it Crew 2 and "Whenever this Vehicle deals damage, roll a six-sided die and sacrifice this Vehicle if the result is equal to its mana value" until end of turn.
- 2Activate this Vehicle's Crew ability by tapping Captain Rex Nebula, making it a creature until end of turn.
- 3Declare the Vehicle as an attacker and deal combat damage with it.
- 4The Vehicle's ability from Captain Rex Nebula triggers, rolling a six-sided die with no chance of a result equal to the Vehicle's mana value of 7.
- 5The Vehicle's ability from Brazen Dwarf triggers, dealing 1 damage to each opponent.
- 6Repeat from step 4.
Legal formats
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Meta decks with Archipelagore
No archived Top 8 deck with this card yet.



Hullbreaker Horror
Consecrated Sphinx

