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Archmage's NewtHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Outlaws of Thunder Junction· April 19, 2024
Carte Magic Archmage's Newt

Archmage's Newt is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback {0} until end of turn instead if this creature is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.) Saddle 3

How it works : Archmage's Newt

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If you cast an instant or sorcery with {X} in its mana cost and a flashback cost equal to its mana cost, you still choose the value of X as part of casting the spell and paying that cost. If that spell has flashback {0}, you won't be able to choose the value of X; the value of X will simply be 0.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If you cast a spell with flashback, you can't pay any alternative costs such as overload costs. You can pay additional costs such as kicker costs. If the spell has any mandatory additional costs, you must pay those to cast the spell with flashback.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If a card has multiple instances of flashback, you may choose any of its flashback costs to pay.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    If a card with no mana cost gains flashback equal to its mana cost, it has no flashback cost. It can't be cast this way.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    "Saddle N" means "Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery."

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    "Saddled" isn't an ability that a creature has. It's just something true about that creature. It won't stop being saddled until the turn ends or it leaves the battlefield.

    No other card is named in this ruling.

  12. #12· Wizards of the Coast

    Creatures with saddle can attack or block as normal even if they aren't saddled.

    No other card is named in this ruling.

  13. #13· Wizards of the Coast

    If a permanent becomes a copy of a saddled Mount, the copy won't be saddled.

    No other card is named in this ruling.

  14. #14· Wizards of the Coast

    You may activate a permanent's saddle ability even if that permanent is already saddled.

    No other card is named in this ruling.

  15. #15· Wizards of the Coast

    An ability that triggers when a creature "attacks while saddled" will trigger only if that creature was saddled when it was declared as an attacker.

    No other card is named in this ruling.

02

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawldueltlr
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